The Kaezulan War

Detrimental effect #1 - It's harder to take back a zone than it is to defend it.
Detrimental effect #2 - Uber loot is more common when you're defending a zone rather than taking it back.

There's no reason to force people into this, and lots of reasons NOT to. Also, wars have not occurred often enough to really have a definitive idea of how the server in general will respond. As people become more aware of wars, their consequences, the loot, and the difficulty, it will be less of a problem: for instance, I don't believe most people KNEW that loot was more common during defense instead of retaking.
 
Even if that was the case, people still stick by the whole "it's more fun to take back the zone". I don't understand "how" it's more fun, as I've said before, it's like raiding/clearing a raid zone, so how is it "more fun" when defending is different than what you do every day?
 
They probably meant 'more fun' as in, you're less likely to wind up dead and barred from re-entering.
 
gorgetrapper said:
Even if that was the case, people still stick by the whole "it's more fun to take back the zone". I don't understand "how" it's more fun, as I've said before, it's like raiding/clearing a raid zone, so how is it "more fun" when defending is different than what you do every day?
Maybe it's what we do every day, because that is what we see as fun? :monocle:
 
When gfay came under attack last week, 60 were in zone, and we were owned. Frankly, I got better things to damn do than wipe because of lag and mobs using knockback isn't helping for healing. Also taking zones back has got to be the most boring thing in the world(3 hours or more to clear gfay to free it), but it's "more fun" than wiping while trying to defend.
 
I've helped on the war effort when they invaded the Lake, and again when they came from Cauldron. Both times, the lag made it unbearable. I was in it for fun, not the loot or exp. I know Wiz is actively working on the problem, but in all honesty, I'd rather stand & mine (which I haven't done, so no smithing yet!) than go somewhere just to hit my heal button & stand there for 15 seconds waiting for it to hit as mobs kill me. ><

I'm all for the idea, the planning, etc., I think it's awesome. I also know that things that work during test don't work when you suddenly get those 60 people in the zone. *shrug* Will I still show up? Depends... I died in Cauldron, so waited until they invaded GSM, helped there, until we were told to fall back to Gfay, where I died to lag. Dying doesn't bug me, especially since no exp debt. If the lag was bearable, then I'd do it, if I wasn't in the midst of something.
 
gorgetrapper said:
Even if that was the case . . .

You mean, even though that IS the case?

If people enjoy taking it back manually, then more power to them. The programming numbers don't tend to back it up, but people have priorities on their time and shouldn't be forced to drop everything to "defend".
 
I have participated in the war, including defending GFay, taking back Keleithin, defending SBL and the near defeat at NBL. I was in one hunting party taking out some soldiers in the re-taking of SBL. All that to say that I do participate in defending lands, because it is fun. And I appreciate the others who come to defend the lands.

But I can certainly see the relative ease in taking back territory rather than defending it. In military terms, the person on the attack gets to choose the time and location of the fight, that is he has the initiative. And what really makes the difference is whether a raid force stands and waits for an attack of unknown composition and strength and try to react successfully, or if it slowly goes in and takes out the enemy one at a time. It is a matter of who gets to focus their force and who is merely trying to react.
 
I have a few ideas for the war but I do want to stress that I'm not sure it's even worth the trouble unless some kind of zone limit can be enforced during war. For example, 36. first come first serve, if you die well you have backup waiting to get in if you fail. I just don't see how it's going to work with three or more raids in the same zone. It's just too unbearable to bother. People shouldn't be wiping left and right when you out number the mobs 10 to 1(not db mobs anyway.) but you will when healers are unable to heal you due to lag and knockback.

Staff gets all the kudos in the world from me for the war. It just needs tweaking still before it'll be doable. Til then I just can't be bothered to drop a group or raid to go wipe to an attack so my apologies in advance if I don't answer the ooc call for help to defend Dalaya's lands because I rather be elsewhere. It's not that I don't care. I just rather let it be tweaked further before I engage in another war and after talking to many people, I'm not alone with that mindset. At least it'll be doable somewhat for right now with a bit less people involved.
 
Can the people who claim to speak for how everyone else thinks stop doing that please? Not everyone thinks that so-and-so is more fun or so-and-so is not worth doing. We're not going to get a proper idea of how people respond to the wars until all kinks are worked out, lag is mostly eliminated and the mass exp sharing is coded in and so on.
 
Wiz said:
Can the people who claim to speak for how everyone else thinks stop doing that please? Not everyone thinks that so-and-so is more fun or so-and-so is not worth doing. We're not going to get a proper idea of how people respond to the wars until all kinks are worked out, lag is mostly eliminated and the mass exp sharing is coded in and so on.

Not to rain on the parade, but all war mobs are massive undercons and the wars tend to happen in zones with low ZEMs. There's not going to be much xp to share as it is--if you'd like the war to provide more XP, you might want to give kaezmobs an xp bonus or somesuch.

edit: Of course, depending how sharing works, that might be well offset by the new code. I just thought it deserved a mention.
 
That is already the plan from what I understand TM. Basically will give fair exp to all who participate.
 
Thinkmeats said:
all war mobs are massive undercons

Make sense coming from a survival of the fittest claw your way to the top society, that theyd be inherently stronger than average at a given level.
 
Waldoff said:
That is already the plan from what I understand TM. Basically will give fair exp to all who participate.

Thinkmeats said:
Not to rain on the parade, but all war mobs are massive undercons and the wars tend to happen in zones with low ZEMs. There's not going to be much xp to share as it is--if you'd like the war to provide more XP, you might want to give kaezmobs an xp bonus or somesuch.

Re-look at the bolded part of my post. My lil' edit exception specifically referred to only those cases where the xp share was specifically designed to inflate the xp gain--say, the group-level no penalty share spread across everyone on the hatelist, which is far and away more than the early plan draft's basic "mostly everyone on the hatelist is considered to be in the raid for that kill" thing.
 
Can I make a request?

Please make it so that the golems don't see through Rogue hide, making Escape actually useful for...escaping? It's kind of silly how much content sees thru hide. :psyduck:
 
For those like myself who wanted incentive to participate, let me just mention that it's there =P Have a look at Galerian's ring and gloves (fomelo in my sig).

You can get some very good stuff for participating.

I still tend not to just drop whatever I'm doing to go defend a zone, but if it's at a convenient time for me, or if I can go at my leisure to help take one back, I'm in. The drops are nice, and it's usually pretty fun to get into a disorganized clusterfuck and laugh as people do goofy stuff.
 
I am inclined to agree. The war adds an element to this game i thought would never been seen. at bad time sill usually be soloing for AA's with Keirga and doing other not-so-fun things then boom; a war message comes up and i eagerly start looking for a spot to wreck some havoc. The war scenarios are always fun regardless if i die or not cause it adds some fun to the game at times needed. i find the large array of mob types and nameds to be interesting and it just goes to show how much work the Devs and other staff ar eputting into it so kudos to them (smacking a gigantic human 'Flesh golems' is quite fun).

Keirga - reserve Steel member
 
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