Tarx the Stormfeather could use more hp

Kelval

Dalayan Adventurer
Hello,

We have just killed Tarx the Stormfeather.
He is too easy: we killed him with a single group, of an average range of 33-34.
The group was set up like this:
- Sythar 32 monk
- Nalan 32 cleric
- Robbie 33 rogue
- Shuu 31 magi
- Bohort 36 shaman
- Mafate 36 war

I have spent much time explocked, and my chars are very decently stuffed. Sythar is really twincked out. But the other chars had just "average" gear for that level, with good and bad pieces. Besides Sythar, the loot was an upgrade for all of us.

Although we aggroed early, and the cleric didnt have enough time to med, he only had to groupheal three times, and Bohort was at 45m when Tarx died.
Earlier on, since I needed more infos, I had tried it with Mafate and Bohort alone. The both of them got him to 76%, and Bohort has still 50m: I had tried several debuffs before healing, and Mafate was already at 20%. This with shaman buffs only. With something like two more lvl 36 chars, he could be killed with 4... That seems wrong to me.

While Redmaw, and the Maggot infested corpse are tough mofos, this one is just a pushover.
We think Tarx would need to have his HPs upped by a good bit.
I didn't make a log of the fight, so I can't really propose any number.

EDIT: the cleric actualy group healed x3
 
Tarx damage output was high(from the AE) which was completely negated by cleric group healing and the shaman healing the MT.

the fight was very short compared to other adept fights.

I understand his melee dps and his hp are low due to his AE damage but even with that taken in to consideration I feel a boost between 25% and 50% would not be unreasonable.
 
Compared to the other similar level adepts, you both are very accurate. I did most of the adepts somewhat recently with a few new characters I made. Tarx dropped so so fast. He does take group heals (just like your crew), but we had all semi twinked chars and we actually 4 manned a few other adepts around there. Relative to the other adepts 30ish, Tarx is very easy.

On the other hand, maybe that corpse in EBL siphoned his skills! :)
 
I'm not doubting you here, but are you guys basically saying that with a cleric to group-heal he is too easy, right? Well, how difficult would he be with no cleric to group heal? It was my understanding that adepts helped to be "pick-up raids." If you tried him again and he's hard to impossible to do without the group-heals, but he actually is buffed 25 to 50% more hp, then he might be the right level of difficulty with the group you used, but he might then be impossible to do without a group-healer. I know at some point you're "not supposed to" be able to do win raids without a cleric (for example, or any "essential raid class" really) - but at lower and mid levels you can usually substitute one or two more characters to fill in for someone you don't have (maybe an extra shaman or druid or two can fill in for not having a cleric - it's worked a few times for me before in the mid 20's and below). I don't know what level that should be to require the group to have the "raid essential groups," or even if it should be in the 30's or not, but I just wanted to point that out.

I also realize that there are a lot more twinks on this server than maybe a server on Live would have. But balancing mobs for the twinked might make the untwinked unable to realistically win the same encounter. I'm not saying anything about this particular mob, I haven't ever even fought it, but it's just something I'm sure all the devs have to keep in mind too (unless that's just not something they are concerned about - how the heck should I know? :monocle: ).
 
Sibro said:
I'm not doubting you here, but are you guys basically saying that with a cleric to group-heal he is too easy, right? Well, how difficult would he be with no cleric to group heal? It was my understanding that adepts helped to be "pick-up raids." If you tried him again and he's hard to impossible to do without the group-heals, but he actually is buffed 25 to 50% more hp, then he might be the right level of difficulty with the group you used, but he might then be impossible to do without a group-healer. I know at some point you're "not supposed to" be able to do win raids without a cleric (for example, or any "essential raid class" really) - but at lower and mid levels you can usually substitute one or two more characters to fill in for someone you don't have (maybe an extra shaman or druid or two can fill in for not having a cleric - it's worked a few times for me before in the mid 20's and below). I don't know what level that should be to require the group to have the "raid essential groups," or even if it should be in the 30's or not, but I just wanted to point that out.

I also realize that there are a lot more twinks on this server than maybe a server on Live would have. But balancing mobs for the twinked might make the untwinked unable to realistically win the same encounter. I'm not saying anything about this particular mob, I haven't ever even fought it, but it's just something I'm sure all the devs have to keep in mind too (unless that's just not something they are concerned about - how the heck should I know? :monocle: ).


I understand your point, but as being said, there are other classes that can group heal. The first time I killed it, it was with druids group healing. So it's a very viable solution.
Keep in mind that one twincked char will not outdamage two non twincked chars of the same level. If you fomelo Sythar, you will see that he is full of imp hide armor and diamondine ( admitedly his owner's charm money bank), but that he has no special +atk item. His weapons are great too, but they are also probably weakened by level restrictions ( that can't be seen on the fomelo). He could have tanked better than I did, but I doubt he would do twice the damage of an average monk.
Finally keep in mind that I geared my tank towards tanking, and that he is no huge damage dealer. To a certain extent, with the very low melee output of Tarx, any melee in the group could have tanked. So the damage output was mostly coming from a mage, a rogue and a monk, all in the 31-33 range, while max engage is 36 ( more resists, more damage mitigation etc etc).
EDIT: after a bit more reflexion on how long the fight lasted, the damage has probably been spread out evenly between chars, as it lasted roughly as long as the time I took to test my debuffs. So it's probably around 25% to each. But it is still sick that a single war with 3 or 4 greater healings can down 25% of his hps. For example, on Redmaw ( completely different and extremely melee and hp heavy, I know), I had roughly dealed 1% damage at the end of my tests...

I think that 6 non twincked at all chars of the right class combination, lvl 36, can kill him with no problem at all. By that I mean no special heat ( wich means no special fun to me). And it sounds wrong as it "should" only be trivial around the 10-12 mark.

Maybe a 25% hp increase, as Tryfaen said, to make the fight long a bit more?
 
well what can i say. hes supposed to be hard but hes just piece of cake. The raid we had there today was overkill, my druid was at 75% mana after a few group heals, and the fight was over.

i guess a burst dps raid is what this one is all about, but even then he should have a bit more hps, just to make it a bit more challenging
just my 2cp
 
Yeah the raid there yesterday, I'm a necro with only about 1300mana pool (lol) I cast boil blood, venom of the snake, and chain casted Torbas' Venom Blast til he died, and still had over 40% mana left, that how fast he died. It was rediculously easy, and he never resisted one spell, not even partial mitigation. Much too easy of an encounter, I was surprised it ended in less than a minute, and I feel generous saying it was a minute.
 
sticked all debuffs except cripple on him on 1st try with my 35 chanter, cripple went in on 2nd try (very unusual for my low cha)
on chanter nukes i didnt get a single full resist and only 1 partial resist

just some side facts
 
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