Rorne
The sad fish is a reactionary creature; an enemy o
Soulbind
Soulbind is a problem we don't really like to discuss, it makes life a hell of a lot easier at times as a player but it has also really warped the value of buffs and some classes. What I am advocating here is removing it and that's bound to make a lot of people really nervous but hear me out.
Soulbind would be removed and replaced by a low recast activatable AA called Communal Magic (or something like that) what this AA would do is allow two or more of the same class to enhance one to two class defining buffs through mutual effort. For each additional caster beyond the first that activates this AA prior to casting, the spell would receive +10% enhanced stats.
So for example say you had two Mages using this in conjunction with Relic: Cupola of Incineration which has a 43 point DS and 40FR. The second Mage boosts the base stats of the spell by 10% increasing the Damage Shield to 47 and the Fire Resist to 44. Add in a third Mage and the values are bumped up 20% bringing the Damage Shield to 51 and the Fire Resist to 48.
The overall intent of this change is increasing the value of actually bringing these classes along by removing soulbind and also adding a mechanism that mitigates the issue of redundancy for buffing classes. Obviously along with this change some things would need to be tweaked such as removing or rebalancing dispelling fights, an awful gimmick finally put to rest.
So you're probably saying "this idea is idiotic I hope it's almost over I haven't even read like 99% of this and I'm already writing up my response" well I'm sorry but no such luck because now we're going to talk about another stupid part of the game that would require rebalancing due to this change and should probably be rebalanced even if it doesn't happen:
Aego and Raego
In the battle of hitpoints there is one clear winner in no danger of being knocked off the perch but has anyone ever bothered to ask why. Beyond the fact that clerics are a one dimensional class is there any specific reason the difference between their hitpoint buff and the hitpoint buffs of other classes are so vast? Anyways blah blah blah it doesn't matter if I make a constructive point here because it's not like anyone will read it or argue against it honestly so here is my proposed restructuring of healer hitpoint buffs:
OLD
Relic: Gift of Aegolism
Slot 2: Increase Max Hit Points by 1300
Slot 4: Increase Armor Class by 230
Relic: Ancestral Focus
Slot 1: Increase Max Hit Points by 455
Slot 2: Increase Current Hit Points by 455
Slot 3: Increase CHA by 70
Slot 4: Increase ATK by 35
Relic: Ward of Nature
Slot 1: Increase Max Hit Points by 350
Slot 4: Increase Current Mana by 8 per tick
Slot 10: Increase Armor Class by 40
NEW HOTNESS
Relic: Gift of Aegolism
Slot 2: Increase Max Hit Points by 975
Slot 4: Increase Armor Class by 230
Relic: Ancestral Focus
Slot 1: Increase Max Hit Points by 750
Slot 2: Increase Current Hit Points by 750
Slot 3: Increase CHA by 70
Slot 4: Increase ATK by 35
Relic: Ward of Nature
Slot 1: Increase Max Hit Points by 600
Slot 4: Increase Current Mana by 10 per tick
Slot ?: Increase Fire Resist 50
Slot ?: Increase Cold Resist 50
Basically Raego (and obviously aego) would have the hp it provides reduced and the difference split between the druid and shaman buff, on top of this raego would have its duration reduced by quite a bit to make it less of a fire and forget kind kind of buff. Focus would receive the largest portion of raw hitpoints split off from raego and WoN would have the mana regen bumped to 10 but have the AC removed and shroud of seasons rolled into the buff adding some alternate incentive to use it in certain circumstances even if you're not an ugly dirty caster.
The total base hitpoint values equal out to slightly less than the combined values now but with the use of Communal Magic you would come out slightly ahead.
Anyways thanks in advance for not reading this post and yelling at me or posting anonymously without revealing you're a level 40 necromancer etc etc.
Soulbind is a problem we don't really like to discuss, it makes life a hell of a lot easier at times as a player but it has also really warped the value of buffs and some classes. What I am advocating here is removing it and that's bound to make a lot of people really nervous but hear me out.
Soulbind would be removed and replaced by a low recast activatable AA called Communal Magic (or something like that) what this AA would do is allow two or more of the same class to enhance one to two class defining buffs through mutual effort. For each additional caster beyond the first that activates this AA prior to casting, the spell would receive +10% enhanced stats.
So for example say you had two Mages using this in conjunction with Relic: Cupola of Incineration which has a 43 point DS and 40FR. The second Mage boosts the base stats of the spell by 10% increasing the Damage Shield to 47 and the Fire Resist to 44. Add in a third Mage and the values are bumped up 20% bringing the Damage Shield to 51 and the Fire Resist to 48.
The overall intent of this change is increasing the value of actually bringing these classes along by removing soulbind and also adding a mechanism that mitigates the issue of redundancy for buffing classes. Obviously along with this change some things would need to be tweaked such as removing or rebalancing dispelling fights, an awful gimmick finally put to rest.
So you're probably saying "this idea is idiotic I hope it's almost over I haven't even read like 99% of this and I'm already writing up my response" well I'm sorry but no such luck because now we're going to talk about another stupid part of the game that would require rebalancing due to this change and should probably be rebalanced even if it doesn't happen:
Aego and Raego
In the battle of hitpoints there is one clear winner in no danger of being knocked off the perch but has anyone ever bothered to ask why. Beyond the fact that clerics are a one dimensional class is there any specific reason the difference between their hitpoint buff and the hitpoint buffs of other classes are so vast? Anyways blah blah blah it doesn't matter if I make a constructive point here because it's not like anyone will read it or argue against it honestly so here is my proposed restructuring of healer hitpoint buffs:
OLD
Relic: Gift of Aegolism
Slot 2: Increase Max Hit Points by 1300
Slot 4: Increase Armor Class by 230
Relic: Ancestral Focus
Slot 1: Increase Max Hit Points by 455
Slot 2: Increase Current Hit Points by 455
Slot 3: Increase CHA by 70
Slot 4: Increase ATK by 35
Relic: Ward of Nature
Slot 1: Increase Max Hit Points by 350
Slot 4: Increase Current Mana by 8 per tick
Slot 10: Increase Armor Class by 40
NEW HOTNESS
Relic: Gift of Aegolism
Slot 2: Increase Max Hit Points by 975
Slot 4: Increase Armor Class by 230
Relic: Ancestral Focus
Slot 1: Increase Max Hit Points by 750
Slot 2: Increase Current Hit Points by 750
Slot 3: Increase CHA by 70
Slot 4: Increase ATK by 35
Relic: Ward of Nature
Slot 1: Increase Max Hit Points by 600
Slot 4: Increase Current Mana by 10 per tick
Slot ?: Increase Fire Resist 50
Slot ?: Increase Cold Resist 50
Basically Raego (and obviously aego) would have the hp it provides reduced and the difference split between the druid and shaman buff, on top of this raego would have its duration reduced by quite a bit to make it less of a fire and forget kind kind of buff. Focus would receive the largest portion of raw hitpoints split off from raego and WoN would have the mana regen bumped to 10 but have the AC removed and shroud of seasons rolled into the buff adding some alternate incentive to use it in certain circumstances even if you're not an ugly dirty caster.
The total base hitpoint values equal out to slightly less than the combined values now but with the use of Communal Magic you would come out slightly ahead.
Anyways thanks in advance for not reading this post and yelling at me or posting anonymously without revealing you're a level 40 necromancer etc etc.
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