Spawn Times

JayelleNephilim said:
Not to make guilds more hardcore, just to force them to try new zones available to raid in their tier.

If all the aforementioned zones that Stope mentioned are down, what else is there to raid in our (Fusion's) tier ?
 
JayelleNephilim said:
force them to try new zones available to raid in their tier.
That being the general problem I think alot of people, including myself, see with it. It's a pretty cheap solution to a larger problem. It's like hunting squirrel with a shotgun. It's also not like no one was raiding new content either. Which is one of the reasons I think it took everyone by surprise.

Of the new zones out, lets see. Just about everyone has done valorA. Valorb, exodus I know has done, and I believe ruin did too. Powater was farmed by dg like a hobo on a ham sandwich. The rust has been raided numerous times by both pr and ruin, Pon? I just went there with bane last week. I'm also pretty certain we won't hear thizik shut the hell up about ravensward until we go and do that either. Am I missing any? Was this really such a huge overriding problem with people not wanting to do new content? Well one of the problems at least was addressed on the whole ip rust valor tier. At least sort of. Archaic frags. So they drop in the other 2 zones now. Still less of a chance (as far as I've read), so where do you go if you need them? To the highest chance you have, considering the way they tend to cluster as the RNG loves fucking people over...alot. You also get peerless gems for very very useful clickies tied in with faction and pretty much which are a huge part of the game. So is ip going to be done to death? You bet it will. Will everyone that has a chance at thaz rush there every single time it's up, yes. Why? Because they can do it, and it' s the highest zone in the game right now. As those are pretty much usually cited as the big offenders in the whole everyone wants to do the same zone all the time arguments I really don't see why this:

A) Comes as a surprise (in terms of cost/benefit ratio)
B) Is a problem since the alternate content is still being done anyways.
 
It seems to me that you're really worked up and arguing against a phantom that doesn't exist. You bang out paragraph after paragraph because you think we're illegitimately arm-twisting you into the zones we released. This is a misconception, and don't be surprised if the arguments you craft miss their mark entirely because of that misconception.

The spawntimes were reduced because the larger number of post-2.0 guilds necessitated it. Now that new content exists, that necessity has gone, and it only makes sense that the spawn times return to what they were.

I'd suggest giving this thread a little break so you have some time to think about it. The suggestion is in no way mandatory, mind, but it's definitely recommended.

edit: I should add that my position is very simple: So long as there is always content available to raid at any given tier, I'm happy. Can anyone seriously contest that thought process?
 
Thinkmeats said:
edit: I should add that my position is very simple: So long as there is always content available to raid at any given tier, I'm happy. Can anyone seriously contest that thought process?

...sorta...

So long as there is always content available to raid at any given tier, on any given day I'm happy.

Thats my view.. the current respawn times makes me unhappy.
 
Kirin Folken said:
...sorta...

So long as there is always content available to raid at any given tier, on any given day I'm happy.

Thats my view.. the current respawn times makes me unhappy.
I totaly agree.

Content is running dry. Devs might be tired of the same zones getting farmed but the player base is getting antsy not having any thing to raid.....stagnating

P.S. get those Wiz spells fixed TM :psyduck:
 
In my opinion respawntimes are way to long. Certain zones needed 7 days to repop and will be down within a maximum of two nights and I'm pretty sure it's the same with almost any other zone besides the midtier zones like PoT/PoA/PoN.

I'd like to see a four day repop with +/- 1 day so you have at least something up all the time.
 
well, since there will be a LOT more competition for spawns/raid places, i would like some info, on what makes a GUILD earn a zone, or a spawn before the other... is it just zone in? is it kill the first boss? can both guild pull at same time and whoever engage first owns the spawn? id like some clarify on that...

Thanks.
 
Ryei said:
well, since there will be a LOT more competition for spawns/raid places, i would like some info, on what makes a GUILD earn a zone, or a spawn before the other... is it just zone in? is it kill the first boss? can both guild pull at same time and whoever engage first owns the spawn? id like some clarify on that...

Thanks.

From what I've been told, "a raid has a zone or a portion of a zone (NHDK, outer prison etc) until they give up and leave." Raid being 12+ people.
 
Ryei said:
well, since there will be a LOT more competition for spawns/raid places, i would like some info, on what makes a GUILD earn a zone, or a spawn before the other... is it just zone in? is it kill the first boss? can both guild pull at same time and whoever engage first owns the spawn? id like some clarify on that...

Thanks.

If you have a raid (of 12+ people) and are clearing trash in a specific direction you can claim that wing / portion of the zone... is at least how I have understood it.
 
so if a guild has like 9 at the zone, and i come in with 12+ ppl, and i go clearing, even if they are already trying to clear, or about to pull to clear, i can just step in their heads, and go for it?

Id like a better clarify, since i belive it will start happening soon.
 
Ryei said:
so if a guild has like 9 at the zone, and i come in with 12+ ppl, and i go clearing, even if they are already trying to clear, or about to pull to clear, i can just step in their heads, and go for it?

Id like a better clarify, since i belive it will start happening soon.

I don't imagine that type of attitude will be tolerated here... if you only saw 9 and they were rezzing people back in you'd be wrong.

If you're talking a zone like ndhk where those 9 were there to get gems, and kill named and didn't need 12 to kill, you'd be wrong. If those same 9 were there just interested in gems you'd be fine to go on and kill the nameds in between - however

you wouldnt know that without working it out with the people in question.

Nothing will be solved or handled ultimately by trying to handle other guilds that way =( I'd hate to think that's what anything would come down to.
 
Grizabella said:
I don't imagine that type of attitude will be tolerated here... if you only saw 9 and they were rezzing people back in you'd be wrong.

If you're talking a zone like ndhk where those 9 were there to get gems, and kill named and didn't need 12 to kill, you'd be wrong. If those same 9 were there just interested in gems you'd be fine to go on and kill the nameds in between - however

you wouldnt know that without working it out with the people in question.

Nothing will be solved or handled ultimately by trying to handle other guilds that way =( I'd hate to think that's what anything would come down to.

Well, it is starting to happen, and may only get worse. Its the same competition that was in live and it stems from lack of things to kill and people wanting to kill stuff. Eventually people stop caring who they are stepping on as long as they are killing stuff, having a good time, and getting items.
 
stope21 said:
Well, it is starting to happen, and may only get worse. Its the same competition that was in live and it stems from lack of things to kill and people wanting to kill stuff. Eventually people stop caring who they are stepping on as long as they are killing stuff, having a good time, and getting items.
On Povar for a while there was set rotations for things like the Elementals and Time such.

Would be cool if that could be set up here, but not everyone would go for it.
 
i personally do not like thinkmeats's idea on spawns... because for some tiers there wont be anything they can do up... and your just fine as long as mobs are up.. whether or not they can do them... atleast thats what im getting from your statement...
i so far it seems kinda crappy that the nameds are so spread out... leaves us doing raids for 1 target.. maybe 2.. usually when you raid a zone you hope to get the 4-6+ mobs there...
i personally like the idea of 4 +- 1... gives random timers and it staggers them out a little. but not to the point you have to either hit it or possibley wait 4 days for another named to spawn...
 
4 days + / - 1 day would be ideal. I hope this gets looked into and fixed, as is stands my guild will be lucky if we have targets for 3 of the 5 nights we normally raid.
 
Just a thought, but if you were trying to add more zone to make this work. Why didnt you try adding the zones first then revamp it. When we get a month down the road or whatever, i would prefer not doing this again because....... its different.
 
If we are going to continue to have random spawn times, could raid zone trash be moved to a separate timer? The way it is now, you could full clear to a name and engage, only to have more trash pop behind you and wreck you. In addition, if the names pop first there is a free clear to them.

I suggest a four or six hour timer for raid trash mobs.
 
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