Thade
DINOSAUR THADE
Okay, this spell really needs to stop being nerfed. Don't get me wrong, it was really good at doing the one thing it was useful for (Healing casters) but now, you're just making it bad.
The problem with the spell flat out is it's only use is for healing casters because of the 20% slow crippling ANYONE else you cast it on. Nerfing it's mana cost was fine it was probably needed. But then nerfing it's radius and healing throughput afterward is just an unnecessary kick in the dick.
It's harder to get than both the druid and the cleric ghots (You have to be t8+ have done hatesfury, spend hours questing) and now is inferior to the druid ones efficiency (Which matters considerably more than throughput on hots) not to mention MASSIVELY SNARES the group as well as a 20% slow (which fucks anyone who uses abilities with activated timers (Read: monks, rogues, warriors, rangers, beastlords).
It was already at best a situationally useful spell (really only useful in raid encounters for healing casters) and now, there is literally 0 reason to cast this on casters over any of the other ghots on high tier content. Either remove the slow portion so it's worth casting on melee, or put it back to it's original strength so it's still worth casting on casters.
The problem with the spell flat out is it's only use is for healing casters because of the 20% slow crippling ANYONE else you cast it on. Nerfing it's mana cost was fine it was probably needed. But then nerfing it's radius and healing throughput afterward is just an unnecessary kick in the dick.
It's harder to get than both the druid and the cleric ghots (You have to be t8+ have done hatesfury, spend hours questing) and now is inferior to the druid ones efficiency (Which matters considerably more than throughput on hots) not to mention MASSIVELY SNARES the group as well as a 20% slow (which fucks anyone who uses abilities with activated timers (Read: monks, rogues, warriors, rangers, beastlords).
It was already at best a situationally useful spell (really only useful in raid encounters for healing casters) and now, there is literally 0 reason to cast this on casters over any of the other ghots on high tier content. Either remove the slow portion so it's worth casting on melee, or put it back to it's original strength so it's still worth casting on casters.
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