tanking etc

moghedancarns said:
Get a mage pet. They tank better, hold aggro better, don't buff beg, have gate, actually do DPS that registers, and don't loot corpses before they hit the ground.
:keke: Yes, yes they do.
 
If you plan to group with rogues a lot, the pet won't hold aggro off them very well if they do too much damage (even with all aggro reducing AAs) - neither water, neither air, neither relic pet with talok's taunting echoes. If they'll have to watch their aggro too much their DPS won't reach their full potential.
 
Jinxat said:
However, if your in a smart group who uses their aggro reducing skills then monk tanks are very useful.

I have been jealous of your l337 monk abilities in the past and its just silly that as a plate wearing tank that I should have been. Monks have great abilities and a purpose in both exp groups and raids (dps/pulling/soforth). Tanking (with up and around 1700-1800AC... in leather) simply didn't need to be added to the list to get a great deal of benefit from them. Its ass-backwards for monks to tank in leather armor better than, not only those in chain, but often those in plate as well.
 
tinkaa said:
If you plan to group with rogues a lot, the pet won't hold aggro off them very well if they do too much damage (even with all aggro reducing AAs) - neither water, neither air, neither relic pet with talok's taunting echoes. If they'll have to watch their aggro too much their DPS won't reach their full potential.
I have a question then. Which is more aggro. Two Mages burning the mob down and a cleric healing the pet, or rogues poking away? The 63 Air pet held aggro fine with two Mages nuking the mob and a cleric healing. Pet taunt was on of course, and I don't have Talok's yet.
 
moghedancarns said:
Get a mage pet. They tank better, hold aggro better, don't buff beg, have gate, actually do DPS that registers, and don't loot corpses before they hit the ground.

rofl yeah they do most of those, relic pet tanks better than all the other pets of course, but the others arent all too shabby. Though whether they can really hold aggro on groups depends heavily on tlaloks taunting echoes from what I've seen. Til's intervening enchantment is also handy I'd suppose, though its difficult to see a concrete effect from it especially since I just got it a bit ago, but essentially its pretty much the same as the halfling death save thing afaik. Earthpet has pretty intense hps, can do rudimentary rootcc but then again his dps kinda blows comparitively, that and its very difficult to keep him tanking mobs with a rogue or a monk in the group as from what I've seen you generally have to keep repositioning him alot, cutting down a bit on what you can do casting dpswise, as he's generally further out than the aforementioned classes when you sic him on the mob (illusions, shrink etc, seem to help a little with this, the smaller illusions such as dwarf for example.). But you're better off w/a normal tank really, the few times I've had to have my pet tank for lack of a tank it wasnt very fun at all.

The 2 mages burning really would depend on which nukes they're using. If they're both bladewinding the hell out of something just mashing the button constantly, probably the mages. If they're just raining, or chaincasting scars of sigil, then I'd say the rogues easily by a longshot. Then too if the mages have subtlety matters as well. Were they trying to snatch aggro as a test? Or watching it normally? Normally I really havent seen much more than the occasional problem with snatching aggro off the pet by accident. But I've had melee's (especially before I got tlaloks) take aggro off it, though pet usually snatches it back w/a stun or a slow. Rouges are pretty tough highend to snatch back from, as are monks, and its not like they're doing anything to try to grab aggro most of the time. Though I must add the few rogues I've grouped with were pretty decent rogues, even at low levels.
Though also its dependant of course on how good the rogues are, what their weapons are etc. What aggro reduction they have. Really I dont think I've ever grouped with 2 rogues at once...so its difficult to tell, not like there are a veritable ton of them about.

@brimztone high priority on that one mate, its a happy little spell especially for soloing, you really have to try pretty hard or just not pay attention to snatch aggro off your pet solo w/it. In groups you wont use it much unless your pet is tanking or occasionally when you have a really good sk pulling aggro, then you can toss it on jic adds pop up.
 
I'm using relic pet, talok's taunting echoes, pet taunt on when soloing, duoing with my druid or farming together with my bf's shaman and rogue.

Even though both I and the rogue have all aggro reducing AAs, we still have to be very careful with pet's aggro. I always start off with a rain, usually followed by clicky MR debuff and then alternate between rains and nukes.
This works completely fine if I'm soloing, but if the rogue starts attacking soon (at let's say 90-95%), he almost always gets aggro at first backstab, which either means lots of evading for the rogue (thus less dps) or the rogue tanking (also less dps due to no backstabs).
When the rogue tanks, he usually also keeps aggro off my mage. I blame the procs on his weapons for that.

To sum things up, I don't think a mage pet is the best option when you need a tank.
 
As for the nukes the mages were using, I don't know what the other was using but I know I was using a combo of Scars and Shock of Sun. No aggro reducing items or AAs. We did let the pet get the mob down a good amount before we opened fire and it wasn't trying to take aggro, it was trying to kill the mob ASAP(It was the High Chanter in DFS).

Yeah, I know I need Talok's :) Theres a bunch of spells I still need, like the 63 Water and Fire pets, Storm of Steel, and a bunch others.
 
Tinkaa, it is highly possible that the crowd you hang with have skills, abilities, and equipment far exceeding that of the average leveling up individual.

My comment was made half in jest... but only half.
 
Sorry for taking your steam away TheDude81321 or steering people away from answering your question but I have a similar one. I'm about to get started with a group of friends and right now the group is Pal/Wiz/Wiz, and whatever two I toss into the mix. I'm experienced from Game live and can handle pretty much any class well, although I have the most experience with the warrior.

Right now I was thinking of throwing in a bst/dru, a mnk/shm, or a war/shm, (yes I realize there is no cleric in this setup, but im not sure how high the group is going to go anyway, and I'm fond of experimental groups). I was wondering how well a beastlord pet could tank if it so happens to get agro from them pally also if another tank (such as the mnk or the war) is nessicary, from other posts i've been reading it doesn't seem to be. Any feedback on these or other suggestions for combo's are greatly appretiated.

Thank you in advance for any replies.
 
Going with a monk and either shaman or druid would probably be your best bet. Both healers would add healing/buffs/dps as well as the monk adding dps/pulling/offtanking
 
tinkaa said:
I'm using relic pet, talok's taunting echoes, pet taunt on when soloing, duoing with my druid or farming together with my bf's shaman and rogue.

Even though both I and the rogue have all aggro reducing AAs, we still have to be very careful with pet's aggro. I always start off with a rain, usually followed by clicky MR debuff and then alternate between rains and nukes.
This works completely fine if I'm soloing, but if the rogue starts attacking soon (at let's say 90-95%), he almost always gets aggro at first backstab, which either means lots of evading for the rogue (thus less dps) or the rogue tanking (also less dps due to no backstabs).
When the rogue tanks, he usually also keeps aggro off my mage. I blame the procs on his weapons for that.

To sum things up, I don't think a mage pet is the best option when you need a tank.

Definitely agree it isn't the best option but in a pinch it can work, though I havent headed out with many rogues where the pet was expected to tank, think the last time was back in the early 60's. Though roguewise the best I've grouped with easily pulled aggro off a real tank anyways. Earthpet might be a better choice if theres a rogue around that pulls it off too much but controlling one in a group when its expected to tank is a severe pain in the ass. Mostly b/c you have to readjust it quite a bit just so it winds up closest, dwarfing it then shrinking it helps a bit, but not too much. Still even with that said there are few places where the pet is going to be able to tank w/out a good healer watching it. Mielc in the beginning part is ok for pettanking, sirens toward the back side (not the mermaids..oh my lord no not the mermaids) Highkeep in the very beginning parts with the right group even a very small one, but not incredibly well, kedge the blade/spike/hammerfang route is a ok for pettanking even with a group a bit lower in the 60's, plaguelands and freeport are also viable options for pettanking, just don't go nuts and run up to the rotlord and the monk guild and flip them off and you'll be mostly fine. Puma's in the plaguelands can get a little nasty but if you've got a healer on the pet you should be fine.

@ rascalrita a monk would be a definite benefit later on especially if the group plans to go all the way eventually. They really start to shine once splitting becomes an issue. A cleric isn't a huge issue early on. Beast pets can tank better than magepets I'd think, as the beast petheals far better. Another benefit would be the beastbuffs once you get them which will take up the wiz dps quite a bit. You really shouldnt need another tank than the pally though and I wouldnt expect the pet to take aggro off a tank very often, mine does sometimes but then generally you're talking an autoproc every few seconds as the culprit. All I'd think you'd need to do to ensure it doesnt very often at all is just make sure pet taunt is off. If you really want an offtank with utility though you might want to try a bard, they can do tons and tons of stuff. As for shammy or druid, I'd probably say go with shammy, a shammy should be able to easily keep up healing in that group and so could a druid, but the shammy brings an awful lot of buffs to the table as well which is going to help your wiz dps (extra cha) your pally dps (str dex) his tanking (sta agi) etc etc etc. That and not having druid portage isnt a big issue w/a wiz handy.

If you want to mix it up even more you might consider convincing one of your friends to go with a mage as well. The ds can really help over the course of a session, and if the pally goes down pets are pretty decent at emergency tanking. The only real problem I see that could occur is if the pally drops you've got no one to rez him. But then that isnt such a huge issue either as long as he binds or the wiz picks him up.
 
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