stope21
Dalayan Elder
This post is in regards to: http://forum.shardsofdalaya.com/index.php?topic=14537.0.
Specifically, the quotes listed below.
From main page:
-Upgraded Taraztu's Infernal Trap. It now works on root immune mobs, sports a recast similar to the paladin spell, does far more damage, is harder to resist, lasts half as long, and costs less mana. -thinkmeats
The spell does indeed do more dmg, and does last half as long. It also appears to be resisted less.
The spell does not however cost less mana -- it appears to cost far more.
The other issue w/ the spell is the utility of the spell, especially in comparison to the pally spell, Taraztu's Healing Flames, which drops from the same camp. It is useless or next to useless, or inferior for the following reasons.
1) The problem w/ rooting otherwise unrootable mobs.
Okay, so it works on root immune mobs (not sure if this means it will disregard mobs' inability to be rooted, but lets say it does). Well lets see, most root immune mobs also summon. So whats this going to do: you nuke/root the normally unrootable mob, its just gunna summon your ass and beat you down.
2) The DD compared to other DD's. Okay, It does 1950 dmg for 450 mana at -50 FR. Thats 4.33 dmg/mana@-50FR. Lets compare that to the lvl 60 spell, Ice Spear of Solist, which is buyable from NPC Merchants which does 1200 dmg for 300 mana at -10 CR. Thats 4.00dmg/mana@-10CR. The overall difference: 8.35% more dmg/mana for at -40 greater resist rate for one single cast. Its helpful, but very very marginal. It will net you a total gain of 33.4 dmg more once a fight (pre mods). Even if that number is doubled for the chance of critting, focus effects, and cunning to 68 dmg and we'll give it a bonus of 50% for being less likely to be resisted. We'll call it 100 dmg. That is still grossly insnignificant.
It took me roughly 20 hours to camp this, with a group of raid geared toons. 20 hours is not worth 100 more dmg. Keep in mind this is being compared to a spell that you not only can u buy, but it is also the least efficient non-lure type 60+ nuke.
In short if you don't want to follow my logic and want another way to look at it is: It is less efficient then any comparable (non RRR/lure) 60-65 spell other then Ice Spear of Solist. Furthermore, when compared to Ice Spear, it is insignificantly better then Ice Spear.
3) The DD compared to Taraztu's Healing flames.
Taraztu healing flames heals for 1005 base for 50 mana, Has a 0.5 second cast time and 5.0 minute racast
Blessing of Malath heals for 875 base for 150 mana, Has a 2.0 second cast time and 0.5 minute recast
So, Healing flames casts 4 times faster and heals for 15% more, it also flaunts 3 times less mana consumed. The combination of the spell having a .5 second cast time and healing for more then the previous self only "quick" heal make it the perfect "OH SHIT HEAL" spell.
Thus when comparing Taraztu's Healing Flames to Taraztu's Infernal Trap: Taraztu's Infernal Trap should in my opinion have some nice (and usefull effect). Any paladan should have Taraztu's Healing Flames, wizards on the other hand laugh at the utility of their spell.
I would recommend an "OH SHIT DPS" effect that is also mana effecient as to make it comparable to the pally spell. Application of this could be done as a quick casting nuke that is either hard to resist or unresistable that does massive dmg (a once every 5 minutes super RRR). I'll even recommend a name: Taraztu's Infernal Blast.
Specifically, the quotes listed below.
Thinkmeats said:As a bonus, Taraztu's Infernal Trap will be seeing a boost next patch :toot:
From main page:
-Upgraded Taraztu's Infernal Trap. It now works on root immune mobs, sports a recast similar to the paladin spell, does far more damage, is harder to resist, lasts half as long, and costs less mana. -thinkmeats
The spell does indeed do more dmg, and does last half as long. It also appears to be resisted less.
The spell does not however cost less mana -- it appears to cost far more.
The other issue w/ the spell is the utility of the spell, especially in comparison to the pally spell, Taraztu's Healing Flames, which drops from the same camp. It is useless or next to useless, or inferior for the following reasons.
1) The problem w/ rooting otherwise unrootable mobs.
Okay, so it works on root immune mobs (not sure if this means it will disregard mobs' inability to be rooted, but lets say it does). Well lets see, most root immune mobs also summon. So whats this going to do: you nuke/root the normally unrootable mob, its just gunna summon your ass and beat you down.
2) The DD compared to other DD's. Okay, It does 1950 dmg for 450 mana at -50 FR. Thats 4.33 dmg/mana@-50FR. Lets compare that to the lvl 60 spell, Ice Spear of Solist, which is buyable from NPC Merchants which does 1200 dmg for 300 mana at -10 CR. Thats 4.00dmg/mana@-10CR. The overall difference: 8.35% more dmg/mana for at -40 greater resist rate for one single cast. Its helpful, but very very marginal. It will net you a total gain of 33.4 dmg more once a fight (pre mods). Even if that number is doubled for the chance of critting, focus effects, and cunning to 68 dmg and we'll give it a bonus of 50% for being less likely to be resisted. We'll call it 100 dmg. That is still grossly insnignificant.
It took me roughly 20 hours to camp this, with a group of raid geared toons. 20 hours is not worth 100 more dmg. Keep in mind this is being compared to a spell that you not only can u buy, but it is also the least efficient non-lure type 60+ nuke.
In short if you don't want to follow my logic and want another way to look at it is: It is less efficient then any comparable (non RRR/lure) 60-65 spell other then Ice Spear of Solist. Furthermore, when compared to Ice Spear, it is insignificantly better then Ice Spear.
3) The DD compared to Taraztu's Healing flames.
Taraztu healing flames heals for 1005 base for 50 mana, Has a 0.5 second cast time and 5.0 minute racast
Blessing of Malath heals for 875 base for 150 mana, Has a 2.0 second cast time and 0.5 minute recast
So, Healing flames casts 4 times faster and heals for 15% more, it also flaunts 3 times less mana consumed. The combination of the spell having a .5 second cast time and healing for more then the previous self only "quick" heal make it the perfect "OH SHIT HEAL" spell.
Thus when comparing Taraztu's Healing Flames to Taraztu's Infernal Trap: Taraztu's Infernal Trap should in my opinion have some nice (and usefull effect). Any paladan should have Taraztu's Healing Flames, wizards on the other hand laugh at the utility of their spell.
I would recommend an "OH SHIT DPS" effect that is also mana effecient as to make it comparable to the pally spell. Application of this could be done as a quick casting nuke that is either hard to resist or unresistable that does massive dmg (a once every 5 minutes super RRR). I'll even recommend a name: Taraztu's Infernal Blast.