Darian Maliken said:
7. Two trader NPC's. One that sells either potions or materials to create potions.
8. The other trader NPC would sell material for low to mid level tailoring(for the sake of conveniance, that and when you sell all those hides they've gotta end up somewhere...).
These would be a great idea, and easy to implement, but with limited supplies. My vendor in SNP currently has many stacks of low level (sub 200 skill) tailoring supplies, at lower than the prices I paid when I was using them. Basically I have started collecting materials at what I consider to be affordable prices, and putting them on my vendor for the same prices.
In order for this to work (using the current vendor system) we would need to do the following:
1. Create an account to hold materials and manage this vendor. (2 or 3 folks would share this account)
2. Agree on what meterials would be purchased/sold, and reasonable prices for materials for each.
3. Have people activley purchase these materials at the agreed upon prices, then give them to someone with the vendor account.
4. Heavy penalties (i.e suspension/banning) for anyone using this vendor, or the account, for any other purpose.
Now, a better way to implement this, but requiring code to make it work, would be to have an NPC merchant that would buy only certain components, and resell them at a set price. Maybe the merchant would accept a maximum amount of each item (20 stacks?) and would only purchase up to that amount. This would probably require a LOT of coding, and I dont expect it to happen, but just a thought.