I would really appreciate some more clarification on exactly what the nameds in The Rust want. The Rust Lord wants a pair of gloves from Jaklin. This is very specific. But Jaklin wants "a piece" from the Arbitrator. I've never been higher than dubious to the Arbitrator, but if he isn't specific about what he wants from the Rust Lord, that could probably be looked at as well.
I'm not sure who decided that equippable loot that some people can use should be the single piece of the turn in for the quest. I'm not saying that its a bad idea... But there are problems with it that I feel would be resolved by changing the quest up a lil' bit and giving the nameds a different slot in their loot table to drop the quest piece.
Currently we really don't know what piece Jaklin wants from the Arbitrator. But I've seen him drop 2 different things, and have no idea which is a quest piece. I automatically gave the summon:throwing weapons doohad to a monk because he could use it better than anyone else... but it would really annoy me if thats the key piece.
Is there a reason for this type of loot system? Is it superior in some way that I can't see yet to having a non-useable drop for the quest?
I'm not sure who decided that equippable loot that some people can use should be the single piece of the turn in for the quest. I'm not saying that its a bad idea... But there are problems with it that I feel would be resolved by changing the quest up a lil' bit and giving the nameds a different slot in their loot table to drop the quest piece.
Currently we really don't know what piece Jaklin wants from the Arbitrator. But I've seen him drop 2 different things, and have no idea which is a quest piece. I automatically gave the summon:throwing weapons doohad to a monk because he could use it better than anyone else... but it would really annoy me if thats the key piece.
Is there a reason for this type of loot system? Is it superior in some way that I can't see yet to having a non-useable drop for the quest?