Silosobi
Dalayan Pious Diety
(this is a somewhat altered repost from class/gear)
The wizard runic 2 is an upgrade to our 5 mana nuke line of spells. As wizards rise in the tiers we gain more mana and FT, yet our spell mana costs remain the same. For 5mana nukes to be useful in a raid you must be fighting a boss that lives long enough that you will run out of mana by chain casting concussion and nukes.
At t11+ not only does your wizardly mana pool last much longer, but fights tend to get shorter. Of the ~25 raid encounters I do with some regularity there is 1 that I use my runic2 on and even here its inconsequential.
My suggestion is this: swap the runic2 and murk spell(which currently is useless). This gets the 5mana nuke to players at a tier where it will be much more used.
Here are my ideas for a new runic 2:
Keeping with the same idea from the current murk spell:
Arcane Acuity:
Mana cost: 150
Cast time: 1s
Resist type: Self Buff
Recharge time: 30s
Duration: 30s
Effect: The next direct damage spell you cast will be an unresistable critical blast. (Only works for 1 nuke)
(Thoughts: This follows the same theme from the current murk spell, but would actually get used regularly. You could up the mana cost to ~300 and cut the recharge to 0s to make it way more situational.)
Some entirely new ideas:
Lightning Blink
Mana cost: 650
Cast time: 1s
Resist type: Magic -25
Recharge time: none
Effect: 2350 base direct damage
(Thoughts: At this tier, Relak's Rapid Rending has actually become used in the raid game. An upgrade to this level 62 spell would be a fun upgrade.)
Efficiency numbers for comparison: Lightning Blink: 3.61damage/mana
Relak's Rapid Rending (lvl 62): 3.32damage/mana
Ignite Soul
Mana cost: 1800
Cast time: 14s
Resist type: Fire -100
Recharge time: 60s
Effect: 8600 base direct damage
(Thoughts: Wizards are all about giant nukes. Ignite Soul is less efficient than moon comet, but the resist mod and arcane echo effects make it worth casting strategically. This would make fire focus and tomes more desirable as right now archaic wizards don't use fire on 95% of fights. I also like having to coordinate with the enchanter to try to make this lands during curse.)
Efficiency numbers for comparison: Ignite Soul: 4.78damage/mana
Archaic: Moon Comet: 4.9damage/mana
Elemental Outbreak
Mana cost: 1200
Cast time: 5s
Recharge time: none
Effect: PBAE 900 Magic -25 resist
PBAE 600 Fire -25 resist
PBAE 600 Cold -25 resist
PBAE Major Concussion (-750 Hate, Magic -125 resist)
(Thoughts: Wizards are the kings of pbae from lvl 1 until the later raid tiers, when tank's pbae agro just wont hold up against our potential dps, and monk/necros with FD pass us. This spell is less efficent than the other pbaes, but it has a -agro component so that we can continue to be good pbae dps without guaranteed death. This would still be a fair amount of agro, just hopefully a more reasonable amount.)
Efficiency numbers for comparison: Elemental Outbreak: 1.75damage/mana
Jyll's Wave of Heat (lvl 59): 1.89damage/mana
Abstraction of Flame (lvl 65 refuge spell): 3.4damage/mana
Wizards start as a class with huge burst damage potential. As we gear/tome up our burst damage only slightly scales with us. The way my wizard is now, he has become more of a sustained dps class. My only damage limitation is the tanks agro and/or encounter agro mechanics. I thought it was a lot of fun at the lower tiers when you would try to time your dps for the fight strategically. The nukes I suggested tend to have higher mana costs and dps potential in an attempt to give us back the option to burn more mana and do more damage at strategic points in a fight.
The wizard runic 2 is an upgrade to our 5 mana nuke line of spells. As wizards rise in the tiers we gain more mana and FT, yet our spell mana costs remain the same. For 5mana nukes to be useful in a raid you must be fighting a boss that lives long enough that you will run out of mana by chain casting concussion and nukes.
At t11+ not only does your wizardly mana pool last much longer, but fights tend to get shorter. Of the ~25 raid encounters I do with some regularity there is 1 that I use my runic2 on and even here its inconsequential.
My suggestion is this: swap the runic2 and murk spell(which currently is useless). This gets the 5mana nuke to players at a tier where it will be much more used.
Here are my ideas for a new runic 2:
Keeping with the same idea from the current murk spell:
Arcane Acuity:
Mana cost: 150
Cast time: 1s
Resist type: Self Buff
Recharge time: 30s
Duration: 30s
Effect: The next direct damage spell you cast will be an unresistable critical blast. (Only works for 1 nuke)
(Thoughts: This follows the same theme from the current murk spell, but would actually get used regularly. You could up the mana cost to ~300 and cut the recharge to 0s to make it way more situational.)
Some entirely new ideas:
Lightning Blink
Mana cost: 650
Cast time: 1s
Resist type: Magic -25
Recharge time: none
Effect: 2350 base direct damage
(Thoughts: At this tier, Relak's Rapid Rending has actually become used in the raid game. An upgrade to this level 62 spell would be a fun upgrade.)
Efficiency numbers for comparison: Lightning Blink: 3.61damage/mana
Relak's Rapid Rending (lvl 62): 3.32damage/mana
Ignite Soul
Mana cost: 1800
Cast time: 14s
Resist type: Fire -100
Recharge time: 60s
Effect: 8600 base direct damage
(Thoughts: Wizards are all about giant nukes. Ignite Soul is less efficient than moon comet, but the resist mod and arcane echo effects make it worth casting strategically. This would make fire focus and tomes more desirable as right now archaic wizards don't use fire on 95% of fights. I also like having to coordinate with the enchanter to try to make this lands during curse.)
Efficiency numbers for comparison: Ignite Soul: 4.78damage/mana
Archaic: Moon Comet: 4.9damage/mana
Elemental Outbreak
Mana cost: 1200
Cast time: 5s
Recharge time: none
Effect: PBAE 900 Magic -25 resist
PBAE 600 Fire -25 resist
PBAE 600 Cold -25 resist
PBAE Major Concussion (-750 Hate, Magic -125 resist)
(Thoughts: Wizards are the kings of pbae from lvl 1 until the later raid tiers, when tank's pbae agro just wont hold up against our potential dps, and monk/necros with FD pass us. This spell is less efficent than the other pbaes, but it has a -agro component so that we can continue to be good pbae dps without guaranteed death. This would still be a fair amount of agro, just hopefully a more reasonable amount.)
Efficiency numbers for comparison: Elemental Outbreak: 1.75damage/mana
Jyll's Wave of Heat (lvl 59): 1.89damage/mana
Abstraction of Flame (lvl 65 refuge spell): 3.4damage/mana
Wizards start as a class with huge burst damage potential. As we gear/tome up our burst damage only slightly scales with us. The way my wizard is now, he has become more of a sustained dps class. My only damage limitation is the tanks agro and/or encounter agro mechanics. I thought it was a lot of fun at the lower tiers when you would try to time your dps for the fight strategically. The nukes I suggested tend to have higher mana costs and dps potential in an attempt to give us back the option to burn more mana and do more damage at strategic points in a fight.
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