Simple TMaps

Status
Not open for further replies.

lynnettell

Dalayan Elder
Talking with the fishermen in my guild, and browsing listsolds, I have noticed a HUGE store of simple tmaps.

Until it was pointed out as an exploit, I know many people used a 59 digger with 60+ people in the group to gear alts, lower guild members, etc. Now, we literally have hundreds of these maps, because we don't have a full group below 60 able to do them. Price on listsold has dropped to what, 40pp each?

I would like to make a suggestion that you can actually vendor SIMPLE bottled maps. Obviously for less than what you could get for doing the maps, but still an option for fisherman who are going after the ones they actually want & end up with hundreds of simples.

If they were vendorable for 20-25pp, with perhaps the buy back being the current market of 40-50pp, it could help with the overstock of them that I keep hearing about (or the people who just flat out destroy them due being unable to sell them at all).
 
It sounds like a good idea to me -- however, I haven't had any worse problems (with the maps I've bought, I don't fish) finding groups for 20-29, 30-39, 40-49 or 50-59 than I have for VE, E, and M, and that's while being essentially unguilded
 
Simple maps are not the problem. They still sell. I will admit that after fishing for a while, simple maps do come up more often and guilds have a tendency to lump them on a trader. Once one is full the next is used. In the end you have many guilds dumping many simple maps.

Vendoring them would only bring more pp into the game which is not really needed.

My suggestion:- Simple, Very Easy maps are something that, if can not be used by chars you are playing or the guild players within a day or two, should be /auctioned at a price that allows others to use them. I have started doing this in the beginners guild as well as in /ooc. This way someone gets a benefit from them even if I only get 10pp for each map I will never use.

This is what I am doing and do not expect anyone else to do the same.
 
i think maps in general sell for to little, seems to be to meny of them .. maybe they should be harder to get ?
 
i think maps in general sell for to little, seems to be to meny of them .. maybe they should be harder to get ?

No they really don't. Their price is generally dictated by demand. People fish them alot. This increases their droprate drastically, but fishing definitely needs it. Alot of the maps you see have been stockpiled for a long time because of lower demand. Many of the people who used to turn them around for a tidy profit by doing them just don't play much anymore, such as myself. Thus demand has probably fallen at least a bit, letting them build up to be a bit more noticeable.
 
I used to do simple tmaps with my kids. Our character levels are all over, but we had fun anyways. The two highest toons were 60 and 62, then one level 55 and several 40s with a lone 30 something wizard. The level 55 would dig, and it was a real challenge for us.

We took a very long break from playing, and when I came back I read that it is now illegal for 60+ characters to assist with 50s simple tmaps. That would be consistent with the way adepts and many other things work, so we have turned our focus to trying to get enough characters in the 50s range do to tmaps "proper". With our playing pace.... that may take quite a while. I'm not sure it will happen at all for us... once you get to the high 50s... the allure of 60s is a very strong magnet.

Even with just my family, we probably have 10 simple tmaps that we have bought, stocked up on/found and can't do. If others are experiencing simliar circumstances, then the demand would plumet. We aren't buying even at 20pp.

Craig
 
Now on to a growing problem. I just listed 10 very easy maps and 10 easy maps for 100pp each as nobody wanted them in /auction. It might be that I play outside of the USA time frame but I have been refreshing the listadd every time I logged in and they still do not sell for the market price.

I think the idea of Treasure Map contests has become like the Instances of the other game. Done and dusted.
 
It seems to me that people are uninformed and/or lazy if they are not buying them for that price, considering you can get over 4 times that much for them if you just do them. Hell if you are over geared for them it is an even better deal as you will tear through them so fast the pp profits would be crazy.
 
I'll be honest & say we have so many banked, we don't buy often, unless planning a major map night. We have three 250 fishermen in the guild, who donate quite a few maps to the guild, or offer up for folks to do, and only request 50% of the money that drops. So we do a lot of maps (I think one person alone has 45 VE banked), but we're not helping knock out the supply.

We have a crew of level 43 max for adept farming, and they knock out simples once in a while, but when you have that many people in one guild, you rarely, if ever, buy any maps except the occasional D or VD if one of the fisherman isn't on to provide.
 
It seems to me that people are uninformed and/or lazy if they are not buying them for that price, considering you can get over 4 times that much for them if you just do them. Hell if you are over geared for them it is an even better deal as you will tear through them so fast the pp profits would be crazy.

People only have so much time to play in any given week. I don't think that players are lazy or uninformed if they don't farm VE maps for cash. There are a lot of other things a player might opt to do instead.
 
People only have so much time to play in any given week. I don't think that players are lazy or uninformed if they don't farm VE maps for cash. There are a lot of other things a player might opt to do instead.

Then if there are too many around for people to care about doing them, the fishing and drop rates are too high.
 
Maybe – but it's also possible that there are a large number of players perusing the fishing tradeskill. Does a glut of simple t-maps on the market equate to an excessive drop rate? I don't believe you can automatically make that assumption.

I believe that all map difficulties can be fished at the same locations. Isn't it possible that the fishing industry, while feeding the demand for certain types of maps, has generated an excessive number of maps for the lower-end market as a side-effect?
 
Maybe – but it's also possible that there are a large number of players perusing the fishing tradeskill. Does a glut of simple t-maps on the market equate to an excessive drop rate? I don't believe you can automatically make that assumption.

I believe that all map difficulties can be fished at the same locations. Isn't it possible that the fishing industry, while feeding the demand for certain types of maps, has generated an excessive number of maps for the lower-end market as a side-effect?

Realistically the issue needs 2 things to be made better. A floor set with vendor prices on the Tmaps AND a reduction in the rate at which you can fish them. It is not like you do not make money from fishing on just the fish you catch alone. Sure it isn't a ton, but for a almost AFK tradeskill it is a good return. Tmaps should be the gravy not the potatoes.
 
People only have so much time to play in any given week. I don't think that players are lazy or uninformed if they don't farm VE maps for cash. There are a lot of other things a player might opt to do instead.


Agreed. I could not possibly do all the maps I fish up; there just isn't enough play time. Combine that with better xp spots, questing, raiding, etc. and after folks are decently geared, they just don't want to do tmaps anymore.

Tempus said:
Then if there are too many around for people to care about doing them, the fishing and drop rates are too high.

This, I think, is the root problem. The fish rate was drastically upped last time fishing was tweaked, and I think it's way too high now.

Tempus said:
Realistically the issue needs 2 things to be made better. A floor set with vendor prices on the Tmaps AND a reduction in the rate at which you can fish them. It is not like you do not make money from fishing on just the fish you catch alone. Sure it isn't a ton, but for a almost AFK tradeskill it is a good return. Tmaps should be the gravy not the potatoes.

It's a choice... in the place you catch tmaps, the maps are the meat, since you can fish elsewhere and make much more pp from the fish. If the fish/drop rate is sufficiently low, the vendor price floor isn't necessary. There really wasn't a problem prior to the last fishing tweak which raised the fish rate.
 
They are becoming overabundant. How about this:

Make a simple quest NPC. Add some story how he is a treasure hunter and after this or that(add your dev flavor here). Make it so he is looking for Simple Treasure maps for whatever reason. So if you hand in, lets say....10 simple maps you he is thankful and gives your an VE map. Or if you hand him 20 you get an E.....hand him 30 get a Mod...etc etc. The actual numbers can be tweaked of course. But this idea would take care of the flooding of Simple Maps while not adding Plat to the economy from a buy back system.

The ONLY problem with this idea (aside from possible coding issues /shug?) would be that when someone actually wants to buy or do some Simple Tmaps.....willl they be around? Most likely they will still sell for 50p or so.


its an IDEA...what do you think.
 
Then if there are too many around for people to care about doing them, the fishing and drop rates are too high.

A few months ago, there was an unintended (according to Wiz, I believe), nerf to map rates. One day he announced in OOC that he was fixing it. Overnight, the fishup rate increased for me 4-5 fold. I was getting 4-10 maps for 6 bags worth of bait during the nerf. After the fix, and up to now, I get at least 30 for the same amount of bait. I have gotten over 40 on heavy hauls. The fix coincided with a massive influx of high level fishers, which in turn flooded the market.

I currently have over 200 maps of various difficulties stored across various characters. All of which were caught within a few weeks of the fix. I just stopped fishing for the most part after because I had enough to last my characters for a long time. Only recently did I start again, and the rate is still just as high as it was when I stopped.

I did end up /bugging the rate as being too high shortly after the fix, but assumed that the change was intentional, to perhaps deter the large profit possibilities for a tradeskill that is maxable with 10 plat startup.

As was said earlier, or in another thread, the influx of simples does allow for the lower tiers to be done more often, which is a positive effect in my opinion. Although, I still doubt that those tiers get done very often. It's just quicker and easier to form a group somewhere else, as the gear is in general not a big selling point, and those levels are very short to begin with. It is nice to have that as another leveling option though.

[EDIT] Re-reading this makes it sound a bit harsh. I wasn't intended it as such. I myself was disappointed at the large fish-up rate of maps after the fix, but whether or not the change was detrimental to the game itself, I can't say. I do still see plenty of people completing maps, and whether they fish them themselves or not, they will usually make a tidy profit on anything below D. Simply more than before the fix. [/EDIT]
 
Last edited:
I'm terribly disappointed that many high level fishers noticed a massive increase to fishing, were concerned about how large it was, and neglected to say anything about it to anybody.

The rate I see is dang near the 'find-an-exploit-and-cash-in' level as far as I'm concerned. Shame on every one of you who abused this.
 
Status
Not open for further replies.
Back
Top Bottom