Thinkmeats said:As a counterpoint, none of this is really applicable or even terribly sensical (you'll see why after more details about the spells, which you folk plumbed out of spell_us.txt, are released). It's not my fault that the parsers you use got the :dumb: and can't tell what the spells are doing. I hadn't even wanted to announce them in here until I got to do some tests :toot:
The only thing the parser couldn't accurately report on (to my knowledge) was the recourse effect on the new ice nuke, all of my other complaints about them still stand unless the information it gave me was incorrect.Besides the recourse effect I asked for info about the cast times of both spells with the hybrid spell cast speed increase, and voiced my concerns about the resist rate of both spells when compared with Venom of the Snake/Ice Shard.Both of these new spells has the same (zero) resist mod so I saw this as a concern.
My request for extra CHA added to hybrid/melee items was only marginally off-topic considering it applied to the procs and spells hybrids can currently cast as well as the test spells currently added, the majority of them having little to no resist mod.My concern with resist rates and cast speed has to do with whether these spells would actually increase the dps of a Beastlord, if they only serve to be a drain on our mana without providing any marked increase in our dps then they prove to be useless.You are currently testing these spells by giving them to specific Beastlords to test so I imagined it was something you were interested in finding out too, if it does prove to increase our dps while providing a means to using up some of our mana then it's a job well done.
If the parsers are giving completely useless data I'd like to hear what it is they're reporting wrong, since you're giving out these spells for testing purposes I don't see any problem with reporting the discrepancies.