FalconKyule
Dalayan Beginner
Wiz said:I am not perfect.![]()
unlike myself muahahaa
Wiz said:I am not perfect.![]()
What the fuck? Are you Wiz's gay lover or something? The Wiz police?Aeillin said:K bud, you made one crucial mistake here.
You argued with Wiz.
Never, I repeat NEVER argue with the Wiz. He's a little unstable with crap like that.
I die more than anyone I know (due to the fact that I get a rush from/have a ton of fun/prefer to be soloing yellows) and I don't find the debt annoying in the least. Just be glad it doesn't compound and go play.
- Aeillin
Siquros said:What the fuck? Are you Wiz's gay lover or something? The Wiz police?Aeillin said:K bud, you made one crucial mistake here.
You argued with Wiz.
Never, I repeat NEVER argue with the Wiz. He's a little unstable with crap like that.
I die more than anyone I know (due to the fact that I get a rush from/have a ton of fun/prefer to be soloing yellows) and I don't find the debt annoying in the least. Just be glad it doesn't compound and go play.
- Aeillin
And no one was even arguing here. Shit up another thread.
Deathpoint said:I like it mainly because it is no fun dieing at 5% debt and having to start all over. Have that happen a couple times, if your not in a perfect group, then you just wasted a whole night of xping. I haven't been in a perfect group the last couple nights more of a for fun group hoping to get some xp at the same time, and I didn't get even a blue bub for this very reason. With this system I would of atleast got something for my time.
Deathpoint said:I think there would be other benifits aswell:
1. Likely increase in game population's tendancy to explore unfimiliar areas. Reduces likelyhood of creating an artifical leveling template in the heads of players. Ie: ok first I have to level in newbie area > then warrens > then mines > etc etc. The reason things like this happen is because players don't want to die. They know these areas and they know they wont die and therefore get the most xp/ hour or whatever.
2. Diversifies group makeup. I believe people under an xp system similar to what the topic creator proposes will be more likely to stray away from the percieved normal group makeup. Ie: We can't xp because we don't have a healer. etc etc. This in turn makes it easier to create groups or atleast be more likely to try and group without having all the core classes required.
That's what I think.
Wiz said:Deathpoint said:I like it mainly because it is no fun dieing at 5% debt and having to start all over. Have that happen a couple times, if your not in a perfect group, then you just wasted a whole night of xping. I haven't been in a perfect group the last couple nights more of a for fun group hoping to get some xp at the same time, and I didn't get even a blue bub for this very reason. With this system I would of atleast got something for my time.
That's the short-term benefit.
The long-term loss is that the game becomes less exciting and fun because you stop caring if you die, really, since you're still getting exp anyway.
Thinkmeats said:Wiz said:Deathpoint said:I like it mainly because it is no fun dieing at 5% debt and having to start all over. Have that happen a couple times, if your not in a perfect group, then you just wasted a whole night of xping. I haven't been in a perfect group the last couple nights more of a for fun group hoping to get some xp at the same time, and I didn't get even a blue bub for this very reason. With this system I would of atleast got something for my time.
That's the short-term benefit.
The long-term loss is that the game becomes less exciting and fun because you stop caring if you die, really, since you're still getting exp anyway.
Strange that the short-term benefit and the long-term loss only apply to the sort of people swayed by the "+200% group xp bonus", "-10% old area penalty", and "+3.14159% irrational bonus" messages, considering that if debt only garnished your xp you'd lose the same amount over time anyway, excepting only rapid, multiple deaths that occur without rez.
Also, out that under a garnish system the debt appears to hang around longer, which would probably have some kind of psychological impact.
Deathpoint said:What was I even thinking to try and bring another perpective to this idea? Perception this and trivializing that. It is all clear now. Since we have the healer which just flat out makes things easy we no longer need to talk about perception. Oh, thats right though I forgot, that has a greater impact on the elite who have a say on what goes on in this server. There is no way a high end 65 (or his twink) is going to have to level through any debt, you know it, and I know it. I never do. And we are arguing over perception and who instigates it's effects? Come on now.
Allielyn said:I fight through exp debt all the time, and I'm 65 . . .![]()