The SoD economy

Danku said:
Ok, so the answer is to stop the 65's from overfarming stuff intended for lowbies is to strangle the lowbies? I would rather see level restrictions placed on all loot drops (plat, items, TS drops, everything) than make it such a bitch to be new to the server. Fix it so the 65's have to leave the areas and remove any temptation from them.

How many newbies have gotten frustrated and just left? New blood is a vital need for SoD, let's try to do something that encourages it.

Honestly, what's to stop someone from making a new char and decking him out with some cheap but effective noob items, /cmd explock 1, and just farming with him when he's at the appropriate level?
 
iaeolan said:
Honestly, what's to stop someone from making a new char and decking him out with some cheap but effective noob items, /cmd explock 1, and just farming with him when he's at the appropriate level?
It'd be the difference from say, a level 65 with a bunch of AA's farming vs. lvl 12 overtwinked alt. I don't care how twinked said alt is, he won't be going through those mobs nearly as fast as the level 65++.
 
Xeldan said:
I would think the better solution to be making the higher level areas more attractive to "farm" than the lower level areas. If nerfing Cyc Gorge of its cash drops(which was the right thing to do - it was far too easy to farm the zone for plat compared to other zones) means that more challenging places can then be made more meaningful to farm, then we're on the right track here. As was said, the higher tier charms are very nice items, so I think a bit of effort aside from mindless farming should be more of a benefit than not.

This also brings to mind the fact that dungeons should be, overall, more rewarding in time spent farming them than outdoor areas such as Cyc Gorge.

But I will say, vendor fodder is just as imporant as droppable named loot, because there definitely needs to be an influx of plat to buy those droppable items to begin with.

The benefit to gorge that people often do forget is all classes could actually farm there. Fairly effectively as well. People with low aa's or none and terrible gear could also do so. "Challenging" zones such as fr/hhk already do drop a considerable amount of plat. BUT not everyone on the server has access to a bot army and tons aa's and gear. This has been brought up before in this thread. Another large problem being overlooked is that...
:toot:===========>There are enough grouping places to get plat<================ :toot:

Sure it's not alot, and should probably be increased. But with the aforementioned lack of pickups/population, having a decent plat farming zone that many classes can solo...is a good idea. That way people w/ low or no aa's and gear who happen to have a class that traditionally can't solo well can actually do something with their time besides lfg. Quite frankly if I had been 65 nowadays instead of when I did I probably would have quit simply from lack of things to do to actually substantially improve my character/boredom mounting. At least once mage soloing got the large amount of nerfs it has I could at least still farm plat to improve, and make some aa's at the same time. I also still fail to see how gorge was lazy xp. Maybe for the few people who've lived there for weeks, myself and brandar included. Hell I could probably tell you the loc of rocks in there, as well as exactly where one-eye will put his fist through your head if you step out of line. Yeah did I manage to mention the zone really is less effective if you don't plan to contend with a whitecon who will kick your ass if you mess up? I don't know about everyone else, but I sure as hell screwed up quite a few times down there, and I've seen more than a few people do the same. Sometimes, you're just lucky and he's down, he never used to be.

Danku read my post. I already posted that Zone level restrictions would in fact lead to farming twinks before you even said that. I realize it was large, but I think I put in paragraphs so it wasn't a wall of words. I'm too lazy to look though.

@ diolas he will if he's twinked with raid/tmap loot. Besides which box 2 twinks, get a guildie to box 2 more there ya go. Provided it was more lucrative than 65 groups.
 
vistachiri said:
@ diolas he will if he's twinked with raid/tmap loot.


Think you can only loot within 10 (20?) levels of mob/map level. Not 100% sure on this rule but that would prevent you from doing this - who'd level an Alt, equip him with raid gear at level 50 to farm?
 
Manluas said:
Think you can only loot within 10 (20?) levels of mob/map level. Not 100% sure on this rule but that would prevent you from doing this - who'd level an Alt, equip him with raid gear at level 50 to farm?

wrong, just has to be in raid/group. People who need the quest map pieces for instance, or people with alts who get tons of rot on trivial shit they still need rare drops from (ie most guilds)
 
vistachiri said:
wrong, just has to be in raid/group. People who need the quest map pieces for instance, or people with alts who get tons of rot on trivial shit they still need rare drops from (ie most guilds)

Wrong.... try looting these items on a lvl 1

there has to be less than a 20 level difference between the mob and the player
 
Ok, I am seeing nice ideas coming around here. Seeing more people getting it.

As for farming twinks, ok, way less harmful than a 65 screeching through a mid level zone. There is no magic pill for the problems, but at least we are coming up with some constructive ideas here.
 
iaeolan said:
Wrong.... try looting these items on a lvl 1

there has to be less than a 20 level difference between the mob and the player

Again wrong. I know because well I've done it. Recently. Not on a level one, but on a level 20 all the way to 37 off of white cons to 65. Generally when I open my mouth and say something. It has been confirmed, otherwise I simply don't say it. gg

Though as a side note, I was pretty sure it was that way too. Kloie kills most definitely confirmed it was NOT 20 level difference. Tried on some other stuff, same thing. Either the whole code for that was miscellaneously removed, or it was taken out when you had to be in group to loot nodrop (LIKELY) with no one knowing about it, or of course the code miscellaneously broke. Pretty much has to be one of them, though it's possible it broke as a result of some tinkering along side of it.
 
vistachiri said:
Though as a side note, I was pretty sure it was that way too. Kloie kills most definitely confirmed it was NOT 20 level difference. Tried on some other stuff, same thing. Either the whole code for that was miscellaneously removed, or it was taken out when you had to be in group to loot nodrop (LIKELY) with no one knowing about it, or of course the code miscellaneously broke. Pretty much has to be one of them, though it's possible it broke as a result of some tinkering along side of it.
Yup, looted off Kloie at 31.
 
Xeldan said:
I would think the better solution to be making the higher level areas more attractive to "farm" than the lower level areas. If nerfing Cyc Gorge of its cash drops(which was the right thing to do - it was far too easy to farm the zone for plat compared to other zones) means that more challenging places can then be made more meaningful to farm, then we're on the right track here. As was said, the higher tier charms are very nice items, so I think a bit of effort aside from mindless farming should be more of a benefit than not.

This also brings to mind the fact that dungeons should be, overall, more rewarding in time spent farming them than outdoor areas such as Cyc Gorge.

But I will say, vendor fodder is just as imporant as droppable named loot, because there definitely needs to be an influx of plat to buy those droppable items to begin with.

This sounds fairly interesting. For example I spent about an hour in First Ruins the other day with 2 other people (all 2 boxing, but we were moving very quickly) and at the end, the split between the three of us was about 150. If it was a full group it would have been 75p. Even with the nerfed Cyc Gorge you can earn at least 5 times that in an hour. While there are items that drop and sell for cash, they can be difficult to get, and suffer from item saturation. If there was more of a guarantee for great cash from exp zones, I think it would spur people to group more and not just sit around all day soloing giants to try to earn money.
 
Yea, pp drops needs looked at and possibly upped in such zones like FR, EC, Cata, 4th floor and basement of HHK, where you cant solo deep in and it absolutely needs a group, the tarhyls mobs in FR don't even drop pp if I remember right.
 
volvov2 said:
Yea, pp drops needs looked at and possibly upped in such zones like FR, EC, Cata, 4th floor and basement of HHK, where you cant solo deep in and it absolutely needs a group, the tarhyls mobs in FR don't even drop pp if I remember right.

Fire elementals don't, while the big black guys and the princes do.
But I agree. I think Rust factory pp could also be upped a bit - sure you usually meet a named there, et least Earthshaker if nothing else, but you also do in EC, FR, HK.. I think farming DN is the most viable option for level 65 to farm money (greymoss, nice pp on rats that are soloable at 65 and dragons).

Money drops in PoA, PoT trash are better, but one group usually kills the xp difficulty mobs pretty fast or they are not even up due to people raiding there.
 
volvov2 said:
Yea, pp drops needs looked at and possibly upped in such zones like FR, EC, Cata, 4th floor and basement of HHK, where you cant solo deep in and it absolutely needs a group, the tarhyls mobs in FR don't even drop pp if I remember right.

Agreeing with this. The harder the area, the more money the mobs should drop. Getting like 6 gold from mobs in HHK is making me very depressed.
 
tinkaa said:
Fire elementals don't, while the big black guys and the princes do.

Well, I don't ever ML, but for 4 hours in FR, getting a 100p split of pp (the tarhyls mobs don't ever seem to drop gems or anything sellable sans fire essences) makes me sad either way.
 
I wouldnt mind seeing the cash drops doubled across the board. Capitalism thrives off cheap labor but it also thrives off of capital. Also keep the pricing of charms at current prices to push the value of items in circulation up and to encourage spending of the newly inflated cash. Just an idea...
 
Just out of curiousity, but certainly related to this current topic, why was EDHK nerfed in terms of plat drops? Perhaps that has some explanatory power in terms of where the staff wanted the plat economy to go.
 
Well, I don't think I'm the only one on this, but if the economy doesn't get better soon, I'll probably end up quitting. I'm running out of things to improve my character on without spending money. shoot, I've been 65 for how long now, and i'm still lacking over 2/3rds of my 61+ spells on my druid? That's just not right, the way I view things.

I shouldn't have to go to places to farm at all, I ought to be able to make enough off of my regular xp mobs that I'm not constantly staying at the same pp amount, when i'm not even spending anything on gearing or spells, since i can't afford to spend on those things anyways.

I haven't had a noticable increase in pp since all the nerfs went in.
 
junius said:
I wouldnt mind seeing the cash drops doubled across the board. Capitalism thrives off cheap labor but it also thrives off of capital. Also keep the pricing of charms at current prices to push the value of items in circulation up and to encourage spending of the newly inflated cash. Just an idea...

i dont think hyperinflation is the answer :toot:
 
SlicerSV said:
Well, I don't think I'm the only one on this, but if the economy doesn't get better soon, I'll probably end up quitting. I'm running out of things to improve my character on without spending money. shoot, I've been 65 for how long now, and i'm still lacking over 2/3rds of my 61+ spells on my druid? That's just not right, the way I view things.

I shouldn't have to go to places to farm at all, I ought to be able to make enough off of my regular xp mobs that I'm not constantly staying at the same pp amount, when i'm not even spending anything on gearing or spells, since i can't afford to spend on those things anyways.

I haven't had a noticable increase in pp since all the nerfs went in.

i made 1500 off of splits the last 3 days xping, not great by any means but its a good chunk of cash
 
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