Shock of Saitha

What about a self buff, that becomes a reactive proc, kind of like a ds, but it casts a nuke instead? IDK values or proc rates, but that'd be new and exciting right?

Sorry faelus but this is one of the worst ideas ever. Wizards pretty much never tank, and this just means when we pull agro its that much harder to lose because we are proccing additional nukes.

Maybe if it procced concussion that would be cool, but I'm kinda done with interesting new things.

Just give me the new RRR, its situational, and appropriate for the tier its obtained. Without being anything OP.

Don't even get me started on your runics... two of the most powerful spells in the game.
 
Sorry faelus but this is one of the worst ideas ever. Wizards pretty much never tank, and this just means when we pull agro its that much harder to lose because we are proccing additional nukes.

Maybe if it procced concussion that would be cool, but I'm kinda done with interesting new things.

Just give me the new RRR, its situational, and appropriate for the tier its obtained. Without being anything OP.

Don't even get me started on your runics... two of the most powerful spells in the game.

The idea would be to proc it on aes, STUPID.

And my GOD would you stop bringing up druid runics every 20 seconds? Yeah they're good. But they're STILL SITUATIONAL SPELLS. The nuke is insane aggro. Vim is the most absurdly short range. 80% of the time the cleric is still doign the gheals. Do you know how bad it is when you try to use a 40 range gheal, and 2 people are standing somewhere outside that, and then you have to try to pad them, and they die anyway?

Moral of the story is, if you're comparing runics to anything, you should consider comparing Wizard to OTHER DPS CLASS RUNICS. You know, like a bst or a mage, who get a brand new shiny pet that is amazing for a runic2, and a neat swarmpet type of thing that does a bunch of dps, both of which get used ALL the time. Not situationally. Or an enchanter, who gets AoD, which is not situational and useful all the time. And don't forget about intensify, which you use quite often.
 
I'm going to make a very nice reminder that this is not Anti-Wisconsinland.

Rorne/Gerick/Montiago's tongue-in-cheek "funny by definition because he's on staff" comment does not mean you can start attacking each other, their ideas, or this thread in general even if you're all in the same guild as me.

All subsequent posts as rude or more rude than Boehm/Velleity's "This thread is farcical" post will leave the poster unable to continue their argument for a while.

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Now that this thread is back on-topic, I do think wizard DPS needs consideration (remember, I'm a GM and not a Dev, so that is a player opinion). The fact that both wizard class tomes and both wizard runics are designed for mana-intensive situations like 8+ minute fights with no npctype changes and no-med-breaks exp groups speaks to where wizards were perceived to be lacking pre-Ikisith.

Given the number of changes to the class tomes and runic spells of classes (for the wizard class: zero changes), the "lagging behind" I claim exists is from other classes getting a more recent perspective on where they can improve.

It is a "recent perspective" that is needed to assess the concerns with Wizard DPS.

(1) Ultimate/Primal Blasts creating unproportional benefit from AoD -- This causes wizard DPS to appear proportionally higher than they are, and in parses, it makes inflates them extra at the opportunity cost of others' DPS. Ideally, there'd be a slick coding solution to the spell AoD itself that mitigates this issue but not at the cost of the benefit to non-Wizards.

(2) Primalbuster -- Granted, this isn't on a whole lot of NPCs, but it is a direct decrease to Wizard damage that doesn't exist because Wizard DPS is too high. I certainly hope this mechanic remains relegated to "a Primal might break the content" situations, but it's more food for the "lagging behind" argument.

(3) Once you have archaic, it's almost always Cold/Magic. Fire is our worst element for 5mana nukes, targetted AEs, and rains. For DDs, unless the mob has very low fire resist and very high cold resist, you'll consider Lure of the Void instead of Tarhyl's Embrace. Yes, Abstraction is nice for PBAE damage (200k+ necro PBAE damage notwithstanding), but it isn't enough to keep a balance of damage elements. Hence, a new wizard damage spell should probably be Fire based.

There are more concerns (some of which are/aren't valid/applicable), and this post is already too long for many people to read, but I do think a RRR-upgrade of sorts is warranted.
 
Rorne/Gerick/Montiago's tongue-in-cheek "funny by definition because he's on staff" comment does not mean you can start attacking each other, their ideas, or this thread in general even if you're all in the same guild as me.
It was a serious question :( I had heard things were vastly improved for wizards in Ikisith but I am fairly out of touch with how the class is performing at the tier of game you'd be getting your runic 2 at. I was kind of hoping more damage spells weren't needed because while I can't really speak for wizards I think it might be cooler to get like.. some utility or something original and inventive instead of a new incremental improvement of an old spell.
 
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Yes it is quite useful in Nadox, but still very out of place for where and when you get it.

I'd say nadox is where i have found the most use for my runic two, so maybe it should be more available to all wizards through some questing rather than end game raiding to make nadox more fair. Our RRR upgrade however would have almost no use in nadox, as I am running OOM for every boss fight we do.
 
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