Silosobi
Dalayan Pious Diety
This thread is for discussing all of the biggest problems and imbalances with the higher tier raid game. There are currently 6 raid guilds that do this content, which account for about half of the players online at any given time. Please do not use this thread for bringing up specific problems with item X or encounter Y, instead this thread is for discussing larger, and more general problems.
Turuj Tome Trade-Ins: This is something that was originally intended to be available in Turuj, once players defeated Rujik. Turuj is currently the source of class tome 3s and 4s, which are integral parts of character progression. Because they are random drops, each with a 1 in 45 drop rate, it is very hard to get a specific tome you are looking for. Many players have literally raided in this zone for years without getting all of their class tomes. The trade in mechanic would allow players to trade in other class tomes that rotted for the one they need. It would cost exponentially more for each tome, so that it is verging on impossible to obtain all of an individuals tomes this way, however it would allow players to fill in the gaps they are missing without too much trouble. This is a necessary change for a number of reasons, the simple fact that the RNG is so high for such a big part of progression is one, but additionally, it would reduce the congestion currently seen in turuj. (which is probably the most contested raid zone in the game right now). As long as there is no trade-in mechanic, guilds will never be able to progress past the zone, and essentially have to kill it forever attempting to get 6 tomes for each of 18 raiders (plus players rotate, and join/quit guilds). On top of all of this, Vitali did the leg work to write the script to put this in game, so it shouldn't be a big burden on the Devs to actually put it in the game.
T12-13 gear lacks stats: Most of the T12-13 gear in the game was made by the retired Dev-Marza. At the time he made it, pretty much all on tier characters had maxed out stats, and stats didn't matter beyond that. He opted to put a many odd/unique effects on this gear in "trade" for stats/hp/mana. Since then, most of those effects have been nerfed or removed, and over cap stats have gained usefulness. This issue really plagues nearly all high end Marza gear, but it causes the most issue for monks, who now utilize overcap DEX and STR for their dps. Nobody thinks that every item should be an obvious upgrade in all ways, however higher tier loot should be an upgrade/stronger in general, and right now, for monks (and a lesser degree others), this is just not the case.
Loss of Channeling: Once upon a time Channeling gave 1% spell crit for each point. That has since been changed, which was a large nerf to casters and healers alike. It would be nice to gain this power back through some other mechanic, but in the mean time, all of the old items that were balanced around Channeling could really use some buffs/tuning.
These are the three largest issues that come to mind for me. They all effect a huge portion of the current SOD playerbase. There are a ton of other smaller, and more specific issues with the game, but I really think these are three that almost everyone would agree on and really love to see fixed. Anyone else is welcome to bring up any other issues they think should be worked on, or discuss the stuff I mentioned.
Turuj Tome Trade-Ins: This is something that was originally intended to be available in Turuj, once players defeated Rujik. Turuj is currently the source of class tome 3s and 4s, which are integral parts of character progression. Because they are random drops, each with a 1 in 45 drop rate, it is very hard to get a specific tome you are looking for. Many players have literally raided in this zone for years without getting all of their class tomes. The trade in mechanic would allow players to trade in other class tomes that rotted for the one they need. It would cost exponentially more for each tome, so that it is verging on impossible to obtain all of an individuals tomes this way, however it would allow players to fill in the gaps they are missing without too much trouble. This is a necessary change for a number of reasons, the simple fact that the RNG is so high for such a big part of progression is one, but additionally, it would reduce the congestion currently seen in turuj. (which is probably the most contested raid zone in the game right now). As long as there is no trade-in mechanic, guilds will never be able to progress past the zone, and essentially have to kill it forever attempting to get 6 tomes for each of 18 raiders (plus players rotate, and join/quit guilds). On top of all of this, Vitali did the leg work to write the script to put this in game, so it shouldn't be a big burden on the Devs to actually put it in the game.
T12-13 gear lacks stats: Most of the T12-13 gear in the game was made by the retired Dev-Marza. At the time he made it, pretty much all on tier characters had maxed out stats, and stats didn't matter beyond that. He opted to put a many odd/unique effects on this gear in "trade" for stats/hp/mana. Since then, most of those effects have been nerfed or removed, and over cap stats have gained usefulness. This issue really plagues nearly all high end Marza gear, but it causes the most issue for monks, who now utilize overcap DEX and STR for their dps. Nobody thinks that every item should be an obvious upgrade in all ways, however higher tier loot should be an upgrade/stronger in general, and right now, for monks (and a lesser degree others), this is just not the case.
Loss of Channeling: Once upon a time Channeling gave 1% spell crit for each point. That has since been changed, which was a large nerf to casters and healers alike. It would be nice to gain this power back through some other mechanic, but in the mean time, all of the old items that were balanced around Channeling could really use some buffs/tuning.
These are the three largest issues that come to mind for me. They all effect a huge portion of the current SOD playerbase. There are a ton of other smaller, and more specific issues with the game, but I really think these are three that almost everyone would agree on and really love to see fixed. Anyone else is welcome to bring up any other issues they think should be worked on, or discuss the stuff I mentioned.