Rrowrr
Dalayan Beginner
Plasmatic said:swing a Dead cat?.... what do you mean?
Swing a dead "Liodreth"... there! fixed.
:haw:
Plasmatic said:swing a Dead cat?.... what do you mean?
iaeolan said:3 was the standardsyduck:
I've had 5 normal songs running at once before.
charlie2999 said:It ended up with us both making a bard each
neither of us have played bard very much, and we figured two bards would be pretty good and fun to mess around with. If nothing else we can run in circles really fast untill we hurl.
Devix (me) and Titanz (Plasmatic) says hello
Anyone got some good quests or anything for bards, a naked singer with a rusty sword just dosent cut it for very long..
P.S. are bards mana regen same as on Live, where it is not affected by anything and the only thing that helps is sitting and waiting..?
P.S.S... i know i saw a page with bard song specifik commands around here somewhere but cant find them, link?
charlie2999 said:dosent seem to far from
(Sk+Shaman) + (Druid+BeastLord)
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Leaning towards the sk - sha now but cleric would be sweet too
But well see if he plays a BL, if i undertsand correctly the vahShir race is diasabled and i think he wants the cat pets..
Dont think hell be to happy about barb ikky troll or ogre BL
if he dosent play BL , i will probably take shaman as we would have no slows otherwise.
Rrowrr said:With some of the longer ticking songs, I suppose, as an uber Bard. Gratz, also, because that is no small accomplishment.
But for an average Bard with majority of songs ticking for 18 sec, with about 6 sec cast times, you could only cast 3 before the first wore off.
The most I ever had going at one time was 4, but I couldn't maintain it without disruption or carpal tunnel problems for more than about 4 pulses.
Plasmatic said:one thing we thought about, with 2 bards... how will 2+2 detrimental spell effects work? or are there enough songs for us to be able to keep 4 useful detrimental effects up?
im assuming they dont stack, the more powerful effect takes over, right?
Spiritplx said:Bard DoTs do not stack, but there are enough different detrimental songs (at least on the high levels) that this should not be a problem. (Fire, Cold, Poison, Disease, and Magic dots, slows, mez, snare/slow, etc)
charlie2999 said:Guess we should just tough out the lower levels and get out there and kick some gnoll A$$..
its just to bad Plasmatic can't get it to work on his Quadcore Vista super machine.
Hes been trying all the things mentioned on the forum but with no success...
iaeolan said:Was it changed or something? 3 sec casting 9 sec duration. You could stop casting barely before it was done casting and get the effect.
Plasmatic said:one thing we thought about, with 2 bards... how will 2+2 detrimental spell effects work? or are there enough songs for us to be able to keep 4 useful detrimental effects up?
im assuming they dont stack, the more powerful effect takes over, right?
Rrowrr said:The general idea is to have the Bards play different beneficial songs. As far as detrimental, if both bards are Chanting DoTs (even the same chant) each Bard's DoT does separate damage. This isnt stacking, just double damage.
Unless I am completely missing the boat, stacking is generally associated with things like hasting, for the most part, except that songs like the Jonthan's line override, while songs like the Tribes line stack. And the heal/mana regen songs stack.
Kyeld said:Nope, two of the same chants will not stack neither will they cause double damage. It's one DoT of any type per mob.
GregorHawk said:Up to 3 of the same damage songs or spells from other casting classes will stack.
Tempus said:As long as the DoTs do not have a debuff component (-dex, -ac, etc.) they will stack. I know this is 100% true for spells, but bards are their own animal and I would have to do some testing to find out.
For Example 3 druids can all cast Crawling Swarm(61) on the same taret and all 3 will have their DoTs land and not override, but on one can cast Breath of Tarhyl (52) due to the FR and AC debuff components of the spell.