T-Map Fishing

aonelyn

Dalayan Adventurer
Hello, I hope i am posting this in the correct place.

It seems that fishing up a treasure map has become very scarce. I use two level 250 fisherman, and I am lucky if I can fish up an easy map within 2 hours. The other week, they did not seem to be nearly as rare as they are now. I have talked to other fishers, and two of my guildies say they are having the same bad luck, as well as an IRL friend. Is this working as intended?

Also, if any other fishers could post their experiences within the last few days would be great as well.


If this is working as intended, sorry for the whine .
 
This isn't official word, as I don't know what, if anything, has been changed recently, but the TMap fish rate was unintentionally increased quite a while ago (this much I know). What you *may* be seeing is the rate being readjusted back where it was supposed to have been. Pre-change I averaged about 1 map (of any difficulty) in 6 stacks of bait. Post-change it was more like 1 per stack.
 
every fisherman I have talked to recently(I have been skilling up fishing and have has LOTS of time to chat) have also mentioned the rarity of maps these days and the overall consensus is that fishing really isn't worth the effort.

Some thoughts I have on the issue:

1. No one has posted a log of fishing results, maybe start a fishermans log and take 500 bait with you when you go fishing and post your results for each trip in a specific thread, over time a clear picture of what is going on will be presented and if any balancing is needed, those in charge will be able to make a determination if needed.

2. Other than tmaps theres no reason to fish, Baking would be a great reason to fish if it were implemented.

3. There isn't much money to be had with fishing for the time invested. I have made probably 250pp off of fishing so far gaining skill from 1-200 and it has taken several days spending 100% of my time online fishing. Pickpocket gets better results.


In summary, Fishing is lacking and could use some help.
 
At higher levels, there is much more pp return than what you've experienced if you fish in the right places. And this can be done without paying much attention at all. Pick pocket requires attention, and not all classes can do it.

From this thread:

Treasure maps were never ever meant to be the bread and butter of fishing - they were the "oooh nice surprise" part of fishing. Yes, fishing gets a return, and it is supposed to be primarily in um, well, FISH. And even without the tmaps it's a nice reward for a tskill that can be done while almost completely AFK.
 
This isn't official word, as I don't know what, if anything, has been changed recently, but the TMap fish rate was unintentionally increased quite a while ago (this much I know). What you *may* be seeing is the rate being readjusted back where it was supposed to have been. Pre-change I averaged about 1 map (of any difficulty) in 6 stacks of bait. Post-change it was more like 1 per stack.

I used my other fisher all the time before this increase happened, and it was much much faster then it is now.

Maybe I am just having horrible luck?
 
This was discussed to death in another thread, and the end result was that fishing up a map is supposed to be a bonus, not the norm, as well as simply too many maps were being brought up (more than were intended) which also floods the market with them. Im pretty sure since then the map rate has been reduced to be where it should have been in the first place, when it was actually increased, though this was a month and a half ago, not a week or two ago. I dont know of any changes to map rate since then.

Pickpocket would only be a valid comparison if you fished up something that attacked you. You dont. There is virtually no danger to fishing, and no thought required to tapping fish, fish, fish, or even better, tapping a social macro button that fishes for you a few times before you have to hit it again.
 
Hello, I hope i am posting this in the correct place.

It seems that fishing up a treasure map has become very scarce. I use two level 250 fisherman, and I am lucky if I can fish up an easy map within 2 hours. The other week, they did not seem to be nearly as rare as they are now. I have talked to other fishers, and two of my guildies say they are having the same bad luck, as well as an IRL friend. Is this working as intended?

Yes, it is working as intended.

At higher levels, there is much more pp return than what you've experienced if you fish in the right places. And this can be done without paying much attention at all. Pick pocket requires attention, and not all classes can do it.

Part of the problem is that most 250 fishers aren't exactly eager to share their best discovered 'fishing spots' with others for more competition: so a lot of up-and-coming and even established fishers have widely different experiences on what the rate of return for fishing is. I can see how some players would be frustrated that fishing is worthless, particularly if they haven't spent many hours in each zone determining where the best points are. Tryfaen is right - it would be useful if fishers kept logs and shared them with each other; but I don't see that happening as players protect their own interests first (Not that there is anything wrong with that, they took a lot of time and energy to get max fishing.)

If fishing truly is not worth the time invested in the end, it will be corrected without significantly increasing the rate of tmap spawns and flooding the market yet again. We can do any of the following: establish more locations for 250 fishers; make fish vendor for more depending on skill level to acquire; and/or implement other rewards for fishing (using fish or other fished products as tradeskill components, for example, as Tryfaen pointed out).

But that's all a big "If" which hasn't been established as fact.
 
This is kinda just my own two cents. But really, if TMap "drop rate" from fishing were to be increased, it could really be bad for the economy. The way i see it is... If it were easier to acquire maps from fishing, this causes an increase in the market. This increase causes more competition overall, trying to sell their product so reducing the prices alot. Well, with that happening people will being doing alot more Map farming, getting the rewards from the end, increasing their personal wealth. Now with a large populace with a "drastic" (i use this term very loosely) increase in money, can spend more on the gear they want, causing demand to increase raising those prices.
In the end it really comes down to me saying, more TMaps = Inflation server wide. So i vote, No on TMap drop increase.
 
Pre-change I averaged about 1 map (of any difficulty) in 6 stacks of bait. Post-change it was more like 1 per stack.

I have fished for the past 3 days out of 65 STACKS of bait I have gotten 3 T-Maps: 1 Mod, 1 VE and 1 Simple. I have not changed my island in SoS I always found it to be a great place to fish. I took a few weeks off from fishing because its so slow and now its next to impossible to even remotely say that it is worth the effort.

If its at all possible could someone please double-check that its working as it should?
 
I was fishing on Monday and got about 7 maps in 32 stacks of bait. And again on Wednesday I got 4 in 14ish stacks.

Seems the RNG just didn't like you. :( I got 1 map in about 25 stacks over the weekend, so it happens. =\

One thing I have noticed, and again it may just be the RNG, but I seem to be getting a pretty even distribution of the map types. I would have expected to get many fewer D and VD than Simple, Very Easy, and Easy, but that wasn't the case in my "small" sampling.
 
I have fished for the past 3 days out of 65 STACKS of bait I have gotten 3 T-Maps: 1 Mod, 1 VE and 1 Simple. I have not changed my island in SoS I always found it to be a great place to fish. I took a few weeks off from fishing because its so slow and now its next to impossible to even remotely say that it is worth the effort.

If its at all possible could someone please double-check that its working as it should?

Does this mean that where in the zone one is changes what they are going to fish up? Or is it more a superstition thing?
 
I have been fishing for I wanna say close to 10 months since I have gotten 250 skill and tried every island in SoS, some islands have more trivial drops ie simple-E while some will give the higher end ones just lower rate all together while some islands will give you the full range. At least this is my experience over months of testing.

And for Gunder.... RNG needs to cut the BS and gimmi some dam maps =(
 
i myself quit fishing on my 250 toon after i went through 7 bags of bait and got 0 maps,my suggestion is give up on fishing and move on.
 
I have, it came to me hoping to catch enough nurse sharks to make maybe 100p after 8hrs of straight fishing and a shit ton of bait.
 
Currently workin on 96 stacks of bait (3 sessions of 32 over the past 48 hours) yielding 1 VE, 1 Mod map. RNG is random (duh?) but a large sample should tell us if something is wrong or not working as intended. 96 stacks = 1920 bait, which I would not call a small sample, but I will fish more before I come to any conclusions.


edit: Btw before this weekend I was averaging at least 2-3 maps per 32 stacks of bait, tested over 224+ stacks of bait each week for 2+ months.

4th trip: 5 tmaps, seems about normal.... maybe Halloween passed...
 
Last edited:
Well I understand the logic on maps and my experience of SoS is that map drops are so rare that you cannot draw any conclusions about better or worse islands. I have fished 3 consecutive days on one island and on the first I had 2VD 1D 1M 1VE and 1S in 2 hours.

Next day I had 2Ms 1Ve and 1S in the same 2 hours and yesterday 1E 2VEs and 1S in the same 2 hours.

I personally have no issue about map frequency as I am finding it hard to sell any maps much above vendor price. I would love to see more places where one could just catch expensive fish as one place is forbidden to an Althuna worshipper and the other is generally fished out.

Eleazer
 
Back
Top Bottom