In a game that could stand to be a bit more streamlined and raid friendly this is heading in the exact opposite direction.
This line alone sums up my feelings on this.
I liked the patch that helped wipe recovery faster, and I hope there is more patches that continue with this line of thinking. In a thread I made
Spell: Call of the Predator, a buff people care about I listed three buffs that have yet to have their Recharge time changed to Instant since the changes.
...why not just get rid of buffs altogether and have spells only operate if you're grouped/raided with that particular class - similar to bard songs. Of course that would mean that most of the game's content would have to be rebalanced, but it might have to be rebalanced anyway under this scenario.
Although it is rare, eqjenius brings up a good point. I know this has been on the minds of a lot of people for a long time. Xardon and I use to talk about this very topic a long time back.
Best case scenario, I feel, would to remove all the buffs from the game and simply have each class have an aura around them that helps the people in their group/raid in some way. They would have to be unique for each class and also have the ability to stack up to three without being too overpowered and/or "needed".
This would take a lot of time and it would also require to revamp almost all the content in the game, since most raids would be harder and also 6 mans would even be more of a pain to balance.
For now I feel making buffs more easy to deal with is the better, more easy, direction to sail. This means buffs costing less mana, lowering recharge times (like SoD had been doing).
Some other things we might want to do is making buffs durations longer.
SV having the same duration as SSS would be a good start : Both being Duration: 1800 ticks
Spell: Call of the Predator having a duration of 1800 ticks would also be nice so the casters wouldn't have to click it off as much.