Wiz said:
Nuncio said:
With the new code for 36 people in a raid tops, expect to see most hybrids and 'non-essential (meaning non-premium min/max)' classes LFG while thier guild is raiding.
This is even more of a reason to give ALL classes a greater spread of abilities.
When 60 to 70 % of your raid force needs to be DPS, it doesnt leave much room for the other 3 types (tank, heal, CC.)
Since it's hyperbole day:
I'm glad to see that you feel you can only beat an encounter by throwing 50 people at it.
Not at all, Wiz.
I agree that 36 people is a good limit.
The only good thing about there not being a limit is it allowed some less desirable raid classes to tag along.
And thats my whole point.
You guys keep missing that.
"You can solo"
Well good, because I'm gonna HAVE to be soloing.
"
You think more peopel are needed to take down a raid mob"
No I dont. I think all classes should have a wider range of options available to them so they can play the class they like and still be uesful in raid situations.
"You only need 1 or 2 of <classX> on a raid"
Agreed. So what are the other 90% of <classx> supposed to be doing during raid times?
"<classx> is required for encounter Y, so see, you ARE needed"
If you arent needed on the other 99% of raids, how do you expect to get geared to handle encounter Y, not to mention, you only need one of <classx>. What does the rest of <classx> in the guild do?
"You cant give <classx> that ability, it will be stepping on <classz>'s toes".
OK, so what skill does <classx> have that make them needed in most encounters?
Do I need to go on?