Spell resists are too high IMO...this time with proof.

jhessal

Dalayan Beginner
Some nice cleric and chanter from Ruin gave me and my GF Aego and Jayala's boon on Wednesday, we had just logged on our characters (i play paladin/ shaman, she plays druid/ cleric) and were headed to heartland to do some xp'ing on the gobbies in the caves there when the nice cleric hooked us up, we're all level 45-47. So we grab our buffs, and port to heartland to do some mass slaying of gobbies. We normally dont have crack and just run with whatever buffs we can get from ourselves, so needless to say the addition of Aego and JB was most welsome and led to mass slaughter.

I decided to log about 2 hours of our xp session, i got so sick and tired of tryin to slow or dot mobs on the shaman just to have them resisted, i thought id get some proof of what are , IN MY OPINION, unusually high resist rates against mobs, especilly considering that green mobs have ZERO problems landing spells on me with my resists anywhere from 25 up to 75(cold). :brow:

over the course of the 2 hour log, i cast Venom of the snake 194 times. 54 of those were flat out resists with the remaining 150 non resists. About a 25% reist rate on blue/ light blue xp mobs. I never buffed his CHA and ne never swapped out any gear, his unbuffed CHA is 81 (troll) . :sadf:

Is this resist rate intended? We all know how streaky any random number generator is, so when the resists start happening they really start to pile up, back with the pre-nerf earring i had 7 resists in a row on an elemental in first ruins :?

Edit- if anyone wants the log to take a closer look at it, just let me know and ill email it to you.
 
Perhaps it's just first ruins mobs that have extra resists. I had 9 enthrall resists in a row on a tashed mob there yesterday and promptly left. Or maybe all resists really are too high and I'm just providing another example.
 
Why don't you buff your cha and then make a comparison? Any results will be a lot more meaningful if you have two things to contrast.

If greatly boosting your charisma has little or no substantial benefit, then you have a case. As it is, 81 cha is remarkably low to be complaining about resist rates.

___________
Niki Ono
Transcendent
 
Niki said:
Why don't you buff your cha and then make a comparison? Any results will be a lot more meaningful if you have two things to contrast.

If greatly boosting your charisma has little or no substantial benefit, then you have a case. As it is, 81 cha is remarkably low to be complaining about resist rates.

___________
Niki Ono
Transcendent

Id love to do that, unfortunatly at the end of our XP session, when we ported out, my shaman zoned in and then instantly died. Then when he leaded up to his bind point he died again. Then he died again. A gm answered my petition and re-set his bind point. I loaded him up and he died. Then he died again. The the gm said " do it again" and so i loaded him up and he died again. ;(

Hopefully they get him working by tomorrow
 
I was killing those geo things in faentharc woods with 189 char buffed and one mobbed resisited me four times in a row, now on the flip side shortly after the resist patch I was in NBL helping someone out, im lvl 54 with a disease resist of 71 and the plagegnoll is what a lvl 16 to 20 mob, I GOT DISEASED!!!!!!!!!!!!
I quit playing my wizard because it almost pointless anymore, I was in north wastes(a desert zone where mobs should have a low cold resist) killing blue mobs with a cold based nuke and i get resisted all the time, it takes half my mana to kill 1 blue mob. Thats my story and im sticking to it.
Lillandria-54 mage
Barrium-34 warrior
Gonnan-29 wizard
 
I love playing a Wizard, but i have to admit it is getting a little frustrating already. I get resisted so much that i can't even take on a white unless I'm full hp's and full mana. The worst is when you're in a group and they pull a red. I basically just stand there doing nothing because i know i can't hit him.
 
As a Wizard, I have to agree: Resists suck terribly right now.

I'll see if I can put some parser data up (There doesn't seem to be a way to view Spell casts / resists / fizzles in EQCompanion - Anyone familiar with it?)

I can't add much on top of what others have already said, but I will say that the Heartland Plateau mobs seem to have unusually high resistances. At level 44 I still have great difficulty snaring and rooting blue and light blue mobs there; versus, say, Wyvernfang where resists aren't quite as bad when cast on higher level mobs. Anyone have a similar experience?
 
On my shaman my starfall earring is much less effective now due to the resists. I used to not care, because the cast time was so low that I could just spam it until it took hold. In an xp group, this could be up to five casts on mobs around my level, sometimes two or three on mobs well below me. But with the 8 second cast time now I would be stupid to use it because the mana it saves is just wasted healing between the extra 8, 16, 24, seconds we don't have any slow.

I often kill the hill giant near the west badlands fishing village when running through. Right now I can get down to half health and half mana from it resisting half of the spells I cast on it, and its barely dark blue. It used to take about 25% of my mana to kill. I can't solo Berg as I run to north badlands anymore, either. He resists too much now. I killed him 8 levels ago before the resist changes, too. Suffice to say my playing has fallen off since then.

My problems aren't due to a lack of charisma, either. I have 150 over my base when fighting and I still have problems. I don't want to think about newbie casters. I'm not exactly sure how resists work, but maybe they need to scale better with levels so when better equipment is available it is more necessary.
 
My level 8 enchanter don't suffer more Resists than my necro did at this level.
It isn't that bad at all and since I have only 120 Cha at my 58 Iksar Necro I can tell: My resists will freak out sometimes for about 2-5 mobs and then go back to normal.
DHK stuff will barely resist anything that I cast on them.
 
I have level 40 Alt and my Alt has 195 Cha unbuffed., i get alot of resists way more then i ever did on my main before the changes, who is a caster as well. (he gets resists more now to)

I don't parse or any of that, but when you can't get root to stick, and you die it kinda gets depressing. esp when root is resisted like 5 times in a row.

I know it is hit or miss and the numbers are random, but it makes playing a caster a little more frustrating, due to increased downtime/deaths/ or feeling useless in a group becuase you can't hit the target.

Just my thoughts.
 
I've been meaning to run some statistics on my DoT. The reason being after I cast malo and insidious decay on LB gnolls in DFS I still get resisted at a pretty decent rate and when my DoT costs little under a 1/6 of my mana bar, a total resist is devastating making me resort to using my AE Torrent of poison so atleast when I get a resist it isn't for the full amount.
 
jhessal said:
Id love to do that, unfortunatly at the end of our XP session, when we ported out, my shaman zoned in and then instantly died. Then when he leaded up to his bind point he died again. Then he died again. A gm answered my petition and re-set his bind point. I loaded him up and he died. Then he died again. The the gm said " do it again" and so i loaded him up and he died again. ;(

Hopefully they get him working by tomorrow


This is a known bug, which occurs if your character's base hitpoints are lower than the hitpoints that a single buff adds (in your case aego). You should petition it and it will get fixed. Solution is either get more +hp gear or don't get aego again until you have more base hitpoints.

Sorry for a bit offtopic.
 
tinkaa said:
jhessal said:
Id love to do that, unfortunatly at the end of our XP session, when we ported out, my shaman zoned in and then instantly died. Then when he leaded up to his bind point he died again. Then he died again. A gm answered my petition and re-set his bind point. I loaded him up and he died. Then he died again. The the gm said " do it again" and so i loaded him up and he died again. ;(

Hopefully they get him working by tomorrow


This is a known bug, which occurs if your character's base hitpoints are lower than the hitpoints that a single buff adds (in your case aego). You should petition it and it will get fixed. Solution is either get more +hp gear or don't get aego again until you have more base hitpoints.

Sorry for a bit offtopic.

It also only seems to happen if you get the HP buff soulbonded.
 
Manluas said:
My level 8 enchanter don't suffer more Resists than my necro did at this level.
It isn't that bad at all and since I have only 120 Cha at my 58 Iksar Necro I can tell: My resists will freak out sometimes for about 2-5 mobs and then go back to normal.
DHK stuff will barely resist anything that I cast on them.

I'd have to agree with you there that is the source of the main problem. Not necessarily that resist rates are broken but that the server sometimes freaks out and loads up max stat mobs that affect resists or rolls the same random 1 over and over for a half an hour. This is most likely because i seem to see spawns that are supposed to random on levels etc being like carbon copies of each other.
 
So if you dont soulbind the buff the bug doesnt happen?


Im sorry guys, i wouldnt have soulbounded the buffs if i knew this bug was in action.
 
Waldoff said:
So if you dont soulbind the buff the bug doesnt happen?


Im sorry guys, i wouldnt have soulbounded the buffs if i knew this bug was in action.

No worries, not your fault <3

Still unable to log on , been almost 48 hours now :(
 
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