stope21
Dalayan Elder
Spawn times just seem too long.
List of zones/What is currently up, that is on my teir/drops upgrades for us:
Torment: completly down
Air: Mostly down
Water: Down
PoN: partially down
SE: mostly down
NDHK: down all but zirvane
Misery: Chaotic winds raided few days ago, didnt make the hellacious run there... i'll assume they killed 2nd W/HoS and possiblity of 3w.
Everchill: down
King Sunbane (which we only kill for some of the rare drops): down
So, unless we're expected to clear trash on a zone for 1 maybe 2 bosses, or do VD maps.. we are out of content, and most likely wont raid tonight do to lack of bosses to kill. Not to mention bane -- if they are still raiding, raids tonight.
My suggestion is to set respawns to 4 days, with a +/- of 1 day. The range will then be 3-5 days, instead of 4-8. This will still allow guilds to plan raids somewhat based on what might be up, but not allow a single guild to lock down 1 set of mobs/a zone for longer then maybe 2 raids. It will also let more hardcore guilds to do what they love most, raid and kill a decent amount of bosses rather then sit on the sidelines.
Edit: I also forgot to mention, Lower teir guilds such as Chaotic Winds will have 0 content. They can raid once or twice a week. They are severly limited on what they can kill, a) they are faction bound so can only kill giants. b) fusion still farms their content which royally screws them b/c we can mow down everything they can kill in 4 hours, which is only half a raid for us. So like between what respawns, and what fusion mows down of theirs -- they are left with very very little to kill.
Now lets look at the high end, like steel, ruin, exodus: They have IP, Thaz, Valor. Sure they can go do back content like CoD and what not, similiar to fusion raiding King sunbane/SE, but thats 3 guilds 3 zones. With Steel clearing thaz, and sometimes killing some of IP... that leaves a) very little up, and b) a long respawn for when they do kill it... So have fun raiding twice a week, maybe less if you're competing w/ a more hardcore guild (all due to lack of content).
List of zones/What is currently up, that is on my teir/drops upgrades for us:
Torment: completly down
Air: Mostly down
Water: Down
PoN: partially down
SE: mostly down
NDHK: down all but zirvane
Misery: Chaotic winds raided few days ago, didnt make the hellacious run there... i'll assume they killed 2nd W/HoS and possiblity of 3w.
Everchill: down
King Sunbane (which we only kill for some of the rare drops): down
So, unless we're expected to clear trash on a zone for 1 maybe 2 bosses, or do VD maps.. we are out of content, and most likely wont raid tonight do to lack of bosses to kill. Not to mention bane -- if they are still raiding, raids tonight.
My suggestion is to set respawns to 4 days, with a +/- of 1 day. The range will then be 3-5 days, instead of 4-8. This will still allow guilds to plan raids somewhat based on what might be up, but not allow a single guild to lock down 1 set of mobs/a zone for longer then maybe 2 raids. It will also let more hardcore guilds to do what they love most, raid and kill a decent amount of bosses rather then sit on the sidelines.
Edit: I also forgot to mention, Lower teir guilds such as Chaotic Winds will have 0 content. They can raid once or twice a week. They are severly limited on what they can kill, a) they are faction bound so can only kill giants. b) fusion still farms their content which royally screws them b/c we can mow down everything they can kill in 4 hours, which is only half a raid for us. So like between what respawns, and what fusion mows down of theirs -- they are left with very very little to kill.
Now lets look at the high end, like steel, ruin, exodus: They have IP, Thaz, Valor. Sure they can go do back content like CoD and what not, similiar to fusion raiding King sunbane/SE, but thats 3 guilds 3 zones. With Steel clearing thaz, and sometimes killing some of IP... that leaves a) very little up, and b) a long respawn for when they do kill it... So have fun raiding twice a week, maybe less if you're competing w/ a more hardcore guild (all due to lack of content).