Singing Mastery

Rouean_Onrielas said:
And as far as instruments, A bard with the Conc drum from PoA would now have a 3.1 mod to percussion. you don't think that's a crazy increase to dps? Relic DoT alone would be putting out around 943 dmg per tick as opposed to say 720.

Is the part I am confused on.
 
Spiritplx said:
Is the part I am confused on.

To answer the first part the Thaz gloves are 2.2 not 2.8....I said making them 2.8 is a crazy increase to pot4...essentially an additional 60%.

For the part you were confused about:

Relic dot does 720 dmg per tick at a 2.6 mod.
If the Instrument mastery adds an additional .6 then the new drum mod is 3.2.
At a 3.1 mod the Relic DoT now does 943 dmg per tick.
That means the DPS from that DoT alone went from a minimum of 120 up to a minimum of 157.
Thats an additional 37dps from one dot alone and that's huge.

EDIT: Conc Drum is 2.6. The 2.5 was a typo so all the values still apply just for 2.6 and 3.2
 
iaeolan said:
That was a horrible horrible AA and you still have yet to grasp how the client works... so go read about it again.

That was a joke about a broken AA, thanks for chiming in though.
Rouean_Onrielas said:
To answer the first part the Thaz gloves are 2.2 not 2.8....I said making them 2.8 is a crazy increase to pot4...essentially an additional 60%.

For the part you were confused about:

Relic dot does 720 dmg per tick at a 2.6 mod.
If the Instrument mastery adds an additional .6 then the new drum mod is 3.2.
At a 3.1 mod the Relic DoT now does 943 dmg per tick.
That means the DPS from that DoT alone went from a minimum of 120 up to a minimum of 157.
Thats an additional 37dps from one dot alone and that's huge.

EDIT: Conc Drum is 2.6. The 2.5 was a typo so all the values still apply just for 2.6 and 3.2

Thaz gloves are a 2.2 base and with Instrument Mastery they are 2.8. Drum is 2.6 and with Instrument Mastery is a 3.2. I never said that Instrument Mastery was a bad AA, in fact I think it is one of, it not, THE best bard AA.

Singing Mastery is where the problem is. Since Instrument Mastery affects singing mods, it does absolutely nothing.

Also, with my mods (2.6 drum AND Instrument Mastery = 3.2) I do 720 per tick, not 943. Still not understanding the math on this one.
 
Spiritplx said:
That was a joke about a broken AA, thanks for chiming in though.
Thaz gloves are a 2.2 base and with Instrument Mastery they are 2.8. Drum is 2.6 and with Instrument Mastery is a 3.2. I never said that Instrument Mastery was a bad AA, in fact I think it is one of, it not, THE best bard AA.

Singing Mastery is where the problem is. Since Instrument Mastery affects singing mods, it does absolutely nothing.

Also, with my mods (2.6 drum AND Instrument Mastery = 3.2) I do 720 per tick, not 943. Still not understanding the math on this one.

I see what you mean here I thought instrument mastery was brought into the discussion as being broken also so I stated the 2.6 as the 720 and the 3.2 as the 943. It's been a long time since I haven't had either AA and I misread what was said

That aside then, changing singing mastery to work for singing mods and making instrument mastery work for everything else would make the aa useful and wouldn't cause any balance issues by giving anything extra to bards or taking anything away, so I support this product and or service.
 
Rouean_Onrielas said:
To answer the first part the Thaz gloves are 2.2 not 2.8....I said making them 2.8 is a crazy increase to pot4...essentially an additional 60%.

For the part you were confused about:

Relic dot does 720 dmg per tick at a 2.6 mod.
If the Instrument mastery adds an additional .6 then the new drum mod is 3.2.
At a 3.1 mod the Relic DoT now does 943 dmg per tick.
That means the DPS from that DoT alone went from a minimum of 120 up to a minimum of 157.
Thats an additional 37dps from one dot alone and that's huge.

EDIT: Conc Drum is 2.6. The 2.5 was a typo so all the values still apply just for 2.6 and 3.2

You are wrong... 720 a tick is from a 3.2 mod result of 2.6 drum and .6 instrument mastery. That is unless it was made more insane recently
 
iaeolan said:
You are wrong... 720 a tick is from a 3.2 mod result of 2.6 drum and .6 instrument mastery. That is unless it was made more insane recently

I know I just said that. I thought they were saying it was broken so it would be 943 if it was broken atm and changed to work
 
Spiritplx said:
I think a % to stun resistance might be a good fix for this AA.

An increase to the "casting" speed of our songs might be nice.

I would REALLY like to see the "spirit" of this AA preserved - that it actually helps directly modify the songs we sing.

Regasin's idea is having Instrument Mastery affect all instrument mods SANS singing mod, Singing mastery affects all mods you don't have instruments for PLUS singing mod whether you have an instrument or not. It's not a bad idea, and preserves the exact balance we have currently while making both AAs useful.

Alternatively, you can have the mods stack: so without instruments equipped, singing mastery will mod your songs: but WITH instruments equipped you get double mod. Yes, the innate mods on instruments would have to be changed for this not to be unbalanced: but that's a simple enough fix.

Or you could remove the change that made this AA obselete in the first place (lower level all/all instrument mods) but I am not sure that's a feasible option at this point.
 
Why can't we fix the problem with 'All mods' and instrument mastery boosting singing?

Can 'All instruments' be defined as percussion, string, brass, and wind only then add 2 mods to 'All mod' item being the reformed 'All Instruments' mod and a Singing mod of equal value?

As I recall, Singing mastery still works with just strictly singing mods.
 
But singing still works on songs that aren't just "singing" songs if you do not have an instrument equipped, so I am not sure how that would work.
 
Allielyn said:
I'm not sure what you're trying to say here . . .

I think he means that Singing Mastery works with Singing mods, but the problem is so does Instrument Mastery so singing mastery remains useless.

Imo just leave Singing mastery to work on singing mods only and just change instrument mastery to work for everything except singing mods and the problem is solved.
 
Rouean_Onrielas said:
Imo just leave Singing mastery to work on singing mods only and just change instrument mastery to work for everything except singing mods and the problem is solved.
Indeed. I've never had a seraphic voice, so maybe someone can fill me in on if it increases non-vocal songs
 
iaeolan said:
Indeed. I've never had a seraphic voice, so maybe someone can fill me in on if it increases non-vocal songs

It doesn't. I used the brusco's line and it's the same with no weapon as it is with just the seraphic
 
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