Not sure whether this belongs here, or as a suggestion in the Balancing Discussion thread suggestions thread (say that ten times fast!).
Thinkmeats brought up an interesting idea on the Shaman class in this thread for differentiating shamans and druids in their healing roles. I'm pretty happy with the way shammies are set up right now, but I still thought it was an interesting idea, and it merits a bit more discussion.
In short, his idea was that druids excel in direct heals, while shamans focus more on HoTs, with, of course, clerics being the healing masters in both areas. That could be a pretty cool way of differentiating the classes.
Shamans have the torpor spells - torpor, ancient: slumber of the beast, and the almost completely useless Healing Sleep AA. On live, they also had quiescence, which was essentially a version of torpor without the movement and attack speed penalties.
Obviously any major change in this area would require a lot of rebalancing, but I'd still be very interested to hear what others think about the possibility.
Possible problems would be A) Shamans' inability to function has the primary healer in groups when things get sticky, if they don't have any sizeable direct heal; B) Shamans' loss of function if their HoTs don't stack with stuff like cleric AAs; C) loss of paladin functionality if their group HoTs are trivialized by a shaman heal, and, again, can't stack (as is currently the case with paladin, shaman, and cleric HoTs - they overwrite one another).
Thinkmeats brought up an interesting idea on the Shaman class in this thread for differentiating shamans and druids in their healing roles. I'm pretty happy with the way shammies are set up right now, but I still thought it was an interesting idea, and it merits a bit more discussion.
In short, his idea was that druids excel in direct heals, while shamans focus more on HoTs, with, of course, clerics being the healing masters in both areas. That could be a pretty cool way of differentiating the classes.
Shamans have the torpor spells - torpor, ancient: slumber of the beast, and the almost completely useless Healing Sleep AA. On live, they also had quiescence, which was essentially a version of torpor without the movement and attack speed penalties.
Obviously any major change in this area would require a lot of rebalancing, but I'd still be very interested to hear what others think about the possibility.
Possible problems would be A) Shamans' inability to function has the primary healer in groups when things get sticky, if they don't have any sizeable direct heal; B) Shamans' loss of function if their HoTs don't stack with stuff like cleric AAs; C) loss of paladin functionality if their group HoTs are trivialized by a shaman heal, and, again, can't stack (as is currently the case with paladin, shaman, and cleric HoTs - they overwrite one another).