SoD's bottleneck

guanfei

Dalayan Beginner
The following is my opinion and is formed under the perspective of a new-ish player.

SoD is stagnating in an unhealthy condition that will lead to continued population declines from now until anything foreseeable into the future. It is not because of the low-rez graphics or lack of enjoyment that SoD could provide. It's simply a matter of the age of the world and lack of adjustments that have kept pace to keep an aging world active and healthy.

In particular SoD does not currently have any active support for anyone who is trying to progress as a new player who is just reaching level 65. It is impossible for example to form a group of all level fresh level 65s and there just are not that many online. In short progressing from a fresh level 65 currently on SoD to a tier6 geared toon absolutely requires being *carried* there by older players, and that is stupid.

Fresh level 65s are either forced to solo (ie not get any decent XP or loot) or try to join groups with people who may have as many as 500-1000 AA. This automatically means that many classes looked down on as inferior especially anyone wishing to play a tanking class.

Nearly all SoD groups are reliant on relic style buffs from bots. A fresh buffing class is not often desired when most people can get advanced soul bound extremely long duration buffs from bots and than enter an area with 4 straight dps. (A possible solution is to make shorter duration spells slightly more powerful than relics, thereby making something like a shaman in a group actually always desirable)

This is really just the beginning. As there are no existing low tier guilds that are actually raiding and recruiting a new players only hope of progress at level 65 is playing a class that some guild desperately needs. Really by what method than some sort of newbie welfare does a fresh level 65 player go from store bought armor to t6 armor making her or him a respectable addition to those guilds that are currently active instead of some sort of beggar being carried by his betters?

I will offer first some beliefs. It will probably be laughed at but I'm hoping some admin might just see the truth of these words.

When the top level of your game is players in T12 gear with 500 AA and 50 tomes a new player should be able to get close to that condition within less than 1 year of dedicated play. They should not have to play for six years just to catch up to the average player who has been playing six years. That is not how successful multi-player rpgs work, if SoD was WoW, most of your players would still be in Outlands and never have enjoyed the later content at all before quiting.

New players should be able to offer something to lower guilds that would make most players a helpful addition to those lower tier guilds within a short time of being level 65.

Considering SoD has atleast 12 teirs of gear, it should not be that hard for a newer player to get into about tier6 gear, especially considering that is where all the guilds are on the bottom level and trying to recruit new players into.

A starting solution is not that difficult.

Make every piece of gear from Tmaps upto VD tradeable, low plat value (to encourage selling to players instead of to vendors). Make several zones that have T1-T2-T3 trad able gear AND cut the XP/difficulty level of zones like CMAL down so that it's not just a magnet for over geared 65s who are going to rot every piece of loot and just there for XP. Finally make CMAL simply reset every couple hours so that it can be cleared and farmed by lower level groups of 65s and big groups of 65s who to the benefit of everyone might just flood the market with low tier gear, which is exactly what SoD is in desperate need of.

The result is what? New level 65s will find it much easier to get into gear upto t3. This will make them able to do things like group and earn AA at a better pace. They will more quickly develop into characters tier6 and such guilds will want to recruit and let them take a real role in XP groups.

Seriously, let all new level 65s get into tier3 or higher gear if they actively play within a month of dinging 65.

The other option is laugh at my post and do nothing and watch new players walk away one by one.
 
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First, the tone of your entire post is strident, which makes me not even really want to respond.

Second, I think gear is more plentiful than it has ever been. I am not sure why you are asking for a fresh 65 to be able to get tier 3 gear - when I am pretty sure they already can at least slowly and piecemeal. Ikisith BoE's, Cmal revamp, and early 6 man zone improvements like catacombs have helped. This is also the first time I have ever heard someone say that cmal is way too hard on tier.

The problem is less gear, and more lessening the experience requirement gap after level 65. Tier 3 gear, or even tier 6 gear, is not going to make the majority of high end players want you in a group if you do not have the AA and Tomes. This is what we are hoping to start solving in creative ways.

Third, population has been going up for the last ~6 months since the account drive. I am not sure where you got your information as to population decline, we are not as high as we were years ago but we have not been in decline for a while.
 
thereby making something like a shaman in a group actually always desirable

wait shaman aren't always desirable? time to reroll my bad character :(

also there is a ton of content out there to gear up if you know where to look. I agree that there could be more quest lines and cmal like zones for new 65s though. a lot of the old world content for new 65s could use a revamp and gear update. however there are a lot of good quests out there that are doable by new 65s which are a lot of fun.

also whats the deal with everyone wanting to rush to the end game anyway? chill out, make a guild for new players, and have fun gearing up. unless your idea of fun is watching numbers go up slowly
 
Thanks for your replies, sorry for the the OP being stident, it's probably true. The problem is not wanting to rush through content, the problem is the desire to find a peer group to play with. What is the point of making level 65 only to find out you rolled a class that isn't needed in any active guild because they have 2nd and 3rd characters of yoru class that is way behind your usefulness even as a main?

I would be ever so happy to join a tier1-3 guild, but they do not exist. However, I believe in a decent set of gear (which is currently beyond the means of any fresh 65 legitimately atm) that with work you could earn the AA and plat for charms. In other words, it's simply a small step for making other aspects of being a fresh 65 more bearable and able to get towards the mark of being a useful veteran player.
 
I would be ever so happy to join a tier1-3 guild, but they do not exist.

low tier guilds do happen, but you usually have to catch them when they form since people playing together do not stay in that tier bracket for long. we went from 0 - tier 7 in <terrible> over the span of a few months. this was recent, the end of last year, and we only froze the guild because FWF reformed after christmas break. <terrible> was made of both high-tier player alts and new players and did not use ringers (including buff bots) for on-tier content. it was not a unique guild by any means (though we had a great website imo). so i'd suggest you keep an eye on the guild listing / discussion forums because those guilds usually either progress, or fail, quickly.

as to one of your other complaint-suggestion-things there is plenty of tradable low tier gear.

the best i can do for you is suggest you do tmaps, bounties, and get some of your AAs done. if you can show you play regularly and have done your quests (MQ, Faction, Diety) you can often get into a guild even if you can't get a secured raiding position or are well below tier. this obviously isn't optimal but it can provide more opportunities to play with people than you'll find w/o a guild tag.

instead of worrying about getting to t12 as quickly as possible, worry about improving your character in ways you can while you meet new people and have fun.
 
quote preferanon:
"I believe in a decent set of gear (which is currently beyond the means of any fresh 65 legitimately atm)"

http://www.shardsofdalaya.com/fomelo/fomelo.php?char=melhdur
A level 55 char in all tradable tier 6 gear earned by himself and (his Druid box) in
Lasanth,Sorc's,Velk's,Dragon Necropolis,GD(Harthuks),Crystal Caverns(mostly).
Can make between 500 and 1000p an hour in those zones depending on luck and dedication
with a 55 box.
His gear is worth about 75k,making 500 p an hour it took me about 150 hour to equip him like
this which I would say is appropriate.(Numbers are on the worse side,probably can get away
with less cash spent and make more than 500p an hour(also the boxxed Druid got some gear
in this thime but worth much less,more in the 20k range).

http://www.shardsofdalaya.com/fomelo/fomelo.php?char=bohuli
A new(!) friend's char,player started in november on SoD,appeared on my radar as a
55 Dru/Sk box,made this chars 65 in a few weeks,lost interest in these,made a 65 monk,
lost interest,finally rolled Bohuli in January.
Player is a grown up with a business and a family and none of those no life types like me. :)
 
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I dont really understand why everyone wants to get to tier12 so quickly, alot of the content isnt even that cool. If there was marza-esque content at lower tiers itd be pretty cool. Infact, some high tier fights make me want to punch a wall/cry (Gruniet, punching a pillar for 10 minutes and going oom halfway through is not fun.)

There are so many things new 65s can do to gear. Alot of character power comes from tomes/AAs/charm, and not gear. The only real gap in SoD is exp.

What i dont really understand though, is the idea that people "need" buffbots. To go do regular exp, you can just use the buffs in group. The only buff i even bother loading when i want to go farm, is an enchanter, because without enchanter buffs things are painfully slow.
I remember when i was a fresh 65, i geared up and made money for spells/gear by doing VE-D maps and making groups for them. You can make solid cash, exp, and get loot.
 
You say you don't want to rush through content, yet want to be a useful veteran player at the same time? Follow the diagram below for a wonderfully successful SoD experience:

Crawl-Walk-Run_zpsfd5e6448.jpg
 
Tier 1-3 guilds certainly do exist.

Dragonkin raids tier 4 pretty regularly or at least they used to.
Transcend hits everything from tier 1-6
Fidelis Et Virtus (something like that) is low tier / casual

I'm sure there's others but right there are 3 guilds that recruit pretty openly and can / do hit low tier targets regularly.

Also, you can buy your way into tier 4-5 gear pretty easily. I had a warrior in all BoE gear and he tanked tier 3-4 content with no ringers a while ago, and usually when armor dropped it was a downgrade from the BoE gear he had on.

You admit you're new to the game, just take some time on the wiki and find droppable armor you'd like to wear. Check the vendor list for Ashara, Valenceio and Valthoren - I don't know who's mules they are and they're on the expensive end but they'll give you a good idea of really *Really* good BoE gear. I usually twink my toons through them, they're pricey but they have the shit you want.

The XP hurdle is pretty big but it's doable. Inside of a year I made my rogue tier 9. http://shardsofdalaya.com/fomelo/fomelo.php?char=ludovician He's actually not even a year old yet I don't think and up til about tier 7 I leveled and geared him ringer free.
 
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Pugs, pugs pugs pugs pugs pug! Idk about other pug leaders, but I generally don't have any issues bringing ANYONE to a pug tier 7>. Get gear that way i don't know how many people i've geared from tier 1 -7+ in the course of a month.
 
I agree gear isn't so bad.

The exp gap on the other hand, has actually gotten much bigger.. (as well as plat/charm gap).

I'd like to see newer players, after they hit 65, get a giant exp mod starting at like 300 or 500% and slowly going down to normal, but making the transition from fresh 65 to a 500AA 5CoP character a lot easier. I dont really care that I was hardcore and spent stupid amounts of time getting all my exp, it just creates that much more of a gap between "normal player" and "doesn't have a job player"

I think more highend exp areas should be more $$ rewarding as well *shrug*
 
Boosting exp is great and all that but the process of getting AA's moves quickly and is fun. Grinding exp for a whole week just to get 25% of a tome done is not fun at all.
 
Boosting exp is great and all that but the process of getting AA's moves quickly and is fun. Grinding exp for a whole week just to get 25% of a tome done is not fun at all.

This is the truth right here. The difference between 9 (one of the most expensive AA's) and 40 (One of the fastest tomes) is huge. Also the AA's give a lot more power per exp than any of the tomes making it seam to drag on when doing books. However, by the time people start on books it is nice to have things that take a while or ppl would run out of things to exp.
 
All in all tome's to me were not the best idea. It works to give people something to do but I think there could have been better options for exp drains but tomes works. Only issue is the 1 year long gap between a fresh 65 and an experienced one.
I know hindsight is 20/20 and whats done is done.
 
the tome requirement is overstated, really you get all of your benefits from 30ish tomes
 
You obviously don't know what rested xp means. Please stop responding with your nonsense replies to things you do not understand, such as your last 5 posts.
 
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