Spawn Times

stope21

Dalayan Elder
Spawn times just seem too long.
List of zones/What is currently up, that is on my teir/drops upgrades for us:
Torment: completly down
Air: Mostly down
Water: Down
PoN: partially down
SE: mostly down
NDHK: down all but zirvane
Misery: Chaotic winds raided few days ago, didnt make the hellacious run there... i'll assume they killed 2nd W/HoS and possiblity of 3w.
Everchill: down
King Sunbane (which we only kill for some of the rare drops): down

So, unless we're expected to clear trash on a zone for 1 maybe 2 bosses, or do VD maps.. we are out of content, and most likely wont raid tonight do to lack of bosses to kill. Not to mention bane -- if they are still raiding, raids tonight.

My suggestion is to set respawns to 4 days, with a +/- of 1 day. The range will then be 3-5 days, instead of 4-8. This will still allow guilds to plan raids somewhat based on what might be up, but not allow a single guild to lock down 1 set of mobs/a zone for longer then maybe 2 raids. It will also let more hardcore guilds to do what they love most, raid and kill a decent amount of bosses rather then sit on the sidelines.

Edit: I also forgot to mention, Lower teir guilds such as Chaotic Winds will have 0 content. They can raid once or twice a week. They are severly limited on what they can kill, a) they are faction bound so can only kill giants. b) fusion still farms their content which royally screws them b/c we can mow down everything they can kill in 4 hours, which is only half a raid for us. So like between what respawns, and what fusion mows down of theirs -- they are left with very very little to kill.
Now lets look at the high end, like steel, ruin, exodus: They have IP, Thaz, Valor. Sure they can go do back content like CoD and what not, similiar to fusion raiding King sunbane/SE, but thats 3 guilds 3 zones. With Steel clearing thaz, and sometimes killing some of IP... that leaves a) very little up, and b) a long respawn for when they do kill it... So have fun raiding twice a week, maybe less if you're competing w/ a more hardcore guild (all due to lack of content).
 
Being a guild on the top tier this new spawn time makes it really hard to have targets. There are 2 zones we regularly raid, Thaz and IP. Unless the spawn times are shortened there are going to be alot of nights we wont be raiding.
 
Rurho said:
Being a guild on the top tier this new spawn time makes it really hard to have targets. There are 2 zones we regularly raid, Thaz and IP. Unless the spawn times are shortened there are going to be alot of nights we wont be raiding.

Yea... we've been forced to raid lower tiers to hope for those rare drops that would be the only upgrades because of the tiers we would ideally raid have been down. :(
 
Pretty much as far as was actually said it's just a way to try and force people into new zones.

"On account of the fact that a vast amount of raid content has been added since 2.0, and people are spending all their time raiding the same zone while lots of similar tier content sits untouched, we are changing the "average" raid respawn time from 3 to 6 days (with a random factor + / - up to 2 days)."


Which is pretty much a crappy way to do it. If the loot is good enough, something we can't get just as good in some place we already do, we'lll go, when we get a chance. Same with every other guild on the server. Coupled with the item nerfs alot of people just havent been bothering to login lately even. I really can't speak for anyone else. But does it exactly inspire people to do new content? No. It inspires them to raid less at the moment. Pretty much exactly what we've been doing. Excellent to keep other guilds from ever having a crack at what you want to farm though. Guess that would be a plus eh?

Point is, it was heavyhanded and unneccesary. Something I think we've been seeing entirely too much of around here.
 
Bringing it down one more day is my vote. 5 + or - instead of 6.


You should *not* always have your choice of mob up. This does seem like a bit overdoing it though.


This is almost exactly like it was pre 2.0 though. If I had to decide between all or nothing I would vote to keep this. God forbid we actually have some competition.
 
stope21 said:
Torment: completly down
Air: Mostly down
Water: Down
PoN: partially down
SE: mostly down
NDHK: down all but zirvane
Misery: Chaotic winds raided few days ago, didnt make the hellacious run there... i'll assume they killed 2nd W/HoS and possiblity of 3w.
Everchill: down
King Sunbane (which we only kill for some of the rare drops): down

Your scouts are not very good.
 
Waldoff said:
Bringing it down one more day is my vote. 5 + or - instead of 6.


You should *not* always have your choice of mob up. This does seem like a bit overdoing it though.

If no one else does it or can do it, I don't see why the hell not. If it's not a big enough upgrade to be worth getting people together, they just don't go, leading to preferred targets, and people not hitting anything new.

What in the hell are you talking about competition? There's probably less with this. Steel now does thaz/ip. Exodus was doing some other stuff including random ip, but we got it last time. Did we rush for it? Nope, no one else went to do it. Was up for hours. Ruin does rust and some other random shit. I doubt we'd even bump into each other. With probably all of our raiding schedules going to be decreasing. Or maybe everyone would prefer top tier guilds getting bored and wiping out the lower tiers for alts. Hell we've already talked about doing pon when we're bored.
 
I thought the reason behind switching to 2.0 was so guilds could progress faster. If so why try to slow them back down again?
 
vistachiri said:
If no one else does it or can do it, I don't see why the hell not.

Because it stagnates the game and causes people to raid the same mob over and over again? This isn't something new and different, it's putting it back to how it was in 1.0. Frankly, as long as each tier has at least something up to raid at any given time, I don't see a problem.

What in the hell are you talking about competition? There's probably less with this. Steel now does thaz/ip. Exodus was doing some other stuff including random ip, but we got it last time. Did we rush for it? Nope, no one else went to do it. Was up for hours. Ruin does rust and some other random shit. I doubt we'd even bump into each other. With probably all of our raiding schedules going to be decreasing. Or maybe everyone would prefer top tier guilds getting bored and wiping out the lower tiers for alts. Hell we've already talked about doing pon when we're bored.

If you continue to only raid one or two zones over and over despite longer respawn times, yea, there won't be much competition. I can't fathom precisely why you would do that, but it's your call. The only tier that seems like it will be crunched is thaz, and that's only until totarhyl goes live.
 
Seems to me that this is a change to try and force guilds to become more "hardcore" along with diversifing the zones in which people raid. As far as the zones there are to raid, there are only so many within a single tier. As for the "hardcore" part I did this on live and don't care to do it again, where you raid at the drop of a hat because a mob spawned, where you intentionally kill lower teir mobs to block other guilds from advancing to a point where they may take your own tier.
 
Thinkmeats said:
Because it stagnates the game and causes people to raid the same mob over and over again? This isn't something new and different, it's putting it back to how it was in 1.0. Frankly, as long as each tier has at least something up to raid at any given time, I don't see a problem.
And what exactly does the "rebalancing" that will probably take quite a few people down in strength making mobs they can barely beat now, impossible and forcing them to go do content they've already done to gear up to fight the same thing they already have? Stagnating the game.

Thinkmeats said:
If you continue to only raid one or two zones over and over despite longer respawn times, yea, there won't be much competition. I can't fathom precisely why you would do that, but it's your call. The only tier that seems like it will be crunched is thaz, and that's only until totarhyl goes live.

Pretty much that's probably what will happen. One simple reason? Coupled with linear progression? Spending a night on stuff that will rot, or go to alts? People will raid whatever gives them the most benefit. If something isn't as much of a benefit as stuff already on their particular farm list, is quite possibly even harder, then people have lives. Alot of them will not want to bother, and won't log in. Everyone gets a night off, raids when things people actually want to do are up.
 
Agree with everything said (except the parts about the spawn times find, and competition good).

Seems to mee a large number of guilds are raiding below there tier now just to raid something. Up and coming guilds are being left with nothing to raid :(

Spawn times definitly need to be readjusted, 8 days on the extreme end is very harsh. I think 4 days +/- 1 Day (giving you 3-5 day window) is a much much better solution) Still slows then down up to 2 days more then they were, buty doesn't make it so you have to wait over a week for a tier to repop.

If current times are kept there needs to be MORE raid zones added.

Less respawn time.. or more Raid content is where it sits. (more raid content takes Vastly more work then redoing respawns).
 
Steel started the new timer off my killing IP + 1-2 wings in Lower Thaz in 1 night :psyduck:

I do agree that the timer would be good with 4 days so you have more options to go to.
 
Latten said:
Steel started the new timer off my killing IP + 1-2 wings in Lower Thaz in 1 night :psyduck:

I do agree that the timer would be good with 4 days so you have more options to go to.

yep, that we did. Looks like if we keep up our current schedule alot of people are going to get screwed pretty hard. But actually..hmm keep it the same for a week so I can get a duck stick when we run out of stuff.
 
It's true that the timer could be reduced a little, one day maybe.

But I will agree with TM, your scouts aren't very good :tinfoil: PoA still has some stuff on different levels that are up, until yesterday at least.
 
vistachiri said:
And what exactly does the "rebalancing" that will probably take quite a few people down in strength making mobs they can barely beat now, impossible and forcing them to go do content they've already done to gear up to fight the same thing they already have? Stagnating the game.

Not only does this have very little to do with this thread, you'll recall we changed our stance on that. The comparison is invalid.

Kirin Folken said:
If current times are kept there needs to be MORE raid zones added.

There are indeed more raid zones on the way. Three in the pipe, as I recall, plus another 6-man dungeon a la cmalath / catacombs.
 
Thinkmeats said:
Not only does this have very little to do with this thread, you'll recall we changed our stance on that. The comparison is invalid.

There are indeed more raid zones on the way. Three in the pipe, as I recall, plus another 6-man dungeon a la cmalath / catacombs.

THinkmeats takes great pleasure in ruining all my suprises =(
 
Thinkmeats said:
There are indeed more raid zones on the way. Three in the pipe, as I recall, plus another 6-man dungeon a la cmalath / catacombs.

Ohhh Another Cmalath style zone. Cmalath is one of my favorite zones because of its style of play. Not to mention the zone itself is just intersting.

.... Are you able to say yet what tier range these new raid zones are for? (hoping not just another Thaz/IP zone)
 
Thinkmeats said:
Not only does this have very little to do with this thread, you'll recall we changed our stance on that. The comparison is invalid.

There are indeed more raid zones on the way. Three in the pipe, as I recall, plus another 6-man dungeon a la cmalath / catacombs.

Did I miss items not being changed? Did the changes get a little toned down? Yes, 20-30 mana hits on 20 pieces of gear instead of 50 hits is better sure. Softened stance sure, changed it? Not that I saw, of course that depends highly on how you meant changed. But still a hit on things you can barely beat at a current tier you're on? A hit on the entire raidforce from maintank down no less? I don't see where the comparison becomes invalid because they were bumped up a bit from what they were going to get hit with. It was referenced specifically towards your comment about stagnating the game. I thought that was pretty obvious when I quoted it specifically instead of being lazy like I generally am and taking the entire post in quotes. Since that was part of this thread tying in with the current subject probably more than a bit, as I would take an educated guess that at the very least part (note I said part, for anyone about to bring up the linear progression argument) of why it was being done was the absolute apparently terrifying specter of mudflation by making zones further ahead of thaz ip. So instead of making items more powerful than that, why not take down those particular zones, and put in pre-rebalancing thazish gear in the new zone, seems an awful lot of work just to avoid a slightly higher number though. Also I'd like to add while it's gone on for a while now, longer than it was meant to, the rebalancing could just as easily be considered stagnating the game as changing spawntimers to what they are now. Which is the point that I was pretty much making. Keeping always to the exact topic at hand and not weighing other points and situations from other areas is a pretty boring way to argue about things.
 
panthernoswar said:
Seems to me that this is a change to try and force guilds to become more "hardcore" along with diversifing the zones in which people raid.

Not to make guilds more hardcore, just to force them to try new zones available to raid in their tier. But yea, taking spawn times down a day (at a time till it's agreed we find a happy place) would be ideal.
 
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