Suggestion: Experience Debt

I love XP debt.

It serves the purpose of providing a penalty for dying while at the same time gives you a fantastic opportunity to try crazy shit once you have 100% debt!

Everytime I die I try to think up somewhere silly to go that will probably get me killed but its great because I have nothing to lose!

XP debt, keep it, its perfect! :D
 
Aeillin said:
K bud, you made one crucial mistake here.

You argued with Wiz.

Never, I repeat NEVER argue with the Wiz. He's a little unstable with crap like that.

I die more than anyone I know (due to the fact that I get a rush from/have a ton of fun/prefer to be soloing yellows) and I don't find the debt annoying in the least. Just be glad it doesn't compound and go play.

- Aeillin
What the fuck? Are you Wiz's gay lover or something? The Wiz police?

And no one was even arguing here. Shit up another thread.
 
It's a chick, so unless Wiz is female...

Also, look in the mirror before you talk about shitting up threads.

I really don't want to have to lock this thread, btw, so don't give me cause.
 
Siquros said:
Aeillin said:
K bud, you made one crucial mistake here.

You argued with Wiz.

Never, I repeat NEVER argue with the Wiz. He's a little unstable with crap like that.

I die more than anyone I know (due to the fact that I get a rush from/have a ton of fun/prefer to be soloing yellows) and I don't find the debt annoying in the least. Just be glad it doesn't compound and go play.

- Aeillin
What the fuck? Are you Wiz's gay lover or something? The Wiz police?

And no one was even arguing here. Shit up another thread.

READ ENTIRE THREAD.

THEN REPLY.
 
Anywho, back to the point of this thread, to which the second half of my controversial post (which nobody seems to have read due to being trigger-happy on the reply).

Exp debt is fine how it is currently. Any changes I think of, beneficial or detrimental to the player, would just make it lame.

- Aeillin
 
1. I think when we die, we should have to wear a pink tu-tu for a couple hours as well as the current system!
2. If we die to a green mob, we should have <Weakling> or something after our name.
3. (Not really related, sorry) Assistance on a mob should not be deterimental to the person you are helping. I think the first time, it should be a freebie, but if it happens more than once, than an assitance penalty should come into play. One of my favourite things from live was helping a newb as I was running by.

Not sure why I numbered them, but I'm too tired to think about it at the moment.
 
I like it mainly because it is no fun dieing at 5% debt and having to start all over. Have that happen a couple times, if your not in a perfect group, then you just wasted a whole night of xping. I haven't been in a perfect group the last couple nights more of a for fun group hoping to get some xp at the same time, and I didn't get even a blue bub for this very reason. With this system I would of atleast got something for my time.
 
Deathpoint said:
I like it mainly because it is no fun dieing at 5% debt and having to start all over. Have that happen a couple times, if your not in a perfect group, then you just wasted a whole night of xping. I haven't been in a perfect group the last couple nights more of a for fun group hoping to get some xp at the same time, and I didn't get even a blue bub for this very reason. With this system I would of atleast got something for my time.

That's the short-term benefit.

The long-term loss is that the game becomes less exciting and fun because you stop caring if you die, really, since you're still getting exp anyway.
 
I think there would be other benifits aswell:

1. Likely increase in game population's tendancy to explore unfimiliar areas. Reduces likelyhood of creating an artifical leveling template in the heads of players. Ie: ok first I have to level in newbie area > then warrens > then mines > etc etc. The reason things like this happen is because players don't want to die. They know these areas and they know they wont die and therefore get the most xp/ hour or whatever.

2. Diversifies group makeup. I believe people under an xp system similar to what the topic creator proposes will be more likely to stray away from the percieved normal group makeup. Ie: We can't xp because we don't have a healer. etc etc. This in turn makes it easier to create groups or atleast be more likely to try and group without having all the core classes required.

That's what I think.
 
Deathpoint said:
I think there would be other benifits aswell:

1. Likely increase in game population's tendancy to explore unfimiliar areas. Reduces likelyhood of creating an artifical leveling template in the heads of players. Ie: ok first I have to level in newbie area > then warrens > then mines > etc etc. The reason things like this happen is because players don't want to die. They know these areas and they know they wont die and therefore get the most xp/ hour or whatever.

2. Diversifies group makeup. I believe people under an xp system similar to what the topic creator proposes will be more likely to stray away from the percieved normal group makeup. Ie: We can't xp because we don't have a healer. etc etc. This in turn makes it easier to create groups or atleast be more likely to try and group without having all the core classes required.

That's what I think.

EXP debt as it is already handles both of these things by not making death a terrible thing with corpse runs and potential for lost levels. Dumbing it down further would only be counterproductive. Instant 100% rezzes back to your body five seconds after respawning would encourage exploring too.

Seriously, keep at this if you want to, but there is absolutely no way we are going to trivialize death, because it takes way too much out of the game. You're wasting your fingerstrokes.
 
Wiz said:
Deathpoint said:
I like it mainly because it is no fun dieing at 5% debt and having to start all over. Have that happen a couple times, if your not in a perfect group, then you just wasted a whole night of xping. I haven't been in a perfect group the last couple nights more of a for fun group hoping to get some xp at the same time, and I didn't get even a blue bub for this very reason. With this system I would of atleast got something for my time.

That's the short-term benefit.

The long-term loss is that the game becomes less exciting and fun because you stop caring if you die, really, since you're still getting exp anyway.

Strange that the short-term benefit and the long-term loss only apply to the sort of people swayed by the "+200% group xp bonus", "-10% old area penalty", and "+3.14159% irrational bonus" messages, considering that if debt only garnished your xp you'd lose the same amount over time anyway, excepting only rapid, multiple deaths that occur without rez.

Also, out that under a garnish system the debt appears to hang around longer, which would probably have some kind of psychological impact.
 
Thinkmeats said:
Wiz said:
Deathpoint said:
I like it mainly because it is no fun dieing at 5% debt and having to start all over. Have that happen a couple times, if your not in a perfect group, then you just wasted a whole night of xping. I haven't been in a perfect group the last couple nights more of a for fun group hoping to get some xp at the same time, and I didn't get even a blue bub for this very reason. With this system I would of atleast got something for my time.

That's the short-term benefit.

The long-term loss is that the game becomes less exciting and fun because you stop caring if you die, really, since you're still getting exp anyway.

Strange that the short-term benefit and the long-term loss only apply to the sort of people swayed by the "+200% group xp bonus", "-10% old area penalty", and "+3.14159% irrational bonus" messages, considering that if debt only garnished your xp you'd lose the same amount over time anyway, excepting only rapid, multiple deaths that occur without rez.

Also, out that under a garnish system the debt appears to hang around longer, which would probably have some kind of psychological impact.

Aka 95% of the playerbase.

Perception is king, live with it. I do.
 
The game would probably be 30x more exhilarating if they had never shown the exp bar at all. OK, true that would not work very well.. But too many people forget what the game is for.. haveing fun.

What would be real nice is if everyone stopped nickle and dimeing the exp-grind, and just played with the intent of enjoying themselves and the company around them.
 
What was I even thinking to try and bring another perpective to this idea? Perception this and trivializing that. It is all clear now. Since we have the healer which just flat out makes things easy we no longer need to talk about perception. Oh, thats right though I forgot, that has a greater impact on the elite who have a say on what goes on in this server. There is no way a high end 65 (or his twink) is going to have to level through any debt, you know it, and I know it. I never do. And we are arguing over perception and who instigates it's effects? Come on now.
 
Deathpoint said:
What was I even thinking to try and bring another perpective to this idea? Perception this and trivializing that. It is all clear now. Since we have the healer which just flat out makes things easy we no longer need to talk about perception. Oh, thats right though I forgot, that has a greater impact on the elite who have a say on what goes on in this server. There is no way a high end 65 (or his twink) is going to have to level through any debt, you know it, and I know it. I never do. And we are arguing over perception and who instigates it's effects? Come on now.

Are you high?

FIGHT THE POWER.
 
Allielyn said:
I fight through exp debt all the time, and I'm 65 . . . :(

You must rise up against the elite and stick it to the man!! THEY CANNOT KEEP US SILENT FOREVER!!
 
/boggle at Deathpoint

I have felt the sting of starting a group with xp debt from a raid the night before (I am too broke to pay off my xp debt every time :p). I have also felt the sting of being a wet paper bag for HP's and going to bind a few too many times during my xping sessions, essencially xping for hours with little xp reward.
I know its kind of redundent for me to say it, but given all this I STILL think that touching xp debt any more would make the game seem very candyland (as would juicing up the heal potions). This is just my 2cp. *shrug*
 
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