Torpor

This server is becoming as bad as those whack a mole games. Smack one stupid stupid nerf down (aggro) and another lame one pops up.
 
I have to join this petition, Torpor was a staple shaman spell, it helped us in practically all situations. Now it can't be used at all in battle (well, you *could* use it, but a tank loses aggro too easily when they dont attack, especially if its a knight instead of a warrior). Please, please, give us a break, and change it back.


Ps - for those of you that didn't know, the slow component was uppped considerably. Now, a tank even with fast weapons is lucky to complete four rounds during the 24 second spell. Before, thos slow was noticible, but now, you practically stop attacking, especially against mobs that already cast a slow spell on you (many mobs in Mie do so).
 
Gadget8000 said:
I have to join this petition, Torpor was a staple shaman spell, it helped us in practically all situations. Now it can't be used at all in battle (well, you *could* use it, but a tank loses aggro too easily when they dont attack, especially if its a knight instead of a warrior). Please, please, give us a break, and change it back.

It's still viable on non-MTs. It is not a combat heal. It is not intended to be a combat heal.

All in all, Torpor is working as intended now.
 
i havent experienced this directly so lemme just state that i have no right to comment on it however, torpor was the "holy shit hes gonna die if i dont heal him" spell, and if the shaman was the only healer in the group it was the "holy shit lemme heal him at 50% and not gain *too* much aggro that my slow already generated" spell.

in otherwords, torpor was very useful when i was playing, and the slow was very noticeable as well. however if it has been changed to 80% slow, its freakin useless for tanks except during downtime. (i imagine Mr. Bond is flipping out now :lol: )
 
Why?

What is the motivation behind this change? As if it wasn't hard enough to do anything without a cleric, now it's even harder. I heard this change was made because on Live, Torpor overwrites haste and on WR it doesn't? That's not true, Torpor overwrites movement speed spells (snare/SoW, etc...) on Live, not haste.

Anyways I don't get it, is this another attempt to hurt raiding groups or are you trying to make the game harder for everyone? People play on WR (partly) because it's faster and therefore more fun than Live. These unexplained nerfs just make it harder for people to do anything.

Sandral
 
one thing wiz has stressed is try not to bitch, not saying i wouldnt be peeved about this change would i be playing, but give reasons as to why it was better before hand than it is now. besides the fact that it may, in its entirety, suck donkey ass, state your argument with some facts other than "i cant attack as fast now, screw you" something along the lines of:

hey wiz, i noticed the torpor change you added in and i have a couple of things to say about it:

1. it used to be a viable option to use during exp groups but is no longer useful because of the increased slow effect.

2. the spell itself isnt used in raid situations other than healing during downtime, an example would be never seeing a shaman cast it on the main tank simply because of the slow component in the spell.

3. the heal was mana efficeint but is now more or less a "canabalize then heal" spell. if this was the intention of the spell all along, then it should be changed to self only.

4. im not exactly sure why the change was made and would appreciate any points you could make on this topic when you have time. thanks!
 
Torpor on live cancelled your haste(did not remove icon, but cancelled the speed effect whiel it was on) and slowed an additional amount from your base attack. So, removing 50% speed or whatever and slowing an additional 30% sounds about what it did on Live.
 
>.<

Melwin said:
It's still viable on non-MTs. It is not a combat heal. It is not intended to be a combat heal.

All in all, Torpor is working as intended now.


Then you have completely eliminated the prospect of having a shaman as a main healer in any type of acceptably paced exp group. This spell was not used on tanks during raids, and clerics are not abundant enough to support the large exp population on a nightly basis. Close wound is not an acceptable heal for a modern WR tank. It is a nice accessory for clerics, but it is not mana efficient enough to keep up with the new mob DPS and still be able to get respectable exp (you can argue all you want on that, but 1200hp is nothing to a modern tank, and its only 3-4rounds of meele for the modern mob). I liked torpor before because it had a noticable slow component, but still could make a difference when either a)the cleric needed some continued padding during a CH or b) the group didnt have a cleric, one wasn't available, and the group didnt want to have to go at snail speed just to get a little bit of exp.

With the old torpor groups still searched for clerics because clerics have the best heals, and groups can go faster with CH/HoTs, but a group could still settle for a shaman if (and it happens a lot) a cleric was not available. Now, I honestly cannot see a group settling for anything less than a cleric for a main heal. It is possible to heal with CW, but c'mon, the exp there is so minimalized that it is hard to see the benefit. I won't threaten to take away my donations, or quit playing, because I still love WR. But these nerfs just make it harder for those of us that don't have a pocket cleric, or a pocket warrior. This nerf was not a nerf to shamans, it was a nerf to any and every group that cannot find a cleric, or a huge hp tank, or both.
 
After much debate with shamans and non shamans, I am torn on this issue and choose to remain neutral now. :?
 
Torpor is a group breaking spell. Shaman have a hard enough time healing as it is with all the changes. Now, with so few clerics on, there will be even fewer shamans on. Wiz, you need to decide if you want many people to play here, or a few hardcore people. My vote is for many. Thus, keeping the majority happy. Otherwise, only the people with locked in groups everytime the logon will continue playing. And even the people who have no trouble grouping (ala me)... still would like to see everyone else happy and in groups. In fact, one of the reasons I lead raids is to try to give large numbers of people something to do instead of LFG for 30 minutes and logging, like on live=/

All these changes over the past month may have made the endgame raiding situation balanced, and it may have even brought grouping nearer to live, but it has hurt the community and the desire for people to play. I would reconsider the change to torpor. At least until the server has 300 players average and healers are readily availiable.
 
This change had zero to do with raiding. I merely disliked how Torpor was basically the most efficent heal in the game.

But, I will unnerf it somewhat. Seriously though, Torpor shouldn't be replacing direct heals as a shaman's mean of MT healing. That shows something is broken.
 
Duma said:
This server is becoming as bad as those whack a mole games. Smack one stupid stupid nerf down (aggro) and another lame one pops up.

Hi Dumachum. I'd invite you to being a moron, but you already seemed to have gone ahead there.

I'll break this little message down to you very simply:

WHAT WAS SAID ABOUT THE EVIL PATCH:
- Things such as DPS, aggro, etc, may be broken and need retuning.

WHAT WAS TUNED:
- Aggro.

How the fuck is something being broken and then fixed a nerf? Are you really that utterly unable to comprehend basic english?
 
Seig Heil wizzy. Welcome to being outright mean. Duma may be a few screws loose, but moron was a bit harsh. Maybe the hostility comes from you too? :sadf:
 
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