Tailoring 205-250

Strylok

Dalayan Beginner
Is there any chance of putting in a recipe to skill tailoring from 205 to 250
that does not require blue ointment or can the recipe for blue ointment include
a substitute or alternative for greymoss? This was changed once to include greymoss
in the recipe and I understand the reason being the old ingredients were a little too easy for that tier ointment.

If a new recipe can't be added to skill the 205-250 range, can greymoss be modified to drop in an other area? It was done for blackbane so I was just wondering if it could be done for greymoss also. This would eliminate the inflationary prices of greymoss and at the same time relieve the bottlenecking in the zone where it currently drops. Thank you .


Strylok <Empire>
 
I've noticed the same thing.  Greymoss drops off of a small, select few mobs in one zone that is, agruably, pretty difficult to get to. 

The same argument could be made for Kedgewater, however, you only need to skill off of it for 10 skill points from 240-250 in Brewing.

Greymoss is now so expensive that people are paying nearly 80pp APIECE or 1500 for a full stack.  At least kedgewater drops off of everything in kedge, and even then it's not as rare as greymoss.

I would suggest upping the drop rate, or at the very least make them drop off of other stuff inside DN or elsewhere.  Tailoring itself is a giant timesink, 1 stack of Greymoss shouldn't cost as much as 2 exceptional quality Augments.
 
I would also like to see more tailorers on the server who are able to make Shadow Silk. As it is now, I know of only one (Aarielly)and I believe one is not playing anymore. While they do/did a fine job, I would love to have my own guildmate be able to tailor these items for the sake of convenience/expense.
 
There are at least 2 or 3 other tailors at 250 skill.
Uh, I find greymoss pretty common, but well, I have a pretty good farming duo (mage, druid) for whole DN. I imagine it must be a pain to farm enough for 45 skill-ups, though.
 
  Give or take a few, its about 650-700 greymoss to go from 205
to 250 if the number of combines per level are similar to brewing.
Keep in mind this is just a sub-component of a sub-component.
There are 2 other farmable components to blue ointment, then
farmable hides to complete the recipe. So you are looking at 4
different farmable components x 650-700 for the 45 levels in addition
to the buyable components and sub-components like patterns and vial
recipe parts. Does your head hurt yet?   :)

Stry
 
Ive done several long lasting Exp groups in Dn in the past and present and by the time the group would split i would have only seen about 4 greymoss drop on a good day. Needless to say this is one of the few annoying items to get for tradeskills and i would like to see a positive change as well.
 
neodiahs said:
Ive done several long lasting Exp groups in Dn in the past and present and by the time the group would split i would have only seen about 4 greymoss drop on a good day. Needless to say this is one of the few annoying items to get for tradeskills and i would like to see a positive change as well.

Ok, that means I spent waaaay to much time in DN then. My bad.
 
Greymoss drop rate definitely seems to be a problem. Combined with the out of the way nature of the zone its a recipe for inflation. Though the discussion about putting a portal in the general area of ww may alleviate this some. Drop rate however still seems pretty low. Another place would be nice.
 
Having been a tailor on and off again since 2004, yes, grey moss is by far one of the most annoying ingredients. It's about the same as Balsam when that only dropped from the undead froglocks. I've been on groups just to get grey moss, spending anywhere from 2 to 5 hours there. The most I have collected at at time was 8. A few times I have gotten only 1 or none. Not to mention that the rats are pretty farmed anyway due to the good amount of cash you can make clearing the city. Selling the grey moss for an inflated price is just a bonus.

I realize that high end tradeskills should be a money sink, but not at the expense of the economy. Last time I seen anyone reach 250 Tailoring was back when they were selling ointments to vendors for profit and were able to accumulate the cash to buy their way to 250. That's not how it should be.
 
Agreed greymoss is way out of balance, i saw a guy the other day offering 1000PP for a stack. Something should be done to make it somewhat simpler.


Farns
 
Tradeskilling on SoD is by far one of the most tedious tasks I have ever done in any MMORPG.

I only hope that the person(s) involved in this area of SoD place in some alleviating quick-fixes while we tradeskillers wait for real changes.

Slightly off-topic: brewing 205-225 atm, farming about 3-4 oceanic symbols an hour if lucky *yawn* lack of working recipes; mining, bringing in a second-client to help me mine- imho, should not be necessary; alchemy, I would get past 161 skill but I already broke one mouse w/ this tradeskill; fletching arrow recipes are scattered and lack of good bow recipes; tailoring, it is decent and hopefully going to get better, I will make, and only make, sharkhide shoulderpads for the next 15-20 skill ups if no immediate ointment/greymoss change.
 
Allielyn said:
What's out of line about 50 pp per dropped high level tailoring combine ingredient?

Greymoss is 1/3 of the dropped components for blue ointments, brewing, and should not be confused with the high-tier violet ointment.
 
Brewing blue ointments trivial <= 135 (per wiki) and is used in tailoring level 40 recommended armor, skills 200-250.

I am for a quick-fix for greymoss, and encourage greater changes and balance in tradeskills wholly.
 
Agreed. If not for the economy, do it for the utter lack of tailors on the server. We have ONE tailor that still plays, Grizabella, and she's not even doing it full time. You can't have a Laissez-faire economy if you have one person monopolizing (not on purpose) the entire market.

It seems kind of rediculous that ONE recipie takes <50 skillups.
 
ROFL. At least you can get coin and exp while farming the greymoss. Take up smithing and the horror that is mining if you want to know real pain. You gain no coin or exp during the process and get 1-3 pieces of ore per hour of constant mining. Legs require 9 pieces of ore and bp's take 15. There is a reason Perkins is the only 250 smith.
 
I have to agree with some of the sentiments expressed in this discussion. As I recently began casually tradeskilling again, I quickly realized why many people stop, and what fellow guildmates talk about when they mention "tedious."

Now, to set the stage a bit, I know that tradeskills are supposed to take time and effort. I was the type of person who in two other versions of "this game" worked to max my tradeskills. However, on SOD I really cut back on this. The supply for many items is low, and the amount of tedious combines is the real kicker, and if you have to actually acquire the items from mobs (like greymoss, dark essence, etc) you have to either spend even more time farming or drop a lot of plat.

I'm not saying tradeskills should be easy, and maybe the setup would not that bad if skilling up were made faster (e.g. less combines per level). I don't think everyone wants to see a new 250 tailor each week, or shadowsilk armor costing 200plat, but a lot of people are deterred from partaking in this large aspect of SOD due to some of the issues stated in this thread.
 
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