The beastlord situation - balancing requests

Thinkmeats said:
As a counterpoint, none of this is really applicable or even terribly sensical (you'll see why after more details about the spells, which you folk plumbed out of spell_us.txt, are released). It's not my fault that the parsers you use got the :dumb: and can't tell what the spells are doing. I hadn't even wanted to announce them in here until I got to do some tests :toot:

The only thing the parser couldn't accurately report on (to my knowledge) was the recourse effect on the new ice nuke, all of my other complaints about them still stand unless the information it gave me was incorrect.Besides the recourse effect I asked for info about the cast times of both spells with the hybrid spell cast speed increase, and voiced my concerns about the resist rate of both spells when compared with Venom of the Snake/Ice Shard.Both of these new spells has the same (zero) resist mod so I saw this as a concern.

My request for extra CHA added to hybrid/melee items was only marginally off-topic considering it applied to the procs and spells hybrids can currently cast as well as the test spells currently added, the majority of them having little to no resist mod.My concern with resist rates and cast speed has to do with whether these spells would actually increase the dps of a Beastlord, if they only serve to be a drain on our mana without providing any marked increase in our dps then they prove to be useless.You are currently testing these spells by giving them to specific Beastlords to test so I imagined it was something you were interested in finding out too, if it does prove to increase our dps while providing a means to using up some of our mana then it's a job well done.

If the parsers are giving completely useless data I'd like to hear what it is they're reporting wrong, since you're giving out these spells for testing purposes I don't see any problem with reporting the discrepancies.
 
I wont be guessing to what exactly the spells do until theyre officially released ie Im keeping any suggestions and feedback open till then! even if it proves that they need some more tweaking though, for all I know they might be tweaked before released. and aslong as any highend beast tests the spells im sure tm will get the feedback about dps increase or not before then.
 
Ok so this may not even be possible with coding and what not, but just a line of thought I wanted to toss on the table first.

From my minimal raiding experience, my mana was only used to refresh SV, SB, cunning, nuke, and toss the occasional heal on my pet. During combat is when we have the least uses for our mana as we are usually not needed for slowing and our melee damage is more useful anyways most of the time. What if a lich-esque spell could be implemented that instead of draining hp, it drains mana.

I have two general proposals for the idea, but both forms would include the illusion that I think beasts should have of transforming into their pet's graphic.

1.) The beastlord is unable to cast any spells/effects for the duration of the ability, but it can be clicked off. The effect could be for a variety of melee improvements, but I figured it should be geared more for closing the gap between monk and bst dps. The ability would be much like a castable stance, and would have severe mana drain.

2.) The spell is simply another self only buff similar to lich form where mana will severely drained to the point where you would need very high mana regen just to counteract it. Therefore the ability would turn into more of a raid buff where I personally feel bst are lacking.

In spirit it is a mental cannibalism, which should be possible if there are already spells such as mana drain.

Even if the dps wouldn't be that great, a procable jolt would be nice.

My last idea is more mage-esq where we could have a monster summoning type spell with a large mana cost, but quick casting that would cast an exact duplicate of our current pet (dps wise), but lacking on the tanking abilities and pet procs. Someone mentioned this earlier, but I didn't know what kind of swarm pet they would want. Personally I'd rather just have 1 swarm pet instead of another 5 big bears or 5 big scaled wolves running after a target.

I love the beastlord class and it's great you guys want to give it something that makes it seem more like a class instead of a patchwork mess. Wont be hurt if you think all the ideas suck, but hey I thought they fit with the class.
 
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