Suggestion: Turn Undead Cleric AA

Eldorath

Dalayan Beginner
Turn Undead has been discussed a bit in the past, but the change that was made didn't make it much more desirable. It got changed to be a little more useful, but its still not that great. (I'm pretty much getting it last at the current rate, after innate Str/Dex and before Innate Wis/Int).

Currently it has a 1 hour 12 minute (I believe) recast, and also there are AAs to reduce that recast.

The effects on it right now are: (for 4 ticks, undead only of course)

Level 1:
Decrease Current Hitpoints by 500
Decrease Attack Speed by 10%

Level 2:
Decrease Current Hitpoints by 1250
Decrease Attack Speed by 25%

Level 3:
Decrease Current Hitpoints by 2500
Decrease Attack Speed by 50%

I guess its neat for soloing and maybe for killing ET, but there are not that many undead in SoD, and its generally among the last AA's a cleric would get. And people often choose to exp in zones without undead if they do not have a paladin because of the melee crits.


I suggest that the AA be changed to a Divine Benevolence type spell.

Currently Divine Benevolence (Level 62 cleric spell) has a 90 minute duration and according to a spell parser the mysterious effect: Death Save (30). I am guessing this means 30% chance at a death save, but if not just assume the numbers I present after this are all relative to the save chance on Divine Benevolence.

The new AA could be

Level 1:
Death Save (40)
Level 2:
Death Save (50)
Level 3:
Death Save (60)

Given the long reuse on the AA its not like this could be abused (like you're not going to have a full raid with 60% death save), and would likely just be used on critical encounters where divine benevolence would previously have been used.

There is also some history of death save enhancing AA's from live which are not present in SoD, I'm not sure what replaced them. Clearly if this AA were replaced then it would be a lot more useful, I don't know if there is some sort of usefulness plotted out for each AA and this AA is supposed to be not that useful, but imo there should be reasonable motivation to get any AA, and Turn Undead is lacking.
 
Eldorath said:
The effects on it right now are: (for 4 ticks, undead only of course)

Level 3:
Decrease Current Hitpoints by 2500
Decrease Attack Speed by 50%
Just to clarify, the damage is a one time deal, it is not a dot.

I support any change to this aa, as the only time I ever use it is when we kill ET.
 
Getting a 60% death save of Divine benevolence + bard relic song that adds 20%? more, seems a bit excesive for me. but yeah this AA needs to be changed in something usefull or i will buy it when i reach 450 aas or so
 
I agree that the current form is very lackluster; I'm not sure what a good replacement would be. Divine Benevolence would certainly be nice, but it's arguable that such a high percentage would be overpowering. It would also completely trivialize the spell. I'm sure that could be balanced, though. Basically, the AA needs fixing =P
 
Is turn undead shared with necromancers? This would have to be taken into consideration. How about something that, when activated adds to bane damage vs. undead for say, 5 mins.
 
Bravengel said:
Getting a 60% death save of Divine benevolence + bard relic song that adds 20%? more, seems a bit excesive for me. but yeah this AA needs to be changed in something usefull or i will buy it when i reach 450 aas or so

60% Death save + 20% Bard save + Halfling death save bonus....................



I like this suggestion.




Would be horribly unbalanced though. I think that if anything we should improve apon the current AA if it needs changing, instead of making it something else entirely. Maybe make it tick the damage and add a large ac debuff.... This also goes to show that more undead stuff would be nice.
 
Oh I guess the parser just fails at telling us what is really going on cause for the bard Relic right now it shows:

Death Save (8)
Increase Healing by 4%

Yeah the AA ability would definitely not stack with Divine Benevolence. Even if the bard song is 20% chance death save I wouldn't see too much of a problem because the only time I've ever seen that played if when we have 3 bards in the raid (which doesn't too often I assure you ;)).

But yeah, if Turn Undead is shared with any other class then that would be a problem.

I don't really like the only useful vs undead thing unless its going to be a lot more powerful because it has a long reuse, it is only useful on ET as far as raid targets, and as I said above the only places where I would use this is catacombs and highkeep, and people don't like to go there unless there is a paladin tanking.


There are some mobs out there (Thaz) that can just get some outrageous rounds if they get really lucky and can screw you over. The only way to guard against this is to overheal, which for the sake of mana conservation you can't always do as much as you want to.

I don't see a problem with this being totally better than Divine Benevolence. There is a long reuse on this AA, and there are some fights where I end up giving multiple people divine benevolence for whatever reason, so Divine Benevolence would still maintain some utility.
 
Eldorath said:
Yeah the AA ability would definitely not stack with Divine Benevolence. Even if the bard song is 20% chance death save I wouldn't see too much of a problem because the only time I've ever seen that played if when we have 3 bards in the raid (which doesn't too often I assure you ;)).

It's actually quite useful now w/ the healing bonus
 
iaeolan said:
It's actually quite useful now w/ the healing bonus

I agree it seems pretty nice if it really is 20% death save too. But even so I doubt it would be used unless there are 2 bards in the raid. Or your healing force is 3 shamans and 3 druids :p
 
Well yeah also don't get too wrapped up about the exact death save numbers. The general idea is the important part, the numbers can be tweaked down if deemed necessary. This is a bit of a divergence from Turn Undead's current implementation, but I think its a reasonable addition to the cleric death save ability which stops at level 62 right now.

And wow I didn't know that damage didn't tick Gtoo, thats pretty pathetic. A cleric with proper focuses can crit nuke on undead for over 5000 damage with the 65 undead nuke.
 
LoxoscelesReclusa said:
It's not shared with necromancers, but I would trade you for Spell Casting Expertise.

Word, Spell Casting Expertise for mages is pretty lol too.


Question coming to mind is would anyone use this if it were just improved outright. Take into consideration the banes etc. Perhaps expand it to non undead, something like that?
 
vistachiri said:
Word, Spell Casting Expertise for mages is pretty lol too.

Wanna talk about lol spell casting expertise, bards get it too. It's fairly worthless until you spend all 21AAs for expertise and mind of the arcane.
 
iaeolan said:
Wanna talk about lol spell casting expertise, bards get it too. It's fairly worthless until you spend all 21AAs for expertise and mind of the arcane.

would that even work...at all? Like I know it sucks for mages simply b/c of quick summoning, and it doesn't stack up appar. So it affects like..1 spell, possibly.
 
vistachiri said:
would that even work...at all? Like I know it sucks for mages simply b/c of quick summoning, and it doesn't stack up appar. So it affects like..1 spell, possibly.

We are talking about the no fizzle AA right?
Bards usually do only one 55 song (jolt) and 1 63 song (denons) and the rest are 65, meaning the real benefit of the AA line is only attained at the maximum ranks of 21AAs
 
I support any change to this AA i think its quiet lame that i am currently getting melee AAs on my cleric while i still dont have this 1.
 
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