Show and tell your UIs

triptoy2002

Dalayan Adventurer
I have recently meandered through EQinterface for the first time, and considered some options. I was looking at a few UIs and Quartz caught my eye. I liked that it offered 16 slots for swapping gear/clickys, showed xp, aa xp, stats, and let you mess with your bags, all without opening inventory. I also really like how the spellgems and buffs and such are small, saving space and allowing more viewing room despite the extra features.

I went ahead and downloaded it to try it out, and noticed some rather annoying graphical bugs with the buffbar and songbar. Also I noticed my inventory screen had a bunch of useless additions probably meant for some newer features EQ Live offers I would guess (Evolution, Shroud, Ebon/Radiant Crystals, etc).

Opening the bags was very similar to default in that after they were open there would be a separate window for each bag showing the slots of that bag. Would be cool to find a more compact window for bags, like one I saw (and can't remember where I saw it) that had a single bag window that showed all 8 bags in a row along the top with their contents in a column below each bag. Something like that, using smaller icons as per the Quartz UI would be cool I think.

If you use a UI setup you wuld like to share, I'm interested in seeing what works for you, a pick or a link would be nice :D
 
What resolution are you playing? This might help narrow down the list of options a bit. I've customized some UI pieces I could share. I originally sized them for 1680x1050, but still used them fine for 1980x1200. I need to clean it up a couple things and probably need to write up a little help file on how to customize the item click bars to whatever slots someone wants to use.

I'm just on a little break from a busy work week atm, bump the thread on Sunday if I hadn't done it by then.

What resolution are you playing? This might help narrow down the list of options a bit. I've customized some UI pieces I could share. I originally sized them for 1680x1050, but still used them fine for 1980x1200. I need to clean it up a couple things and probably need to write up a little help file on how to customize the item click bars to whatever slots someone wants to use.

I'm just on a little break from a busy work week atm, bump the thread on Sunday if I hadn't done it by then.

***Edit - here's and old posting I made on it and what it looked like at 1680x1050

I don't go for pretty UIs, just simple, functional, lots of chat windows to keep conversations organized.

Target window - modded size, color animation shows target /con

Player Window (with group info) - modded from one I found, border flashes on combat

spell bar - only slightly modded from one I found, resized to match other windows

hotbuttons - reduced size to match others and made 1 horizontal row

socials window - shrunk to fit, tabs are inaccessible now but can hotkey access to the other windows if needed (combat, actions, general) This is for AA skill macro hotkeys mainly.

clickies page - modified the group page (notice the invite/disband keys) - currently has 6 item slots and 3 inv slots which can be customized as needed.

bags - (1 shown) modified a bag mod slightly - 6 items slots and 2 inv slots, can be customized as needed. This lets you do clickies or swap weapons right from your bag without opening main inventory screen

pet window - resized and modded out the buff slots from a preexisting mod.

Chat windows - pretty self explanatory. Inner 2 windows are my (green) and my pets (white) damage and damage I take (red)

Buff and bard buff windows - 15 buffs slots, 5 bard - hover over with mouse + alt displays buff text if needed


SoD_UI_2.jpg
 
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I currently have my EQ window set to 1600x1200, I think I prefer resolutions of at lest that high, bigger is fine. I agree with you Shouki about going for functional UIs instead of pretty UIs, though I have seen some UIs that have high function, but made the screen crowded with masses of windows everywhere, not really fitting together very well and therefore wasting space. I'm big on the UI using what space it uses efficiently, not taking up more room than needed.

That's a nice setup you have there, fits well at the bottom, the horozontal pet window is sweet, as well as the positioning of the hotbuttons/spells. I like that it shows your resists and xp/aa xp without opening inventory. You've got a TON of chatboxes, I've only just recently started using a third, still you have the space used well.

Looks like you have access to your range, secondary, maybe neck and back, a ring and ammo slot? As well as maybe 3 inv slots for bags etc, those are all nice features, handy for swapping weapons, shovel, clickies, etc. That is one of the big things I liked about Quartz, the 16 slots for swapping stuff (though I don't know if I really need 16) and they also gave you access to all your inventory slots. What are the slots above the open bag there? Looks like some of them are the same as the slots you have below it, primary, secondary, back, etc, but a couple more. Is that part of the bag window that you have open, or is it always there, and can you customize those slots?

@Booster, that's a cool UI too, your whole inventory available, all stats and xp bars, and doesn't crowd the viewing area. Doesn't have inv slots open for easy swapping and from-inv-clickies. And I have to ask, the hp/mp numbers shown, is that all you have for hp/mp on that UI? no visible hp meter, just numbers? I think that might take some getting used to. Overall, cool UI though, and I'd warrant it's less buggy than this Quartz I downloaded.
 
Yea, that's a bag open on the right side. 6 item and 2 inv slots available from the bags for weapon swapping, or leg/chest/other clickies from the bag.

Customizing the slots in the bag windows or the group window screen isn't that hard to do really, just need to adjust the code to whichever slots you want.

I think I needed to go back in and fix the player window, I think group member pets aren't visible atm. Would have to log in to double check.

I don't know how people can live with just 1 or 2 chat windows. Too much crap flowing in chats all the time to be able to track any conversations. Maybe I'm just old and slow on the uptake.
 
I don't know how people can live with just 1 or 2 chat windows. Too much crap flowing in chats all the time to be able to track any conversations. Maybe I'm just old and slow on the uptake.

Yeah 1 would be bad, 2 works fine for me though. I filter /auc out all the time unless I'm actively looking for something, and I filter /ooc and /guild out when in a group, otherwise I would go all OCD and want to join in conversations, answer questions, etc, so my main box only has /group, /raid, /say in it, and all the combat spam goes in a second box that I don't look at anyway. I guess if I was trying to watch the combat spam for some reason I would need at least 2 boxes for it alone, but I rarely have any reason to.

Basically I focus on the task at hand rather than watching pointless chat in either box. Also I dual box a fair amount, and I don't bother filtering anything out of my box's 2 chatboxes, so I can just look at the other monitor if I really need to. To each their own however :)
 
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@Booster, that's a cool UI too, your whole inventory available, all stats and xp bars, and doesn't crowd the viewing area. Doesn't have inv slots open for easy swapping and from-inv-clickies. And I have to ask, the hp/mp numbers shown, is that all you have for hp/mp on that UI? no visible hp meter, just numbers? I think that might take some getting used to. Overall, cool UI though, and I'd warrant it's less buggy than this Quartz I downloaded.

the hp/mp bubbles are the orbs to the right and left
 
Sorry for the delay, work keeps me busy and as I mentioned I needed to fix the pets of group members not showing. The files have been posted to eqinterface.com and you can download them at:

http://www.eqinterface.com/downloads/fileinfo.php?id=6170 -- seems to have disappeared?
http://theinterwebz.net/SoD/Shouki_SoD.zip -- also here!

Couple of notes:

1) The player/group window combined is all part of EQUI_PlayerWindow

2) The clickies window is EQUI_GroupWindow. To customize the slots open this file and modify the slots you desire. It's not too hard to read if you give it a minute of effort. Open up your EQUI_Inventory file to get the various inventory slot ScreenID and Backgrounds. Ask me for details if you need help here.

3) You can toss out the EQ_ChatWindow if you prefer the standard or your own. Open up this file and set <Style_Titlebar>false</Style_Titlebar> to "true" if you need the titlebar on so you can drag chat windows around.

4) The clicky items in the bags can be modified in the same manner as #2 above.

5) If you use the target window, you need the TargetBox.tga file provided. Ditch both if you do not want this.

6) For the buff boxes, if you want to make the border visible to drag it around easier, open up either EQUI_BuffWindow or EQUI_ShortDurationBuffWindow and change <Style_Border>false</Style_Border> to true.

7) As a reminder, since I hacked out the tabs on the Actions window, you'll need to use hotkeys to reach the various screens if needed, I think the default hotkeys are alt+a, alt+c, and alt+s. I may have forgotten those precisely as I've remapped the keys some time ago to suit my needs. Once you've reached a the level of acquiring all your action and combat skills you should rarely ever need to change off the hotkey page anyway.

Post here if any other questions.


UI at 1900x1200
 
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Okay, I have a custom UI which I have found to be quite useful. In fact, here is a picture (very high resolution, so I'm not hotlinking it) of a screenshot of the raid with my UI.

If you don't want to look at it, or if a 1400 x 900 high-res jpeg will lag your computer, here's the highlights:

* Vertical buff bar, numbered for your convenience, complete with names, that can be placed on the far right of the window
* Vertical bard-buff window with names
* Player window with all vital stats conveniently located on it
* Group window with health bars that change colors as group member's health drops
* really cool looking icons. They look similar to the default ones, but less NES level graphics and more PS3 level graphics
* Cleaned up Inventory window, removed all the stats that were put on the Player window to make it more compact
* Improved compass. It has little + and - signs under the directions, so you can navigate with /loc easier.

Known issues:

The bard-buff window starts off by saying 'Unknown Spell' in every slot. However, as you can see in the picture, it correctly presents bard songs (or other short-duration buffs like HoT) when they are used.

Max Mana and Current Mana numbers are broken. From what I am given to understand, this is a Shards issue, that will not be resolved any time soon.

While I use my leet graphics to use it in 1400 x 900 resolution, I've also used it in more conventional resolutions before. The pieces are movable, so you can slide them around to wherever you need to.

You can download the .zip file here. Unzip into your .../everquest/uifiles folder, then in game use the '/loadskin sod' command. Done.
 
1) that image is 800x500, not even full res.
2) I don't think your UI will handle tanks that can hit 10k buffed.

just fyi

I might check out the code that changes bar color based on health %. Work keeps calling me though.
 
Ostime UI

Hello everyone,

This is a UI that I have pieced together from various bit and pieces. Nearly every aspect has be re-worked in some way or other. The Item window, Selector window, AA window, and Compass are the Pieces that come to mind that I have not touched in some way. At this point I am showing what I have compiled just to gage the general level of interest.

I have a couple different people who raid that have been testing this for me, and as last night reports back are "post it, it is ready".

This UI's mission is not to be the Most OMG different / way out / far out UI -- EVAH !! My intentions were to "clean up" various aspects that were driving me nuts. I like being able to cleanly Stack stuff, so most of the Title bars have been removed, and sizes have been massaged a bit. The windows can still be dragged around normally. I have added in a few bits of -Info-At-A-Glance- but I have not went drastically overboard. My goal is general usability, and stay OUT of the way please! :)

A few points of note:

-- The Items window: The window that when you click on posted links, pops up the information on the item inquestion. By default the PIC in the upper right corner will overlap Item Stats. This behavior drives me nuts! I found a piece by Inokis that fixes that.

-- The Map: By default you can no longer change the color of the map. I do not like this at all! There are lots of times I have to Sit Up and Stare Hard at the default map to try to see what I need to. For me there is a Mustard Color that I "Hate to Love", this color gives me enough contrast to see just about everything pretty easily. This color is NOT default! I would not subject you nice people to that :p However, you can change the color again! The window has also been resized, Down A Bit. After a good bit of testing and feedback, I believe the size is Just-About-Right for general usage, and staying out of the way. Oh, and the buttons have been re-arranged a bit, but the functionality is still there!

-- Selector Bar: You know the bar that has all those buttons like Options and all that. Most folks leave it up top or whatever. Author Yurek has one that fits "over" the Netstat area. For me, this gets it "out of the way" but is still "right there". Nothing earth shaking, just a detail.

-- AA Window: Not exactly Dalaya Shaking, but another detail. Author Brimztone has an AA window that I liked quite a bit. Just a bit more compact, but nicely laid out.

-- Compass: I stumbled across this one by Author: Kilamon. I am cool with the default compass, but this one has the Loc -+ and is just slick. It is not overbearing at all, very nicely done!

-- Hot Buttons Window: Author Axeion had what I thought was a nice layout. I modded the size of the buttons slightly. Then I modded the inventory extras: I changed the bag slots to inventory 7 and 8, then added in a ranged item area. The real credit goes to Axeion however, nicely done!

-- Actions Window: Oh where to start, what an Albatross! Gets right in the way and Stays There! Well, I have tried my best to clean it up! Legibility has been fairly well maintained, but the Window Size is now 125 X 125 pixels, without a Title Border. The Social Tab is now 4 rows of 3 buttons. This would probably be the most invasive change. So far feedback on this is positive, by all means let me know!

-- Spell Bar: 2 x 4 with a small S button right in the middle. Gemicons have been sized down about as far as I can and still maintain usability / legibility. The intent is to "be right there" but stay out of the way, and stack nicely.

-- Player Window: Author Andolia is where I started out here. It used to have Level in the top right corner and total HP in the bottom right corner, along with xp %, and AA %. The 2 %'s I left alone. However, the Level was changed to AC and the total hp was changed to ATK. The HP gage bar shows current HP.

-- Group Window: This one started life out as Default. I took out the title bar, and did a few very minor clean up's on it.

-- Inventory Window: Author Andolias gets the credit here! I moved the AA Exp window down to the bottom left corner with Done / Delete / Skills. All credit goes to Andolias for a job well done.

-- Pet Window: Remember that Honkin Huge BLEH pet window? Heh, yeah. No more! Author Redius came up with this one! I had to add in Pet Buffs code to make SoD quit complaining about the XML, to the tune of around 800 lines! Mostly copy and paste from default though, so not like I really did much! Of course I had to hide that, because it don't work! But it is there! I added in the Go button which of course is Pet Leave, and I resized and massaged the buttons and gages. All in all, I think I put more direct effort in here than all the rest of the UI combined really!

-- Buff Bars: Both Long and Short term buff bars are "hard wired" now. The Long term is set to 15 buffs in length, and the short should be 6. The Short, may or may not be pixel "perfect" but certainly should work as advertised. I have sized the buffs themselves down, and the default is Horizontal, but I have included a Vertical set as well. They are functionally the exact same, just a matter of preference.

I think that mostly covers it. At some point I may try my hand at a slightly fancier (but not overboard) windows borders setup, but I am definitely not an artist! So, I will need to read up on How to do that. At that point I may do some more Contrast Work for all of the buttons, but nothing wild there. Strictly Texture-For-Color-And-Contrast work. I have some ideas, from another UI of course! I really need to learn how to "steal" them and give proper credit!

Ok, Well I was going to submit a couple of Pics. Apparently I have zero quota, so if anyone would be kind enough to help me out here, that would be great! The post pic guidelines of 620x280 make for a very small and mostly useless picture anyhow. Well, at least for this newb!

Dehra

P.S. I have submitted this UI to EQUI and am awaiting approval. I will add a link later.

LINK: http://www.eqinterface.com/downloads/fileinfo.php?id=6175
 
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EQ000164.jpg


The Kise UI 2.0...I don't have a DL link for the action bar etc that I changed, I'm just here to tease you all.
 
man guys i'm all about the old school models, i use them myself, but the old school elemental models have got to go. those are just awful.
 
man guys i'm all about the old school models, i use them myself, but the old school elemental models have got to go. those are just awful.

Don't know about you, but I for one enjoy clicking on mobs and actually targeting them.
 
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