Tiers 1-3 loot

Haha. Awhile back I begged for cmal armor drops to be either universal tokens to turn in for each piece, or at least by armor class like it is for combine stuff (Ie: plate bracer, chain bracer, etc.) Iirc the dev team then wasn't too keen on the idea.

Zeala did nail it. She also probably accuratly displayed how much work this would take. However, making content for fresh 65's is probably the content that would be the most experienced by players in the game. Not that many players make it to tier whatever the fuck we are on now.

However, I will not complain. I am not a dev who puts countless hours over years of volenteer time into making this amazing game that we play. What is, is.

With that, a big thank you for every developers effort to this server. I know I, among others, nit pick about things, and love to throw our ideas out there and get all fussy when they arn't implemented. As if we feel entitled for you to do our bidding for some reason. Truth is, this game is nothing without the Dev team, so thank you for all the amazing content that there is in place already.
 
"anti-rot loot code"
WTF is this and why doesn't CMAL have it?

Something that wouldn't have been possible in the past but doable now that we have a better scripting system that can not only check class composition of a group but also check stats on gear of slot x and compare it to the slot x loot for that class on the loot table and decide whether or not to exclude it as a potential drop and reroll a new drop blah blah blah. Would take some work to do, loot table by loot table, and would need a fairly large loot table for it to be worth it.

Make DFS like that.

the idea of a one stop shop zone was vetoed and the ambitiousness of the rest of it seemed pointless after that

I don't think it would be worth the effort just to make tier irrelevant zone with 3 day respawns that low tier people can cycle into all the other worthwhile low tier raid/6-man zones they don't go to because they don't exist.
 
Expanding Tmap loot tables and adding that class check script would be amazing.

Using all those World Spawn Tier 1/2 mobs to expand the Adept system (there are few adepts in the 40s and having more doable at 55 would be a real pleaser for that crowd) would be really cool. For example, if Freeport had several 55 adepts within the city walls instead of one adept and some raid mobs that get ganked by leets. It is almost certain more people would see/kill Gnok the Silverback if he was a 56 Adept or something.

Anything left (dragons/giants/lower lower planes) boost to the current tier 3-5 level greatly increasing variety for all those new guilds that'll form after the Account Drive or repurpose into 6 man adventure-dungeons (DFS... HoM?) with mediocre xp, crap plat, but solid NO DROP loots so they are not locked down for grinding.
 
I would like to see 55 be the new Tier 1-2 content. If possible add a Yellow Text message to dinging level 55 notifying players of the level 55 clique and that its a good time to stop and smell the flowers work on some aa's.
 
I would like to see 55 be the new Tier 1-2 content. If possible add a Yellow Text message to dinging level 55 notifying players of the level 55 clique and that its a good time to stop and smell the flowers work on some aa's.

It would be nice if more people were encouraged to gear up a bit on the way to 65. I do a lot of boxing and always welcome leechers, but if fresh 65s had more than 2k health and minimal resists I'd be a lot more open to having them exp alongside me. Currently having people like that fighting with you is a pretty big liability due to getting gibbed and aggro issues and healing them such that it's more trouble than it's worth. OG, FR, Kaesora, BQ, and others all have at least a few things that AOE, ramp, phantom strike, etc and it makes me prefer to have people just sit quietly in a corner somewhere rather than help which is a shame.
 
As somebody who has leveled some alts lately (because nobody ever wants a bst in a group), it is difficult to find a 65 group as a dps even if you have ok hp (over 3k on fomelo, not the 2k you mention) and good resists. People will only ask how many aa/tome, and then disregard you for not enough done yet. Also, lately there seemed to be a distinct lack of tanks available for xp. The one day there was even several clerics lfg, and that was before the nuke-heals got the Rodney King treatment.
It seems the player base has gotten so small here, that you get a bunch of the people constantly doing xp with just the people they know, and never giving newer toons a chance. Eventually those newer people quit out of boredom, shrinking the player base even further.

I am not sure a yellow message that says "Stop and xp here a bit, kill adepts" is really the way to go. But revamping the existing Tier 1-2 mobs into perhaps 6-man mobs, that are also balanced for 60+, or maybe 55+, would be a great idea. Then people can get their ancients around level 60, instead of waiting (and hoping) to find some people who want to snipe them for you at 65. This would also give newer people (in DB) in in fresh guilds something to do, as it would be harder for them to assemble a full raid force, but they could still go slay dragons. Making edhk and wdhk into 6-man wings would get those dragons slain more, also all the random t1-2 mobs strewn about the world, some of which get slain only because they are in the way more than anything else. (I am looking at you, Old One-Eye!)
 
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Whaaaaat Bsts are my favorite class to group with. Cunning and Savagery are amazing.

And yes in general, groups prefer to be over geared/tomed for content just like raids. Wiping sucks and killing stuff faster with less downtime is kind of a no-brainer. Some groups don't care and will just take whoever though. For me it depends on where I am and how badly geared the person is. If I'm messing around in remnants or everchill I'll take people no matter what their stats are, but in the other zones I mentioned there's a certain threshold where I won't take people because it's such a headache. Other groups that are more on-tier would probably hold out for a ringer though, which definitely sucks for newer players.
 
I am not sure a yellow message that says "Stop and xp here a bit, kill adepts" is really the way to go. But revamping the existing Tier 1-2 mobs into perhaps 6-man mobs, that are also balanced for 60+, or maybe 55+, would be a great idea. Then people can get their ancients around level 60, instead of waiting (and hoping) to find some people who want to snipe them for you at 65. This would also give newer people (in DB) in in fresh guilds something to do, as it would be harder for them to assemble a full raid force, but they could still go slay dragons. Making edhk and wdhk into 6-man wings would get those dragons slain more, also all the random t1-2 mobs strewn about the world, some of which get slain only because they are in the way more than anything else. (I am looking at you, Old One-Eye!)

I think this idea is probably the best way to go about it. I feel that making it six man content is the best in terms of getting new players to actually experience the content. That way, it wont be hard for a couple new players to team up and get some low end loot.

I think tier 1 being doable with a group of average level 60ish people (or geared 55s) and tier 2 being doable with a group of new 65s would be the best. It would give new players some much needed 6 man content. The reason it would be better off as six man content is because its fairly easy for some new players to get a group and go kill it as opposed to getting 12-18 people to kill some super low tier mob. Having a huge amount of tier 1 and 2 six man content is definitely something that would improve the game. I would say that over half the players who hit 65 end up stalling out and never actually getting into the end game or raiding because of the effort involved in gearing up to be able to get into lower end raids in the first place. Stuff like cmal is a big hit with new players and is really popular. It would be cool if there was more content like it.

I feel like a lot of the time when new players hit 65 (and I help out and talk to plenty of them), they always wonder what to do to get gear and begin raiding. I pretty much always tell them to do cmal stuff, bounties, and tmaps. It would be nice if there was more lower end six man encounters then just cmal as far as getting decent no drop items goes.

Also make all of the tier 1 raid loot no drop and it would go a long way towards making it so that high tier players wont bother with the mobs. They should be set up so that unless you are tiers 0-2, you have no reason to even bother. It would help keep the mobs up for new players who actually need the gear.
 
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Think all good suggestions as basically there isn't many routes to take to 65 while getting ok gear. The Tmapping dance is by far the best option as far as exp, hardness, loot, and what is it like Mod maps = t1-2 gear?? Either you have to be a good plat farming and stay at harthuks for a while and buy some gear or do tmaps. Basically, what I am trying to say would be nice to have alternate routes to 65 while not on the suck. Sad when 2 fresh lvl 65 wizzies have the same identical gear (all tmap) ..
 
I really think there should be a message displayed at Level 55 that tells people that its a good time to stop grind some aa's and head to Thurg for some bounties.
 
I really think there should be a message displayed at Level 55 that tells people that its a good time to stop grind some aa's and head to Thurg for some bounties.

a fresh 65 > level 55 character with 20 AAs.
 
a fresh 65 > level 55 character with 20 AAs.

But a 65 that spent a week at 55 getting some adept loot and AAs > a fresh 65 that didn't.

An ongoing complaint on this server is "I'm a new 65 but nobody will invite me to groups because I don't meet the group's hp/mana/AA/tome standards" doing things to alleviate this would be good. It seems like the two ways to address it are to either give people a better incentive to fill their groups regardless of how poorly geared people are, or find ways to get fresh 65s better stats so they aren't seen as such a liability.
 
It can be problematic to get into the 55+ Adepts, and a lot of new players won't want to wait around grinding AA's to hope for a chance at some of the nice loot on them. Although hanging around getting a few AA's while grinding out Simple Tmaps is a very viable option. I believe that more new players need to have the idea of farming Simple maps literally shoved down thier throats. Simple maps have some very nice loot for fresh players starting out and were rather enjoyable for me while I was doing them.
 
remove level 55's "Hell" level component and make it a Hell gain 15 aa's or something then you hit 56 ?
 
Why I think having something like LdoN would be so beneficial to server and players. I understand that LDoNs will never have a place here but I don't understand why. Will make grouping for low lvls easier as basically it is pretty hard to find groups at lower lvls at off peak hours. Will solve some issues as far as gear and something everyone can do. I remember as a fresh player in the early 20's-30's gear was so extremely hard to get that prince/king kobold was upgrades and major upgrades. Will also solve the only got X amount of time to play too.. let me log in to see if some peps are up to run a dungeon.
 
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