Shock of Saitha

Silosobi

Dalayan Pious Diety
(this is a somewhat altered repost from class/gear)
The wizard runic 2 is an upgrade to our 5 mana nuke line of spells. As wizards rise in the tiers we gain more mana and FT, yet our spell mana costs remain the same. For 5mana nukes to be useful in a raid you must be fighting a boss that lives long enough that you will run out of mana by chain casting concussion and nukes.

At t11+ not only does your wizardly mana pool last much longer, but fights tend to get shorter. Of the ~25 raid encounters I do with some regularity there is 1 that I use my runic2 on and even here its inconsequential.

My suggestion is this: swap the runic2 and murk spell(which currently is useless). This gets the 5mana nuke to players at a tier where it will be much more used.

Here are my ideas for a new runic 2:

Keeping with the same idea from the current murk spell:

Arcane Acuity:
Mana cost: 150
Cast time: 1s
Resist type: Self Buff
Recharge time: 30s
Duration: 30s
Effect: The next direct damage spell you cast will be an unresistable critical blast. (Only works for 1 nuke)
(Thoughts: This follows the same theme from the current murk spell, but would actually get used regularly. You could up the mana cost to ~300 and cut the recharge to 0s to make it way more situational.)

Some entirely new ideas:

Lightning Blink
Mana cost: 650
Cast time: 1s
Resist type: Magic -25
Recharge time: none
Effect: 2350 base direct damage
(Thoughts: At this tier, Relak's Rapid Rending has actually become used in the raid game. An upgrade to this level 62 spell would be a fun upgrade.)
Efficiency numbers for comparison: Lightning Blink: 3.61damage/mana
Relak's Rapid Rending (lvl 62): 3.32damage/mana

Ignite Soul
Mana cost: 1800
Cast time: 14s
Resist type: Fire -100
Recharge time: 60s
Effect: 8600 base direct damage
(Thoughts: Wizards are all about giant nukes. Ignite Soul is less efficient than moon comet, but the resist mod and arcane echo effects make it worth casting strategically. This would make fire focus and tomes more desirable as right now archaic wizards don't use fire on 95% of fights. I also like having to coordinate with the enchanter to try to make this lands during curse.)
Efficiency numbers for comparison: Ignite Soul: 4.78damage/mana
Archaic: Moon Comet: 4.9damage/mana

Elemental Outbreak
Mana cost: 1200
Cast time: 5s
Recharge time: none
Effect: PBAE 900 Magic -25 resist
PBAE 600 Fire -25 resist
PBAE 600 Cold -25 resist
PBAE Major Concussion (-750 Hate, Magic -125 resist)
(Thoughts: Wizards are the kings of pbae from lvl 1 until the later raid tiers, when tank's pbae agro just wont hold up against our potential dps, and monk/necros with FD pass us. This spell is less efficent than the other pbaes, but it has a -agro component so that we can continue to be good pbae dps without guaranteed death. This would still be a fair amount of agro, just hopefully a more reasonable amount.)
Efficiency numbers for comparison: Elemental Outbreak: 1.75damage/mana
Jyll's Wave of Heat (lvl 59): 1.89damage/mana
Abstraction of Flame (lvl 65 refuge spell): 3.4damage/mana


Wizards start as a class with huge burst damage potential. As we gear/tome up our burst damage only slightly scales with us. The way my wizard is now, he has become more of a sustained dps class. My only damage limitation is the tanks agro and/or encounter agro mechanics. I thought it was a lot of fun at the lower tiers when you would try to time your dps for the fight strategically. The nukes I suggested tend to have higher mana costs and dps potential in an attempt to give us back the option to burn more mana and do more damage at strategic points in a fight.
 
Last edited:
I don't run that short of mana in raids but I do in groups in EF and Citadel.

I would suggest a spell that enables wizards to provide consistent DPS in high level groups. I don't think that it would be fair for it to be at a similar level to an archaic but say at two thirds of the damage of an archaic with half the mana cost and similar duration.

Additionally you might consider other battle roles for wizards. At the moment you need 2 spells for most fights and Nwaij doesn't even use one of them (joke). Shamens slow, mages malo, enchanters mez, why not some other role for wizzies
 
Sustainable DPS for high end groups for a burst dps class sounds like a plan there!

If he gets sustainable dps for XP groups i want burst DPS for raids! /s 13 triple backstab till exhausted
 
Sustainable DPS for high end groups for a burst dps class sounds like a plan there!

If he gets sustainable dps for XP groups i want burst DPS for raids! /s 13 triple backstab till exhausted

As long as it's at a lesser level to a wizzie as his should be at a lesser level to a rogue

Oh and as you get gate clickies can I get a sneak clickie
 
Last edited:
I have very few problems maintaining high dps even in exp groups. This is just about the only time I use my runic two. Making the improved 5mana nuke our murk spell would allow wizards to get it at a point in their progression when it is much more useful, and would allow the runic 2 to be recreated into something more appropriate for a spell acquired through high end raiding.
 
It may be that, by the time I have finished Reclaimed Mana 1 and 2, Forbidden Harvest 1 and 2, and raised my FT cap by 2, mana will be less of an issue in groups.

Silo's point is still valid; the only Ikisith Wiz spell with real practical value is Abstraction. I suspect that you aren't keen to enhance Wiz pulse DPS even more but would beg we could get something useful.

On a humorous note, i did think I had found a use for the Arcane Acuity spell for guaranteeing to snare Raptor as when snare failed at the age of 58 my reactions weren't good enough to cope with the need to run and resnare. Arcane did in fact guarantee that Raptor was snared but it also guaranteed I was snared as well.
 
sounds fair to me, makes the wizard feel useful-er other than putting out 2k ++ burst dps when needed.

Way to troll Lleoc,

At the moment wizards have 1 dimension in a raid, burst dps, suggesting a broken spell could be a mezz or slow whatever would add a little variety to our role. I just can't see Wizards being given higher burst DPS than they currently have hence my initial suggestion.

High Tier monks can, split, tank, dps, mend and FD if things go badly. I know for a fact that your monk/healer combo can duo raid tier mobs. I can see the need to split, dps, mend and FD but I can't see why a monk should be such a good tank.

Given that server policy is to discourage duoing I would like to suggest in the spirit of server policy, and I would emphasise purely in that spirit, that the Devs look at limiting the time monks can tank. In a raid it is appropriate for a monk to be able to emergency tank for a few minutes but it doesn't seem right that a monk can tank a raid tier mob for 10-15 minutes so perhaps after say 3 or 4 minutes of tanking perhaps a monk can start to lose stamina very rapidly to diminish this capacity.
 
Way to troll Lleoc,

At the moment wizards have 1 dimension in a raid, burst dps, suggesting a broken spell could be a mezz or slow whatever would add a little variety to our role. I just can't see Wizards being given higher burst DPS than they currently have hence my initial suggestion.

High Tier monks can, split, tank, dps, mend and FD if things go badly. I know for a fact that your monk/healer combo can duo raid tier mobs. I can see the need to split, dps, mend and FD but I can't see why a monk should be such a good tank.

Given that server policy is to discourage duoing I would like to suggest in the spirit of server policy, and I would emphasise purely in that spirit, that the Devs look at limiting the time monks can tank. In a raid it is appropriate for a monk to be able to emergency tank for a few minutes but it doesn't seem right that a monk can tank a raid tier mob for 10-15 minutes so perhaps after say 3 or 4 minutes of tanking perhaps a monk can start to lose stamina very rapidly to diminish this capacity.


Seems like you're getting pretty off topic here nuchre. Monks aside, what if the runic 2 was like a larger harvest that stunned the wizard and temporarily made the wizard lowest aggro so if one pulled aggro they could use it as another escape.
 
I actually think thats a great suggestion Lleoc.

Our class is rather 1 dimensional atm, but we are very good at that role so balance seems okay. Iskith spells are really odd, some are amazingly good(which somehow seem to be for classes that were already amazing) while others are broken, or just worthless.

There have been a lot of great suggestions for these spells that would not break balance.
 
Back
Top Bottom