Something to speed up playing

This must be what it feels like to have the burger tax tacked on to your bill. Just make it primarily for exp and whatever gear zaela comes up with would be a bonus, why go all insane with it trying to do a fix-all
 
Anyway while that idea is still percolating in my mind and in case people like the idea and I actually become motivated to do work I'm making myself a few public notes of stuff to do:

*Put in a way to save and set remaining buff durations so buffs can be removed when you enter the zone and then restored in the exact state they were in before you entered when you leave.

*Make the throng of NPCs in the zone automatically destroy their corpses to prevent lag and remove the distraction of looting/clearing them away/hammering hidecorpse.

*Put exp on a timer to prevent exp message spam. It would work kind of like adventure band exp: when you kill stuff a variable is incremented by the exp amount for that kill, and then every x minutes the accumulated exp is given to you. If you die, leave the zone, or go linkdead you'll either receive any hanging exp the instant before you leave or it'll be waiting for you when you zone in somewhere next (will have to see if the first way works reliably or not).

*Since exp will be handled specially by scripts anyway, making it check for people being on the npc's hatelist before awarding them exp would be simple enough so should do that to prevent leeching. Also means everyone will be able to get equal exp even if they're not grouped/raided up.

*Scale difficulty of the zone dynamically based on the number of people in the zone so it's never too easy or too hard (but probably with a minimum of 5 or 6 people).

*Adjust player gear when in the zone to put people on an even playing field--but not necessarily by lowering everyone. Feeling powerful is fun and hopefully being fun should be a draw of the zone; there's no reason why we couldn't give everyone 25k hp and super high weapon damage and meganukes just when they're in there.
 
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*Nadoxize player gear when in the zone to put people on an even playing field--but not necessarily by lowering everyone. Feeling powerful is fun and hopefully being fun should be a draw of the zone; there's no reason why we couldn't give everyone 25k hp and super high weapon damage and meganukes just when they're in there.

^^^^^ would be freaking insanely fun I bet. An exp only zone wouldn't be bad either.

This idea sounds sort of like a battleground with players vs AI.
 
"Nadoxize player gear when in the zone to put people on an even playing field--but not necessarily by lowering everyone. Feeling powerful is fun and hopefully being fun should be a draw of the zone"

Is Nadox a thriving success to date? I ask seriously since I've not played much the last 2 years.
 
"Nadoxize player gear when in the zone to put people on an even playing field--but not necessarily by lowering everyone. Feeling powerful is fun and hopefully being fun should be a draw of the zone"

Is Nadox a thriving success to date? I ask seriously since I've not played much the last 2 years.

Not really, no.

I'm okay with having gear/AA/etc set to an even playing field for things like PvP but generally I'd rather not lose all of the things that I've spent hundreds of hours obtaining. Maybe bump everyone in the zone up to t10 stats or something and if people are better geared than that they can stay with their usual stats?
 
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When I say nadoxize I just mean adjust stats on gear. If nadox is bad I doubt it's solely or even primarily because your gear has different stats when you enter.
 
Though if this is the immediate reaction I take it as a sign that I shouldn't waste my time thinking about this idea.
 
Not really, no.

I'm okay with having gear/AA/etc set to an even playing field for things like PvP but generally I'd rather not lose all of the things that I've spent hundreds of hours obtaining. Maybe bump everyone in the zone up to t10 stats or something and if people are better geared than that they can stay with their usual stats?

*Nadoxize player gear when in the zone to put people on an even playing field--but not necessarily by lowering everyone. Feeling powerful is fun and hopefully being fun should be a draw of the zone; there's no reason why we couldn't give everyone 25k hp and super high weapon damage and meganukes just when they're in there.

Hm.
 
Though if this is the immediate reaction I take it as a sign that I shouldn't waste my time thinking about this idea.

lol there have been three responses to the "Nadoxize" idea. One said it sounded "freaking insanely fun", one asked a question and wasn't for or against it, and mine which was partially negative but still in favor of the idea.

My comment was more directed at Nadox than this proposal. If this zone is fun and provides rewards that are useful elsewhere I'm sure it would be very popular.
 
*Put in a way to save and set remaining buff durations so buffs can be removed when you enter the zone and then restored in the exact state they were in before you entered when you leave. And then go back and add that to nadox just because.

If such buff manipulation is possible would it also be possible to shut off buff timers in cities? Then when people afk to walk their dog, find more doritos, porn, etc... they do not have to worry about loading up buff bots again later = less time wasted = speeding up play = I managed to tie this into the OP.

Sure, this is a bandage on a dubious system, but bandage > seeping wound (the seeping is your buff time ticking away, this is a valid metaphor, shut up) every time.
 
1) Define the problem
2) Explore alternatives
2a) Does it meet the server's mission statement?
2b) Does it solve the problem?
2c) Is it technically feasible?
4) Implement

Just thinking through things out loud. No H8
 
lol there have been three responses to the "Nadoxize" idea. One said it sounded "freaking insanely fun", one asked a question and wasn't for or against it, and mine which was partially negative but still in favor of the idea.

One non-constructive and therefore ignorable positive response, one slanted question, one guy who couldn't be bothered to read before complaining about something that was already specifically addressed, and one person who's more interested in harnessing an idea to enhance the experience of not playing the game. Pretty good showing.

1) Define the problem
2) Explore alternatives
2a) Does it meet the server's mission statement?
2b) Does it solve the problem?
2c) Is it technically feasible?
4) Implement

We don't have a mission statement. Or a specific and agreed-upon problem even really.
 
If such buff manipulation is possible would it also be possible to shut off buff timers in cities?

I guess maybe but I would worry about a slippery slope. People idle in non-city zones all the time, waiting for group members to show up or raids to form. Is it fair to penalize people for waiting closer to their destination? And then pretty soon people will be arguing that buffs should only tick down while you're actually fighting things.

Buffs are dumb but we're stuck with them and we have to draw the arbitrary dumbness line somewhere.
 
I'm not trying to be slanted, though I'm just chatting here in small bursts while working so I'm not really measuring my words too closely. Most folks tend to have a "slant" in one direction or another, but I don't mind my views not being shared all of the time.

"Or a specific and agreed-upon problem even really." This I feel also, but wasn't sure it was just me. Makes it hard to help advise when everyone isn't quite talking about the same thing in a thread.

"We don't have a mission statement." This is never a good thing. It's the compass that should be pointing you in the right direction.
 
You aren't applying for a middle management position. Please avoid unhelpful abstract blanket statements that lack constructive assistance.
 
Stop being a martyr, child. You are spewing platitudes and vague generalizations and pretending to be a person with opinions. Your *actual* suggestions are worthwhile and wanted.
 
When you are in middle management (hammer), every problem begins to look like a nail. Can't help who I am and there was never any intent to offend.
 
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