Turn Undead has been discussed a bit in the past, but the change that was made didn't make it much more desirable. It got changed to be a little more useful, but its still not that great. (I'm pretty much getting it last at the current rate, after innate Str/Dex and before Innate Wis/Int).
Currently it has a 1 hour 12 minute (I believe) recast, and also there are AAs to reduce that recast.
The effects on it right now are: (for 4 ticks, undead only of course)
Level 1:
Decrease Current Hitpoints by 500
Decrease Attack Speed by 10%
Level 2:
Decrease Current Hitpoints by 1250
Decrease Attack Speed by 25%
Level 3:
Decrease Current Hitpoints by 2500
Decrease Attack Speed by 50%
I guess its neat for soloing and maybe for killing ET, but there are not that many undead in SoD, and its generally among the last AA's a cleric would get. And people often choose to exp in zones without undead if they do not have a paladin because of the melee crits.
I suggest that the AA be changed to a Divine Benevolence type spell.
Currently Divine Benevolence (Level 62 cleric spell) has a 90 minute duration and according to a spell parser the mysterious effect: Death Save (30). I am guessing this means 30% chance at a death save, but if not just assume the numbers I present after this are all relative to the save chance on Divine Benevolence.
The new AA could be
Level 1:
Death Save (40)
Level 2:
Death Save (50)
Level 3:
Death Save (60)
Given the long reuse on the AA its not like this could be abused (like you're not going to have a full raid with 60% death save), and would likely just be used on critical encounters where divine benevolence would previously have been used.
There is also some history of death save enhancing AA's from live which are not present in SoD, I'm not sure what replaced them. Clearly if this AA were replaced then it would be a lot more useful, I don't know if there is some sort of usefulness plotted out for each AA and this AA is supposed to be not that useful, but imo there should be reasonable motivation to get any AA, and Turn Undead is lacking.
Currently it has a 1 hour 12 minute (I believe) recast, and also there are AAs to reduce that recast.
The effects on it right now are: (for 4 ticks, undead only of course)
Level 1:
Decrease Current Hitpoints by 500
Decrease Attack Speed by 10%
Level 2:
Decrease Current Hitpoints by 1250
Decrease Attack Speed by 25%
Level 3:
Decrease Current Hitpoints by 2500
Decrease Attack Speed by 50%
I guess its neat for soloing and maybe for killing ET, but there are not that many undead in SoD, and its generally among the last AA's a cleric would get. And people often choose to exp in zones without undead if they do not have a paladin because of the melee crits.
I suggest that the AA be changed to a Divine Benevolence type spell.
Currently Divine Benevolence (Level 62 cleric spell) has a 90 minute duration and according to a spell parser the mysterious effect: Death Save (30). I am guessing this means 30% chance at a death save, but if not just assume the numbers I present after this are all relative to the save chance on Divine Benevolence.
The new AA could be
Level 1:
Death Save (40)
Level 2:
Death Save (50)
Level 3:
Death Save (60)
Given the long reuse on the AA its not like this could be abused (like you're not going to have a full raid with 60% death save), and would likely just be used on critical encounters where divine benevolence would previously have been used.
There is also some history of death save enhancing AA's from live which are not present in SoD, I'm not sure what replaced them. Clearly if this AA were replaced then it would be a lot more useful, I don't know if there is some sort of usefulness plotted out for each AA and this AA is supposed to be not that useful, but imo there should be reasonable motivation to get any AA, and Turn Undead is lacking.