Suggestions for Rebuilding Felwithe

As soon as we get our underway projects moved to completed and some new projects into planned I will let you know. We have used a lot of ore, MC suits of armor, and come glas and clay bowls and mugs thus far. I am not sure if/when we will need them again in the future.
 
I suggested this in cult chat earlier, but what if we populated the ponds of the city with some rare forms of fish? You could almost guarantee some traffic from fishermen in such a manner.
 
I think Tradeskill items in general would draw more people. ovens, forges, pottery wheels, tradeskill vendors. The fish idea is a good one too. I think those alone would draw more people there when they want to work on tradeskills because its a place for them to sit in the city and work on them. Most people now use SNP/NNP, but if we had these, I'd gladly work on mine in Athica instead.
 
*nods* some nighttime vendors would help to. Might attract some lower levels to hunt in Fearstone Keep if there were a night time vendor near by.
 
Slippers1 said:
Balsam vendor; or exotic components sold only in Athica that brew to make balsam.

Balsam shouldn't be at any Vendor or sold anywhere but playersold as well as any other tradeskill component that is obtained by mobs/foraged.
Tradeskill vendors would fit that place pretty good but there shouldn't be to much of them, nor should they sell anything besides the vendors in other cities do.
Athica should become a playermade city, maybe a starting spot in future.

Tradeskill vendors for all tradeskills would fit but don't give them items that can only be obtained by collecting, this would ruin tradeskilling.
 
What if we could have an NPC inside Athica which when hailed you could learn a little about the reconstruction efforts/lore of Athica, and for listening/reading it a small fun reward was given like 5 fireworks or something of that nature. It would draw more people there to learn of it, and of the Bearers. Just a thought.
 
Xardon said:
What if we could have an NPC inside Athica which when hailed you could learn a little about the reconstruction efforts/lore of Athica, and for listening/reading it a small fun reward was given like 5 fireworks or something of that nature. It would draw more people there to learn of it, and of the Bearers. Just a thought.

The guards outside already do this I think. Minus the fireworks.
 
Retirement and Trainers

Maybe the very high and powerful of the players that retire (permanently) could do so in Athica.
At that time they could become trainers in their respective classes as to encourage and facilitate traffic.
The weigth could be that you have to pemanently retire that toon.
The outcome is that your toon becomes a part of Dalaya for the times to come.

For example, Xhas Monk 65 and puller extraordinaire decides to retire after a life of accomplishemnts in Dalaya, the Player permanently retires the toon and an NPC with the same name appears and becomes the class trainer there (since only one per class is needed, i would guess first come first served), another option would be to have class type merchants (ie spells or so).

That could make it the "perfect" city and alter the balance of the game, so not sure about it totally but i like the idea :p
It could also give high level NPC (ex-players) protectors to the city.

My 2 cps,
 
Re: Retirement and Trainers

Xhas said:
Maybe the very high and powerful of the players that retire (permanently) could do so in Athica.
At that time they could become trainers in their respective classes as to encourage and facilitate traffic.
The weigth could be that you have to pemanently retire that toon.
The outcome is that your toon becomes a part of Dalaya for the times to come.

For example, Xhas Monk 65 and puller extraordinaire decides to retire after a life of accomplishemnts in Dalaya, the Player permanently retires the toon and an NPC with the same name appears and becomes the class trainer there (since only one per class is needed, i would guess first come first served), another option would be to have class type merchants (ie spells or so).

That could make it the "perfect" city and alter the balance of the game, so not sure about it totally but i like the idea :p
It could also give high level NPC (ex-players) protectors to the city.

My 2 cps,

We don't exactly want to encourage people to quit for good.
 
I agree on vendors.. definately a gem dealer. not so much for trade skills but for regents. alot of cleric and by nature pally spells as well as chanter spells reguire gems.. lets make them accessable so that peeps don't have to run all the way to underhill

Idea #2
there is an npc in the main quest that sits on the docks of GSM . he claims to be from felwithe.. lets get him moved to the athica inn. that certainly would encourage traffic


Idea #3

The mage GM in snp. she outright states she is a refugee of felwith. if she got word that her home is being rebuilt wouldn't she want to relocate?


Val
 
Good catch on the two Felwithe refugees. That would be an awesome idea to talk to them/convince them to go back "home" Like the ideas.
 
Re: Retirement and Trainers

zodium said:
Xhas said:
Maybe the very high and powerful of the players that retire (permanently) could do so in Athica.
At that time they could become trainers in their respective classes as to encourage and facilitate traffic.
The weigth could be that you have to pemanently retire that toon.
The outcome is that your toon becomes a part of Dalaya for the times to come.

For example, Xhas Monk 65 and puller extraordinaire decides to retire after a life of accomplishemnts in Dalaya, the Player permanently retires the toon and an NPC with the same name appears and becomes the class trainer there (since only one per class is needed, i would guess first come first served), another option would be to have class type merchants (ie spells or so).

That could make it the "perfect" city and alter the balance of the game, so not sure about it totally but i like the idea :p
It could also give high level NPC (ex-players) protectors to the city.

My 2 cps,

We don't exactly want to encourage people to quit for good.

I think he was reffering to people who permenently retire specific characters could, if a spot is open in Athica, have them become more or less permenent fixtures within Athica. I like this idea, especially if that npc has the EQ your char used and could have committed to memory the same spell lineup your old char had.

Seems a bit of a hassle, but an interesting concept that could help add flavor and a few personal touches to Athica itself(or possibly Dalaya as a whole.
 
Valadinx said:
Idea #2
there is an npc in the main quest that sits on the docks of GSM . he claims to be from felwithe.. lets get him moved to the athica inn. that certainly would encourage traffic


Idea #3

The mage GM in snp. she outright states she is a refugee of felwith. if she got word that her home is being rebuilt wouldn't she want to relocate?


Val

This is an excellent Idea! We will move this into "planned" ASAP.
 
I wish i had more time to word this better..however I have the following points to make;

Currently there are only two choices for necromancer/shadowknight spells. Newport and Grobb.

So far as I know the main quest has a possability of putting you KoS to the newport necro guild.

If you're human the Grobb trolls will swarm you.

Long and short, is there any pressing reasons to not have a necro vendor as a possible 'somewhere down the line' type thing that could be added after the pressing matters have been taking care of?
 
Darian Maliken said:
Long and short, is there any pressing reasons to not have a necro vendor as a possible 'somewhere down the line' type thing that could be added after the pressing matters have been taking care of?

Explain to me in a roleplay sense how it would be fitting to have SK/Necro spells sold in Athica. If it is a good enough reason I can look into it more seriously. For now, I don't see why it would make sense to have them there.



**On a side note: If anyone can help with the items we need for our current projects please post below what you can help with and how many. I would like to have these projects moved to underway ASAP.
 
On the issue of necro spells and sk spells......

Not sure how to word this but will give it a shot.

When I first joined BoT it seemed our main purpose was to restore daylya to it's former glory and retake those lands that the enemy had taken from us during the fall

We all pretty much agreed that athica needed to become a repository of knowledge that was going to be generally available to the public. This to the minds of both my chanter and my mage would indicate all knowledge in any forms. including the treatieses and formulae for manipulating magic < i.e. spells> To them Magic is a tool neither good nor evil so they would agree to necromancy and death divining because it is how it is applied that determines it's ethos. Not the stigma that the unwashed < read any non caster> apply to the name

On the tactical side Val looks at it as a catch 22. When war finally comes we will need everything we have to be victorious, and we can't afford a shism in the BoT. How can we tell those amongst us" Sorry yes we ask that you help rebuild but no you can't have access to the lore." Which at least to my mind that is exactly what we would be doing if we said no to necro and sk spells.

From what I cn recall from the lore I have learned. Kazell <sp?> was some what successful because he defeated the races in detail. Had we been united in deed, art, etc he might not have been so successful. The dream of athica is that of one people united to restore the world. Let us not stray from that by introducing a form of censorship that we may come to regret later


Valadinx
I am sworn to no god but to Mother Dalaya herself
 
This concept, if one has followed the Evil path of the Main Quest, would technically make sense. Evil use their powers to study and harness their powers to learn the "corrupted" weaknesses. Good, in a sense, just battle against it. That being said, since the Bearers all strive for the same thing, fighting the same cause, without prejudice against ones personal beliefs, as long as they fight for the same goal together, I don't see why there shouldn't be all types of vendors, spell or otherwise, available in Athica. Wasn't there a necromancer or a shadow knight who helped cleanse it of the undead? ... didn't they help with the rebuilding of the city? ...

Xardon
 
Xardon said:
This concept, if one has followed the Evil path of the Main Quest, would technically make sense. Evil use their powers to study and harness their powers to learn the "corrupted" weaknesses. Good, in a sense, just battle against it. That being said, since the Bearers all strive for the same thing, fighting the same cause, without prejudice against ones personal beliefs, as long as they fight for the same goal together, I don't see why there shouldn't be all types of vendors, spell or otherwise, available in Athica. Wasn't there a necromancer or a shadow knight who helped cleanse it of the undead? ... didn't they help with the rebuilding of the city? ...

Xardon

I wouldn't have a big problem with that. Grobb and Ogguk are more or less "evil" cities. The good guys have Newport and Erudin. Athica could be a middle ground of sorts. As far as lore goes, If it were still a high-elf city then, No, evil would not have a place there. But who says that it has to be a high elf city anymore? If the Necros and SK's helped build it, then they should have their own stake in it as well... and for the record - I'm a high elf.
 
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