As an enchanter, I need to be able to target enemy mobs quickly to mez or slow them. Other players are relying on me to do that.
The problems:
1) Selecting mobs by trying to click on them can be slow or difficult.
2) Sometimes mobs spawn on top of one another barely separated. These are very hard to select, especially quickly.
Possible solutions:
1) Preferred - Create Target.Next.NPC and Target.Prev.NPC buttons(?) or commands (/cm TargetNext). These would go from mobs nearest the player to farther away. They should work in the front (i.e. 180 degrees) of the player. Hitting this would make targeting much easier and make sure we didn't miss many mobs.
2) OK - Need to separate mobs better. Players can't be on top of one another (except zone-ins) but mobs can and do - often. Targeting a mob when there are like 2-4 on top of one another (had that happen on a Tmap recently) is most difficult. So, the mobs need a "box"/space around them so they can't spawn on top of one another separated by inches (possibly prevent them from going into walls - untargetable - but they can still hit you).
The problems:
1) Selecting mobs by trying to click on them can be slow or difficult.
2) Sometimes mobs spawn on top of one another barely separated. These are very hard to select, especially quickly.
Possible solutions:
1) Preferred - Create Target.Next.NPC and Target.Prev.NPC buttons(?) or commands (/cm TargetNext). These would go from mobs nearest the player to farther away. They should work in the front (i.e. 180 degrees) of the player. Hitting this would make targeting much easier and make sure we didn't miss many mobs.
2) OK - Need to separate mobs better. Players can't be on top of one another (except zone-ins) but mobs can and do - often. Targeting a mob when there are like 2-4 on top of one another (had that happen on a Tmap recently) is most difficult. So, the mobs need a "box"/space around them so they can't spawn on top of one another separated by inches (possibly prevent them from going into walls - untargetable - but they can still hit you).
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