Targeting NPCs

JVor

Dalayan Beginner
As an enchanter, I need to be able to target enemy mobs quickly to mez or slow them. Other players are relying on me to do that.

The problems:

1) Selecting mobs by trying to click on them can be slow or difficult.

2) Sometimes mobs spawn on top of one another barely separated. These are very hard to select, especially quickly.

Possible solutions:

1) Preferred - Create Target.Next.NPC and Target.Prev.NPC buttons(?) or commands (/cm TargetNext). These would go from mobs nearest the player to farther away. They should work in the front (i.e. 180 degrees) of the player. Hitting this would make targeting much easier and make sure we didn't miss many mobs.

2) OK - Need to separate mobs better. Players can't be on top of one another (except zone-ins) but mobs can and do - often. Targeting a mob when there are like 2-4 on top of one another (had that happen on a Tmap recently) is most difficult. So, the mobs need a "box"/space around them so they can't spawn on top of one another separated by inches (possibly prevent them from going into walls - untargetable - but they can still hit you).
 
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Targeting clumped up mobs sucks, especially the models that are hard to click on.

I find being in an overhead view to be useful, and using some combination of spamming target nearest mob, clicking on the mobs, moving slightly to change the nearest mob, using /target mobname, and then yelling curses and pounding my fist on the table in impotent fury to get the best results.
 
Pretty sure this is a client limitation. Cycling targets wasn't available till a later version. I played an enchanter on live back in the day when they first made that available and it was the best ting ever for finding my mez targets.
 
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