Spear of Power

I like the idea, might require a bit of review since I think there are some pet weapons in game that didn't take ratio into account.
 
I like the idea as well, currently the only reason I give my pet weapons is for the added stats and procs.
 
Anyone have any opinion on the "making pets always benefit from having weapons, damage-wise" thing? I thought that ended up being a pretty good idea, figured someone would endorse it.

This would be great! The expable items would also be an interesting thought. (although it would hurt so very much when my pet dies).

I had another idea that would open up a whole new world in developing for pet classes, but some thought would probably have to be put into the consequences. Add a new container to playerhouses called "Companion Totem". It would work just like a storage container where items could be removed/added with /cmd's but it would have a slot for each pet wearable slot. If an appropriate item (container could be made to not accept inappropriate items) like say a weapon was put into this container in the correct slot, a copy of it will be summoned to the characters pet upon typing a /cmd command. This would allow for using special bossdroppable pet-items for scaling pets up through the tiers. It would also lessen the pain felt when that superequipped pet of yours die.
 
Last edited:
This would be great! The expable items would also be an interesting thought. (although it would hurt so very much when my pet dies).

I had another idea that would open up a whole new world in developing for pet classes, but some thought would probably have to be put into the consequences. Add a new container to playerhouses called "Companion Totem". It would work just like a storage container where items could be removed/added with /cmd's but it would have a slot for each pet wearable slot. If an appropriate item (container could be made to not accept inappropriate items) like say a weapon was put into this container in the correct slot, a copy of it will be summoned to the characters pet upon typing a /cmd command. This would allow for using special bossdroppable pet-items for scaling pets up through the tiers. It would also lessen the pain felt when that superequipped pet of yours die.

2 days later: every pet in all of dalaya has Blade of the Prime Animation forever.
 
2 days later: every pet in all of dalaya has Blade of the Prime Animation forever.

any "currently available items" problems like these could be solved by only allowing items with a certain tag on them / with a certain class that can use to be put into said container.

But yeah, there might still be some consequences that could make it a bad idea when looking at it in detail. But the thought was interesting.
 
Anyone have any opinion on the "making pets always benefit from having weapons, damage-wise" thing? I thought that ended up being a pretty good idea, figured someone would endorse it

I guess I need a better grasp of the objectives and implications of the proposed change(s) before I could offer much in the way of (constructive) comment.

So is the idea that pet damage would be increased?
If so by how much?
How much would the xp add and how much xp would be required?


I have a concern that far from doing anything for the summoned mage weapons, it will kill them off all together. If pet damage is based on weapon ratio the summoned weapons will simply be totally outclassed by Citadel weapons.

I am far from an expert on this, so confirmation or otherwise would be welcome.

I very much appreciate this issue being raised and hope to have the opportunity for further information and discussion.
 
So is the idea that pet damage would be increased?

Yes.


If so by how much?

Weapon ratio (damage divided by delay) times 10; like +2 (max potential per-hit damage) from newb weapons, +7 from Blade of Power, up to maybe like +10 or so from higher up weapons (anything too high will be adjusted down, obviously).


How much would the xp add and how much xp would be required?

The expable stuff was a completely separate idea. So, none.


If pet damage is based on weapon ratio the summoned weapons will simply be totally outclassed by Citadel weapons.

Are they not already? I guess it depends how much weight you give to a 50 point rune proc vs the superior procs basically every Emberflow and Citadel pet weapon already has. Also stats.

Plus, I'm fine with that. Although if you don't want a free buff I'm sure I can be talked out of it.
 
playing a mage/beastlord box combo... i find the worst part about playing a mage is healing my pet. A heal(mage) that does half as much as beastlord ( them being half shaman and all with thiei crit healing and adv healing AAs) on a cd thats twice as long. A decent pet only heal proc would be amazing for mages and necros on the spear... would defintely be casting it alot more often.

Also i suppor the ratio idea... i think we should compile a list of "common pet weapons" that my need a few changes for that revamp.
 
Back
Top Bottom