Shaman Murk Spell!

Draeos

Dalayan Elder
After a talk in irc with zeala thade gerick!

Mana cost: 1000
Cast Time: 30 Seconds
Recharge time: 600 Seconds
Duration: 1200 Seconds
Range 100 AE Radius 100
Target type Group
Reagents: 1 Rare Crystal Dust

Slot 1: Increase AGI by 50
Slot 2: Increase STR by 50
Slot 3: Increase DEX by 50
Slot 4: Increase STA by 50
Slot 5: Forced Spell Stacking Slot 1: DEX
Slot 6: Forced Spell Stacking Slot 2: STR
Slot 7: Ultravision
Slot 8: Increase Hit Points by 4 per tick
Slot 10: Waterbreathing

Idea of a class tome came up to share 1/4 the stats of the stat buffs with the raid but sta would never work and stats shared this way are invisible client side, idea of a refugee spell to do this but then thought, hmm mages get another spell out of murk why not add in a shaman one.

NPC Whatever makes sure you have both relic stat spells, it has to be cast more often than other stats but only takes 1 slot and has a large recast(its gota be kinda painful come on guys!) Has less than the other stats but when you get this, this should get you to over cap as to not overpower this spell at the lower tiers.

Costs a Rare Crystal Dust, Theres lots of this floating around, would raise demand a bit on it, cannot be summoned, It could be changed to "anything that drops often or isn't hard to get alot of but costs something" but cannot be summoned. ~~~ the dust from golems in cit?

With the low duration, i could see this not being used to buffbot, would basicly have to have a shaman in your group/raid to get this buff(otherwise suffer with the double buff from stats if you need them), only place i can see this really being buff botted is cit if at all.
 
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The shaman murk spell is actually awesome so I have no idea why anyone would ever want to change it. Another spell is an option, but why not just change the refuge one?

Rare crystal dust also already has a pretty high demand because of augs. That's pretty steep to ask for a reagent. Especially with a low duration.
 
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Not trying to change anything in current form, just add.

As for refugee AE cripple has its uses.
 
Not trying to change anything in current form, just add.
I realized that halfway through writing, s'why I edited a bit.

As for refugee AE cripple has its uses.

That doesn't all of a sudden make it good, it's uses are few and far between, and it's pretty dubious if they're worth it.


But kind of a digression. I see the uses this one could have, but eh. I really don't see it being near good enough to require a crystal dust, especially if it's only hitting groups. We're talking a reagent that anybody spending a very small amount of time can work out a deal to send to people 75 a pop bare minimum.

I'm not saying it's bad mind you, a little more limited than I think it should be, but it's not a "oh hey this would be useful/good/amazing" thing either. Honestly I'd hope if another shaman murk spell ever got added that it would be something useful and/or fun for all shamans capable of doing it. This spell just doesn't seem to fit that.

Reducing/removing the like 5 drawbacks in the spell would go a long way towards making it a decent spell though.

1. Cost
2. Duration
3. Group only
4. Lower stats
5. Recast time, problem combined with 3.
 
I like the refuge cripple! It has lower cast time, effects multiple targets, has a resist adjust, and is more effective than the old cripple. The only downsides are that you have to run up to the mob, and the higher mana cost, neither of which are really that bad. I use it all the time on raids, although admittedly I have no real idea of what actual effects cripple really has.

edit: having an all 4 stat buff would be good, but I'd also be interested in some kind of stat buff that has a solid overcap benefit; it seems a lot of people think that stat buffs are kind of the first thing to click when you need room anyway, just because by mid-high tier everyone has these stats maxed out anyway. It kind of makes shaman relic stat buffs become less and less useful as you advance through the tiers and people get better gear, which is a bit disappointing; I'm not sure if other buffs really have this problem (maybe mana regen, but I can never remember how the caps on that stuff works).
 
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So the point of this spell is to save a buff slot, but the new client will fix this.... so this buff would be 100% worthless once it came out.
 
Would make 2 semi useless buffs into 1 useful buff.

I say semi useless cuz by T7 your clicking stats for other useful stuff.

And stats are useful by themselfs when you have the buff room but otherwise they are the first to go
 
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Would make 2 semi useless buffs into 1 useful buff.

I say semi useless cuz by T7 your clicking stats for other useful stuff.

And stats are useful by themselfs when you have the buff room but otherwise they are the first to go

I guess I was doing it wrong...oops!

Anyways I like this spell.

The duration is really low though, recasting this that often...maybe make it 30?
 
So Shamans (Shamen?) have so many incredible buffs that everyone wants that the solution is to give them even better buffs that are short duration, thus forcing groups to bring along one of the most rocking awesome classes that everyone already wants to bring?

While we are at it can we give Clerics some better heal spells?
 
That looks like a group version of Savagery. I'd be all for adding it for Beastlords.
 
Oops I didn't read op close enough. Both relic stat buffs into a watered down version of both on a short recast with reagent. I like the idea for Beastlords if the stats were watered down more. Like Don above said, why should one of the most desireable raid classes that already get relics and a super Murk spell get this also?
 
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So Shamans (Shamen?) have so many incredible buffs that everyone wants that the solution is to give them even better buffs that are short duration, thus forcing groups to bring along one of the most rocking awesome classes that everyone already wants to bring?

While we are at it can we give Clerics some better heal spells?
It is not a better buff it is a combination of the buffs they already have (in fact the stats are lower than the individual relic versions) saving YOU and OTHERS buff slots since there is a buff slot limit that is constantly knocked against. If you can not be bothered to educate yourself about the topic you're discussing don't discuss it. This is completely separate from whether this is a good idea or not but walking into a thread and taking the text version of a dump on it is a habit people have become all too comfortable with and it needs to end.
 
I would say that a slightly watered down version of two buffs taking up one buff slot IS BETTER in at least one very important way: "saving YOU and OTHERS buff slots".

Giving groups another reason to bring one of the most desirable classes (Shaman) does not seem like a good, necessary, or fair idea- but giving something like the suggested spell to a less desirable class (Beastlords) seems like an idea worth considering.
 
Sorry dunno what universe you play this game in but spearing a buff slot well a sham in in the raid or group isn't going to make me want or not want a sham any less or more than before. When XPing i tend to not have full buffslots anyway frankly don't even need anything besides haste and a reago, but on a raid (hey what on tier raid have you ever been on where bringing a sham anyway wasn't on the top of your to do list?) i have full buffs all the time and when i need to hit a MR pot i drop a stat i need to hit a bbr there goes the other stat, but if they ware say one buff id probably click acumen or something.

but hey just so that sham's aren't a little more desirable lets make it the normal duration of stats so we can buffbot it and camp the sham so we can get your BL in cuz you know that this combined stat buff will end up the deciding factor on XP/Raids between bringing a sham and a bst right?

(and frankly i wouldn't be against giving it to both bsts and shams, that'd negate the whole "make shams more desirable" thing, and increase your chances of saving a buffslot for that rare time you do a 6man thing or a raid thing when for whatever reason you decided bringing a sham was a bad idea anyway.)
 
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A group version of Savage would be super-sexy awesome. Giving this buff would be pretty darn nice also. (But without the RCD regeant, thanks)
Would it make people take a bst over a shammy in a group? Probably not, but I would hope it would help us get more groups, the solo/duo lfg thing sucks.
 
A group version of Savage would be super-sexy awesome. Giving this buff would be pretty darn nice also. (But without the RCD regeant, thanks)
Would it make people take a bst over a shammy in a group? Probably not, but I would hope it would help us get more groups, the solo/duo lfg thing sucks.

This isn't savagery at all theres no resists no atk, this is purely just a evolution of the shaman relic stat buffs into something that would see more use. please take that idea to another thread
 
Ummm.. yeah I obviously know it isn't the same spell, I was responding to somebody commenting on a group version. Was saying this would be a nice thing to add to the bst arsenal, they might see a less-favored class gain more groups.
Do people raid w/o a shammy? I would be very surprised. Do they raid w/o a bst though? Without a doubt, not a "required", or even favored, class.
 
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