What the title says. For newer members. Without adjusting their overall dps.I am somewhat confused by what Pecannius wants.
What the title says. For newer members. Without adjusting their overall dps.
Not sure the point if continuing this discussion but since you asked:I believe your first post under suggestion is counter to just what you just said. Many of your combos has extra damage worked in, whereas the few others offer some utility. What is it exactly, that you want?
I understand how it's impossible in reality to disassociate wizards dps with their playstyle, that's why I was making theoretical suggestions. If the theoretical suggestions to make wizards more fun gained traction, then brainstorming could occur to try to balance wizard dps with suggested changes, but it didn't so it's a moot point.
Sweet your whole idea was just turned into wizards hitting *this* combination of keys other than hitting *that* combination of keys. It's ok thought because it was all in the name of fun right? Just look at all the fun them wizards are having.
Agreed. After I posted this I thought of monk combos. After realizing this, I was thinking maybe adding long cooldowns to each combo (monk combos and these wizard combs) would add some variety to the system. Making the cooldowns around the time where you could cycle through 3-4 combos before having the good one come up again. Then maybe adding some random factor for wizards like primals reset the cooldown on these stances for fun.What i am trying tk say is this: The highest damage output would be calculate and that would be used by default by every wizard in the game that isn't an idiot.
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Sweet your whole idea was just turned into wizards hitting *this* combination of keys other than hitting *that* combination of keys. It's ok thought because it was all in the name of fun right? Just look at all the fun them wizards are having.
When posting this I had contemplated some sort of reactive mechanic, I think that's a good suggestion as well.A much better idea would be to dream up a reactive system. Say the wizard crits, if his next spell is a 5 mana nuke it does more damage than normal and he gains some extra mana. If a wizards nuke gets resisted if his next spell is from a different elemental type than it has a very low chance of being resisted and half of the first nuke procs.
I often wonder why they didnt simply change that proc kick combo to use more abilities than just round kick? Heck even putting in flying kick would force monks to pay more attention so they got that flying kick in the correct place.Monk combos fell flat on their face, sadly. The idea sounds really cool, but the debuff/buffs of most combos came no where close the proc damage of the one combo. And since that combo is rk x 3, all it did was replace flying kick spam with round kick spam, and make one of the monk class tomes worthless in the process.
I like when monk combo is brought up everyone always complains that it changed from flying kick spam to round kick spam. The reason why it's so terrible in my eyes is you give up, well my monk gives up, roughly 35% of avoidances to do less dps than before all the monk/bane reworks.
Was it combos that took that avoidance away or the weight restriction change? Seems like the two were, for whatever reason, conflated. They were both great changes that invited dozens of pages of people suggesting all kinds of "oh god try anything else" posts. I say let whoever designed combos (the original unedited system where Tiger Claw/Taunt was in the DPS combo) just go nuts with wizards. Really jazz them up. After that Rangers need some loving- maybe change what direction their ranged targeting cone is facing after each shot so they have to spin in a really specific pattern. Next, make the melody system dependent on playing gems simultaneously. Last, healing is boring so add a multiplier based on the metacritic rating of the album for the song currently playing on your ingame mp3 player- no song is a .00 by default. Really mix things up. Are we having fun yet?
Was it combos that took that avoidance away or the weight restriction change? Seems like the two were, for whatever reason, conflated.
Would be nice for a link to Formelo in your sig so people know who you are so they can have a frame of reference on things you say.5 mana nukes are your friend. They may not put out the explosive numbers you want, but I regen mana on raids while casting them so I'm at least ALWAYS doing dps of some kind. Add to that, damage clickies, mana regen clickies and harvests, I find running completely dry on mana (on raids at least) hard to do. Now in 6 man groups I just blow the crap out of everything to where I have to med so I can go smoke a cigarette![]()