Tailoring 205-250

I never did trade skills on any version of this game until SOD. I got my tailoring skill up to 107. Then I realized exactly what would be involved in completing this skill and I was like... well you know I'd like to play the game and raid do xp groups and what not as well... rather then spending like 1 million in game hrs working on trade skills. So I quite doing trade skills and started playing the game again. In short I too agree that trade skills need to be tweaked.
 
hooden said:
I'm not saying tradeskills should be easy, and maybe the setup would not that bad if skilling up were made faster (e.g. less combines per level). I don't think everyone wants to see a new 250 tailor each week, or shadowsilk armor costing 200plat, but a lot of people are deterred from partaking in this large aspect of SOD due to some of the issues stated in this thread.

Agreed. Tradeskilling shouldn't be easy, and most people won't (and shouldn't) want to put in the time and effort to reach 250. However, given that there is only one person with 250 smithing, and 2 (one inactive) that have 250 tailoring (that I know of at least), I think it may currently be a bit too hard to max.
 
This thread has gotten a little off topic here.  For the record my prices are based on the market values of supplies needed.  I made a good push to get greymoss for a month or more at 25pp/ea so I wouldn't have to change prices on the items needing blue ointments.  I finally went along with the market price set by tailors/brewers trying to skill up and started getting some coming in. 

This is a small server and has a hard time supporting many tradeskillers in each area, that is why you find only the most dedicated people offering each level of product.  It is both expensive and time consuming to skill up each tradeskill.  Once you're there however if you want to achieve anything else in the game, AA's, raiding etc.  You must rely on other players to provide the materials to keep going.  That means you either pay whatever the market price is for your supplies and hope that enough people are offering them for sale or you sacrifice your time, exp and raiding to gather them yourself. 

There should be other tailoring specific solutions to the original problem looked into. (to many wyrm and wyverhide tailors flooding the market with armor that shouldn't be quite so easy to get for it's quality) hand in hand with addressing the greymoss issue for the brewing tradeskill.

One solution could be to drastically lower the drop rate of wyrm and wyvernhide.  These are easily farmed while raiding or factioning and are worth next to nothing unless you're on dragon faction trying to skill up at that point.

There's also the possibility of adding a liner that would go into the wyrm, wyverhide, shadowsilk and imphide armor.  It would go into the mix somewhere around leather and studded leather as far as skill ups.  From a roleplaying perspective who wants dragonskin, spiderpeople silks and imphide laying right against their skin?  eww.  I would see the recipe as maybe using rabbit furs or something semi-rare.

Adding linings or adjusting the difficulty with hides could solve the problem with tailoring without directly affecting brewing.  (not all brewers want to be tailors)  That would also make brewing a tangible income on it's own as not many people made drinks aside from personal or guild use. 

As it stands now I have lots of requests for discounts if the customer provides furs, doing so for myself personally is out of the question it would be equal to me selling the supplies that are already hard enough to get.  With brewing a little more productive and a hair easier to skill up with that would be a viable cost saving option for those willing to put in the time and effort to gather their own materials, and support two tradeskillers as opposed to one. 

However the real point to this thread originally is that the drop rate, or mobs greymoss drops from needs to be looked at.  Not a giant amount, but enough to make it a reasonable as part of 3 other dropped materials needed to make blue ointments.  (not to mention the time consuming vials) Raising the drop rate of greymoss or adding it to other mobs  could even be balanced with lowering the drop rates of giant blood and tangleweed - but the greymoss itself is too rare as it stands being only one part of the components needed for blue ointments. 




edited to shrink the text some, sorry bout that.
 
Grizabella said:
This thread has gotten a little off topic here. For the record my prices are based on the market values of supplies needed. I made a good push to get greymoss for a month or more at 25pp/ea so I wouldn't have to change prices on the items needing blue ointments. I finally went along with the market price set by tailors/brewers trying to skill up and started getting some coming in.

However the real point to this thread originally is that the drop rate, or mobs greymoss drops from needs to be looked at. Not a giant amount, but enough to make it a reasonable as part of 3 other dropped materials needed to make blue ointments. (not to mention the time consuming vials) Raising the drop rate of greymoss or adding it to other mobs could even be balanced with lowering the drop rates of giant blood and tangleweed - but the greymoss itself is too rare as it stands being only one part of the components needed for blue ointments.

Actually, no, the point of the thread was not just the drop rate of grey moss/bottlenecking of DN Rats, but also the ridiculous price that it's being sold for. You, yourself, posted that you'd pay 50p each for them...that's a tad exhorbitant. However, I won't comment further on this due to the anger I have about the "ointments exploit." Let's just say Tailoring needs to be seriously looked at and revamped considering no one has reached 250 since that occured.
 
No one was selling them under that price.  I posted that I'd pay the previously "set" price by other brewers and tailors trying to skill up.  I am hoping that sooner or later people will notice that they're setting their own prices here.... my augs went up when my cost to make them went up... anyone want to buy a clue?

I pay what the market demands to continue doing what I do.  I didn't set those prices you can thank Elasia and Zaira for that - leave me out of it - and THEN you can thank those that refused to sell them at lower prices when those tailors were done skilling up on them and therefor didn't need them anymore.  I held out until I got sick of telling people sorry I don't have supplies to fill your order.  The day I raised my price back to what it was, I started getting greymoss to TRICKLE in again. 

Once again please refer to the part of my post above this to see my real contribution to the point of this thread...
However the real point to this thread originally is that the drop rate, or mobs greymoss drops from needs to be looked at.  Not a giant amount, but enough to make it a reasonable as part of 3 other dropped materials needed to make blue ointments.  (not to mention the time consuming vials) Raising the drop rate of greymoss or adding it to other mobs  could even be balanced with lowering the drop rates of giant blood and tangleweed - but the greymoss itself is too rare as it stands being only one part of the components needed for blue ointments.
or even some other solutions I offered that could take care of the first problem that greymoss was to fix AND the problem with the greymoss now. (Or i guess you can just keep arguing stupid points with me, and I'll continue to do my thing anyway)



again with the text size, sorry again.
 
Actually, the whole point of the post wasn't a personal attack on you or anyone else. . .  The point of the post was to ask if the GMs could take a look at the drop rate of greymoss, and possibly up the drop rate, or make it drop elsewhere.

Nowhere in the entire thread did people say "well Grizabella charges insane prices for her items, etc.  It was simply stated that since there is a GIANT demand for Greymoss, the price will go sky-high.  Why is kedgewater so expensive?  Because it's exceedingly rare.  I wouldn't sell a kedgewater for less than 150pp.  Why?  Because you might get three in the course of a 4 hour kedge group. Kedgewater isn't under fire though, because it's not needed as much as Greymoss is in terms of skillups, which is what this whole thread is about, as well as drop rates.

If you look at a supply and demand curve, you'll see that the demand for Greymoss is sky-high, while the supply is very limited.  This causes the price to rise, because people are willing to pay an insane amount to get their hands on the goods they want.  Take a look at Gasoline, it's the same way.  Add greymoss to the market, and the price will come down, and move towards equilibrium.

If the market were to become more saturated, the price would go down.  The way to saturate the market more is to up the drop rate of Greymoss.  Or make it drop elsewhere, as well as in Dragon necropolis.  Hell, I'd go into the WARRENS and farm it if it dropped there.

There is a set price for Greymoss, yes.  Why?  Because they know you'll pay it.  They know it's rare as hell.  They know that eventually you'll bite the bullet and take the hit in the bank account.

If you as a retailer will continue to buy your items at a wholesale price, then retail your items at a raised price, the price of greymoss will continue to remain high.

My main point is, up the greymoss drop rate!
 
Greymoss will start dropping from Sivakians in First Ruins, as a more challenging but non DN alternative.
 
Thank you very much Wiz!! That's all this post was trying to accomplish. That or having more recipes to skill put in. Etiher is fine. It was never intended to attack anyone's prices on components or finished products. Grizabella has been very accomodating to myself and the rest of Empire IMO. Being the only active tailor, im sure it wasn't easy to keep up with all the orders and be in a big raiding guild. There's only so many hours in the day. With this change maybe there will be a few more tailors in the future. Prices are determined by supply and demand as everyone knows.
If you aren't happy with someone's prices you can go elsewhere and this change can possibly create an "elsewhere" for you to go.


Strylok
 
It is nice that greymoss is now dropping in FR- a group of us were in there exploring a bit the other day it is a pretty fine dungeon. (Maybe an hour or two there, and seeing two mobs drop two each)

Keeping in mind that greymoss is a third of the farmed/dropped components for blue, not violet, ointments, I think greymoss in one or both zones could use a slight boost in drop rate. Not a lot, but I think a slight boost would go a long way in helping tailors out.

As a tailor, I appreciate the added drop-zone. Thank-you.
 
The drops in fr seem quite a bit higher than dn for sure. Mostly 2 off of each mob that dropped any to speak of. Of course a lower tier 65 group would probably get its ass handed to it pretty fast in this zone as based on the xp I'd consider it more of an everchillish or highkeep type zone than a mielc. We did pretty decently w/monk splitting and tanking and a chanter for mezzing.
 
What is the compaired difference in drop rate of tangleweed & greymoss? Would it be too much to ask that the greymoss droprate be upped to match the tangleweed droprate?

Maybe it is just me, but I do not see why greymoss should be as uncommon as it is, again, being one third of the farmed components for blue ointment. I would much prefer the hides being more uncommon than any ointment component.

Currently I have 186 skill in tailoring after 47 combines of sharkhide shoulderpads from 181 skill, and I would not dare use a blue ointment to make wyrm/wyvern hide bracers because of how uncommon greymoss is, therefor I am stuck making sharkhide shoulderpads until they trivial.

I would be a happier tailor if greymoss were more common.
 
SoDPlayer said:
What is the compaired difference in drop rate of tangleweed & greymoss? Would it be too much to ask that the greymoss droprate be upped to match the tangleweed droprate?

Maybe it is just me, but I do not see why greymoss should be as uncommon as it is, again, being one third of the farmed components for blue ointment. I would much prefer the hides being more uncommon than any ointment component.

Currently I have 186 skill in tailoring after 47 combines of sharkhide shoulderpads from 181 skill, and I would not dare use a blue ointment to make wyrm/wyvern hide bracers because of how uncommon greymoss is, therefor I am stuck making sharkhide shoulderpads until they trivial.

I would be a happier tailor if greymoss were more common.

I agree. Here we are burning, stabbing, chopping, freezing, cutting, you name it to poor animals...the likelyhood of their hide being able to be useable should be rare. Whereas, Tangleweed is prolly accidently consumed by all water creatures and should drop from all of them in all water zones. Greymoss is moss, i guess, it usually grows on trees and rocks. Treants dropping this makes sense. Rock-like creatures dropping it also would make sense. Why rats consume it, I have no clue...I suppose they'll consume just about anything. Really not sure why undead would consume it, but I suppose moss may have grown on them prior to their being risen, mold definatley would have.

The only reason I see ointments being more difficult...is then that would make brewing easier. However, it's only triv 165? (been a long time since I passed that triv) for blue ointment, really shouldn't be that difficult until closer to 200.

Also makes more sense that you would get better hides from lower people than high end, essentially because lower end leaves less damage on the carcass. So, as the animal increases in level, the less likely it should be to obtain a workable hide. I.E. killing a rat you would almost always get a hide; killing a wyrm you would rarely get one.

Just makes sense, although I highly doubt this was thought of when tailoring was made.
 
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