JayelleNephilim said:I think she was referring to the fact that her toon is still stuck in a death loop. In any event, I was under the impression that the bug occurs with AEGO and low HP's while zoning period (not necessarily because it has been soulbonded).
I quit playing my wizard because it almost pointless anymore
I quit playing my wizard because it almost pointless anymore
Wiz said:From all the testing done and submitted we consider resists to be fine at the moment, and aren't really going to discuss the matter any further unless it is about individual spells' resist rate ("I think spell Y should be lure resist because..."). That is why you are being "ignored".
Suul said:Wiz said:From all the testing done and submitted we consider resists to be fine at the moment, and aren't really going to discuss the matter any further unless it is about individual spells' resist rate ("I think spell Y should be lure resist because..."). That is why you are being "ignored".
Ok, so in other words.. "working as intended" :lol: - fair enough.
As to the resist "types" mentioned above by Raherin, it's more than just that. I always have at least 3 different types of nukes up. You make a valid point about some mobs, but others just seem totally random on what they resist. For instance, last night I was killin Wisps. I was using root, fire nuke, shock nuke, ice nuke, and a stun. There was no rhyme or reason to the resists, all i know is that it took anwhere from 30% (with crits and no resists) to 80% (with 3-4 resists) to kill one blue. So to play it safe, i needed to make sure i had at least 80% of my mana before engaging. That means sitting between every single pull, which is all i'm saying.
Tempus said:Suul said:Wiz said:From all the testing done and submitted we consider resists to be fine at the moment, and aren't really going to discuss the matter any further unless it is about individual spells' resist rate ("I think spell Y should be lure resist because..."). That is why you are being "ignored".
Ok, so in other words.. "working as intended" :lol: - fair enough.
As to the resist "types" mentioned above by Raherin, it's more than just that. I always have at least 3 different types of nukes up. You make a valid point about some mobs, but others just seem totally random on what they resist. For instance, last night I was killin Wisps. I was using root, fire nuke, shock nuke, ice nuke, and a stun. There was no rhyme or reason to the resists, all i know is that it took anwhere from 30% (with crits and no resists) to 80% (with 3-4 resists) to kill one blue. So to play it safe, i needed to make sure i had at least 80% of my mana before engaging. That means sitting between every single pull, which is all i'm saying.
So you were solo'ing blue cons and had some minimal additional downtime occasionally due to resists? That's horrific.
jhessal said:Tempus said:Suul said:Wiz said:From all the testing done and submitted we consider resists to be fine at the moment, and aren't really going to discuss the matter any further unless it is about individual spells' resist rate ("I think spell Y should be lure resist because..."). That is why you are being "ignored".
Ok, so in other words.. "working as intended" :lol: - fair enough.
As to the resist "types" mentioned above by Raherin, it's more than just that. I always have at least 3 different types of nukes up. You make a valid point about some mobs, but others just seem totally random on what they resist. For instance, last night I was killin Wisps. I was using root, fire nuke, shock nuke, ice nuke, and a stun. There was no rhyme or reason to the resists, all i know is that it took anwhere from 30% (with crits and no resists) to 80% (with 3-4 resists) to kill one blue. So to play it safe, i needed to make sure i had at least 80% of my mana before engaging. That means sitting between every single pull, which is all i'm saying.
So you were solo'ing blue cons and had some minimal additional downtime occasionally due to resists? That's horrific.
I dont think theres any need to be sarcastic. 25-30% resist rates on blues probably makes for some very uninteresting and boring soloing for characters that can only nuke and have nothing else to fall back on when their spells get resisted.
jhessal said:Some nice cleric and chanter from Ruin gave me and my GF Aego and Jayala's boon on Wednesday, we had just logged on our characters (i play paladin/ shaman, she plays druid/ cleric) and were headed to heartland to do some xp'ing on the gobbies in the caves there when the nice cleric hooked us up, we're all level 45-47. So we grab our buffs, and port to heartland to do some mass slaying of gobbies. We normally dont have crack and just run with whatever buffs we can get from ourselves, so needless to say the addition of Aego and JB was most welsome and led to mass slaughter.
I decided to log about 2 hours of our xp session, i got so sick and tired of tryin to slow or dot mobs on the shaman just to have them resisted, i thought id get some proof of what are , IN MY OPINION, unusually high resist rates against mobs, especilly considering that green mobs have ZERO problems landing spells on me with my resists anywhere from 25 up to 75(cold). :brow:
over the course of the 2 hour log, i cast Venom of the snake 194 times. 54 of those were flat out resists with the remaining 150 non resists. About a 25% reist rate on blue/ light blue xp mobs. I never buffed his CHA and ne never swapped out any gear, his unbuffed CHA is 81 (troll) . :sadf:
Is this resist rate intended? We all know how streaky any random number generator is, so when the resists start happening they really start to pile up, back with the pre-nerf earring i had 7 resists in a row on an elemental in first ruins :?
Edit- if anyone wants the log to take a closer look at it, just let me know and ill email it to you.
Tempus said:I think 50 mins is the approved duration![]()
Raherin said:I'd just like to chip in a little something.
Keep in mind that some mobs are exceptionally resistant to certain elements, or even many elements, so choose your spell types carefully. Wizards are actually quite lucky to have a very, very low resist spell type (lures), fire, cold, and magic damage based spells. Sure, you might not be able to use your best nuke all the time, but at least use a variety of spells to see what works best.
If you think it sucks for wizards with your arsenal of spell types, you are being ignorant to the other int casters, because wizard is the only caster with so many different kinds of spells at your fingertips.
If you ask me, I think alot of the people complain about resist changes haven't really looked at their other spell types (even if they aren't as mana friendly, or UBER DAMAGE). Also, don't forget, some mobs simply are just better left alone with their resist types against certain classes.