Singing Mastery

Spiritplx

Dalayan Elder
With the availability of "All Instrument" mods, this AA has sort of become obsolete. With Sash of the Bard and Instrument Mastery, Singing Mastery becomes pointless (and there are other All Instrument mods after sash). Could Singing Mastery possibly be looked at to get changed? Maybe up the percentages which would only affect your total Singing mod. As it stands now, this AA isn't worth getting.

Thanks!
 
IIRC Singing mastery has a MUCH bigger bonus than instrument mastery does. Can you confirm that instrument mastery + sash of the bard > singing mastery modifier?

Plus, Sash of the Bard is awful to be still wearing at level 51 and even worse at 65. Sucks to lose out on boatloads of hp/mana/stats because you can't remove it without taking an instrument hit OR buying this set of AAs.
 
As far as I know, Singing Mastery is 20% increase per level, and so is instrument mastery. My Sash of the Bard comment was trying to show that every bard should have at least Sash of the Bard. So, with Singing Mastery 3 it would be 60%, and with Instrument Mastery it would be 70%. Granted, most "higher" end bards have way better than 10% All Instrument mods, which makes Singing Mastery even worse.

Edit: Ginam briefly explains the two here..

http://www.shardsofdalaya.com/forum/index.php?topic=12194.msg97685#msg97685
 
Unfortunate that a lowbie quest item would make a high end AA set worth less.

Although, since the sash only has a 10% additional modifier (multiplier of 1.1 according to the tome of knowledge), I still think it's not quite worth it to keep wearing it at the high end.
 
Err, but my whole point is that everyone will have at least the sash, if not the Melodic Gem at 65. Many have All mods higher than this. I am saying that every bard should have access to an item that obsoletes this AA.
 
Currently it is pointless to ever earn this AA. Any possibilities to getting this changed to a higher mod per level or a completely different AA altogether?
 
It has been rather worthless for quite some time. Ginam and Foma tested it a very long time ago and he informed me it was the last set of AAs he ever purchased.
 
Maybe this AA could turn into a Brusco type nuke that gets better for each level. It is just a suggestion, but as previously stated, this AA is never worth getting. Any change would be nice!

P.S. I thought about suggesting 10% per level on top of all mods just for singing songs only, but this may prove to be too powerful.


Edited because one of my suggestions didn't work and made people whine instead of being productive.
 
Spiritplx said:
Maybe this AA could turn into a Brusco type nuke that gets better for each level. It is just a suggestion, but as previously stated, this AA is never worth getting. Maybe even turn this into a high damage DoT that has about a 5 minute recast. Any change would be nice!

P.S. I thought about suggesting 10% per level on top of all mods just for singing songs only, but this may prove to be too powerful.

You should read about AA suggestions
 
Not sure what that means. Not like I want any of those suggestions to be applied, just didn't want to bump my post with no suggestions. Just because they cannot add more AA doesn't mean they cannot change them. Not sure what the problem is in changing an AA that does absolutely nothing.
 
Spiritplx said:
Not like I want any of those suggestions to be applied, just didn't want to bump my post with no suggestions.

Reading FTW, indeed.

Just because my suggestions might not be the best/wouldn't work does not mean this should not be changed.

Thanks to both of you for your helpful suggestions, however!
 
Spiritplx said:
Reading FTW, indeed.

Just because my suggestions might not be the best/wouldn't work does not mean this should not be changed.

Thanks to both of you for your helpful suggestions, however!

Bumping your posts with useless suggestions that you don't even want is the same thing as bumping it with the word "bump". If and when an Admin or Dev determines something should/will be changed they will make a post. But I assure you they read the posts in this thread and don't comment on the vast majority of them.

If you are very concerned that this issue has been forgotten after a few weeks then make a new post WITH useful suggestions that you would like instead.
 
Sash of the Bard would give you a 110% modifier to your songs while even singing mastery 1 gives 120%, I'm not getting your reasoning here at all.
 
Because with sash of the bard you wouldn't get singing mastery. You would be getting instrument mastery for a 130% bonus.

And just because I posted one suggestion that wouldn't work, I guess my post wasn't a real post. I will try to make better suggestions in the future. Sometimes posts get buried without anyone seeing them, so it is hard to tell if someone has read it or not. If I have to get flamed to start a discussion, then that works for me. I have also made several suggestions throughout the thread, and didn't think starting a new one was the proper protocol. I will make a new post every few weeks from now on.

Edit: I also bumped it so I could get some discussion on the matter with other PCs, but apparently they are all even less original than I am.
 
I have to lean towards some of this. Because I only got singing mastery before lower end All instrument type items went in. If I had happened to get the Djinni Blade before my <Insert large amount of PoA raids here> Then I wouldn't have spent the 18 aa's on singing mastery as it wouldn't have had an effect that would have justified getting it. As with max singing mastery you receive a 1.6 modifier, which is equal to that of the Djinni blade, but that only effects it, if you have no instrument equipped. Now with the melodic gem in which is 1.4 I believe, you would get your best bang for the buck out of instrument mastery as with that you'd receive a 2.0 modifier on singing.

Now to be entirely honest, we have 2 options here.

1) Change singing mastery into something that would provide an effect that would be beneficial to bards. I.E. Spiritplx's idea.
2) Change and overhaul singing mastery and instrument mastery. Make it as they say they are, singing mastery effects your singing mod based on what your singing mod is (even with an instrument equipped that provides singing mod) and make instrument mastery effect every other instrument.

I.E. 1.6 mod from Djinni, with singing and instrument mastery you'd receive a flat 2.2 mod for everything. But if you didn't have singing mastery make it so you'd get just the 1.6 mod from djinni, and the full bonus on all other instruments from instrument mastery.

That way it would give effect to singing mastery, without having any overpower issues. Just separate singing from all the other types of instruments. Although I don't know if that is possible, if not, I would like to see a change to singing mastery to make it a useful AA.
 
One reason I would almost want to revamp this AA is because almost every bard will still get Instrument Mastery first until they get Pot4 are need to use Pot4 at every raid. I was also thinking it could be changed this way, Regasin, but since it "only" really affects Pot4, I still don't see it as being that useful. This change would be fine, but in my opinion would just be too narrow.

I honestly cannot think of a good AA that could fill this slot without making bards overpowered (always difficult with balancing issues), but any small effect would be better than what we get from this AA now.

If you cannot adjust the timers, I assume that means it is impossible to make any 'hotkeyed' AAs?

It is hard to think of passive abilities, but I know any kind of stun resistance would be lovely for bards.
 
Spiritplx said:
One reason I would almost want to revamp this AA is because almost every bard will still get Instrument Mastery first until they get Pot4 are need to use Pot4 at every raid. I was also thinking it could be changed this way, Regasin, but since it "only" really affects Pot4, I still don't see it as being that useful. This change would be fine, but in my opinion would just be too narrow.

How would that be too narrow?

a Thaz bard would have a 2.8 singing mod which is insanely good. Also what about songs like Niv's Harmonic? The AC it provides goes up with the singing mod and there are other affected songs.

And as far as instruments, A bard with the Conc drum from PoA would now have a 3.1 mod to percussion. you don't think that's a crazy increase to dps? Relic DoT alone would be putting out around 943 dmg per tick as opposed to say 720.
 
Rouean_Onrielas said:
How would that be too narrow?

a Thaz bard would have a 2.8 singing mod which is insanely good. Also what about songs like Niv's Harmonic? The AC it provides goes up with the singing mod and there are other affected songs.

And as far as instruments, A bard with the Conc drum from PoA would now have a 3.1 mod to percussion. you don't think that's a crazy increase to dps? Relic DoT alone would be putting out around 943 dmg per tick as opposed to say 720.

I think one of us is confused. The way I interpreted Regasin's post was that it would add the same amount (20% per level to singing only, whereas now All Instrument mods provide the exact same increase to singing anyways). This would mean we would have an AA that affect a couple of our songs, and that is it. We already get 2.8 from our (me not included) Thaz gloves, so I don't see how it would be insanely good compared to what we get now.

I am really not sure how if the AA only affected 'singing' songs it would increase our percussion modifier. Also not sure how you got the 3.1 mod, but I may just be tired and not noticing.


I think a % to stun resistance might be a good fix for this AA.

An increase to the "casting" speed of our songs might be nice.

Something that makes our songs get resisted slightly less per level...or something, anything.





Fading Memories? <3
 
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