ah, it sucks it doesn't work when tanking now, it was nice for when non-tanks pulled aggro, but alas
Beyond that, hp is an issue on any fight that involves AEs (and PS fights are way worse since casters have low AC). For a FWF raid, if there are AEs for 5k, caster group needs a GHeal after every AE since 10k would kill us. Meele group can wait 2 AEs, spending only half the mana!. If an AE is 3k then caster group needs a heal after every 2nd AE while meeles can wait for 3...
Judging by the initial post and the patch notes Spell Ward is a constant 1 spell ward = 1% damage reduction to a maximum of 10% if you're not the main target and not within melee range.Some numbers to support the effect of the changes would be very much appreciated.
Well here is the nub of the issue from the original thread
So the question is:-
Have the changes done anything significant to address the original issue?
Some numbers to support the effect of the changes would be very much appreciated.
(Note. Before I get attacked, this is NOT a criticism. Before I can comment, I need a much better grasp on precisely what this change was supposed to achieve.)
Thank you.
I will leave it to others to comment on whether the changes begin to address the issue or even whether there is an issue to be addressed
Well if that question was addressed at me, I can tell you we were in Spires killing mobs we have killed many times previously with the same crew. But this time, for whatever reason, the casters were taking massively more damage and consistently dieing.
There may be many reasons for this, which is why I asked whether anyone else had experiences they could share.