Silosobi
Dalayan Pious Diety
Id be intersted in seeing a caster version of Crystalis. Maybe its out there and we havn't found it, but I don't really think the spires 2H is it.
Either way this is kind of off topic for this thread so lets get back to business!
My favorite of the suggestions I made is the giant fire nuke. A nuke that big might seem imba at first, but if you look at the cast time, mana, recharge, ratio it really isnt that great. It would do 2 main things IMO: Provide incentive to wear fire focus and do fire tomes, and encourage some interesting coordination between the wizard and enchanter - and things get even more fun with multiple wizards). I really cant think of any encounter where this would be overpowered.
I also really like lleocs idea - something new in the harvest line. How about this:
Forbidden Harvest
Mana cost: 1
Cast time: 5s
Recharge time: 600s
Effect: 1)Cast Spell: Ancient: Shiritri's Harvest
2)Cast Spell: Harvest
3)Add Self Buff: Heedless Mana
4)Increase mana by xxx? I'm more interested in other aspects of the spell but some additional mana could be added to make it upgrade the core of previous harvest spells
Heedless Mana:
Duration: 72s
Increase all damage by 2% (increasing by 2% per tick)
Damage self by 200 (increasing by 200 per tick)
You could also replace the Heedless Mana with an escape type effect as lleoc suggested. I put the harvest spells inside this one so we would just use 1 spell gem to burn all cooldowns, instead of now feeling obligated to dedicate a 3rd to harvests. The heedless mana could be beneficial clickable, or a detrimental (not clickable). Ofc the clickable version would be "better" for wizards, but I think I'd actually prefer the unclickable because it forces more coordination between players and makes the spell more situational (some fights its just not feasable to ask a cleric to shift off tank, or ae damage is too high for there to be a reasonable chance of survival.)
Either way this is kind of off topic for this thread so lets get back to business!
My favorite of the suggestions I made is the giant fire nuke. A nuke that big might seem imba at first, but if you look at the cast time, mana, recharge, ratio it really isnt that great. It would do 2 main things IMO: Provide incentive to wear fire focus and do fire tomes, and encourage some interesting coordination between the wizard and enchanter - and things get even more fun with multiple wizards). I really cant think of any encounter where this would be overpowered.
I also really like lleocs idea - something new in the harvest line. How about this:
Forbidden Harvest
Mana cost: 1
Cast time: 5s
Recharge time: 600s
Effect: 1)Cast Spell: Ancient: Shiritri's Harvest
2)Cast Spell: Harvest
3)Add Self Buff: Heedless Mana
4)Increase mana by xxx? I'm more interested in other aspects of the spell but some additional mana could be added to make it upgrade the core of previous harvest spells
Heedless Mana:
Duration: 72s
Increase all damage by 2% (increasing by 2% per tick)
Damage self by 200 (increasing by 200 per tick)
You could also replace the Heedless Mana with an escape type effect as lleoc suggested. I put the harvest spells inside this one so we would just use 1 spell gem to burn all cooldowns, instead of now feeling obligated to dedicate a 3rd to harvests. The heedless mana could be beneficial clickable, or a detrimental (not clickable). Ofc the clickable version would be "better" for wizards, but I think I'd actually prefer the unclickable because it forces more coordination between players and makes the spell more situational (some fights its just not feasable to ask a cleric to shift off tank, or ae damage is too high for there to be a reasonable chance of survival.)