Seedfather Perma Charm

Kirin Folken

Dalayan Elder
Been working on my MQ 5, this morning there happen to not be any farmers on killing seedfather. So what the heck and walked over to check him out.

Light Blue mob.. Ok should be no problem for a 65 pal and 65 shm


BAM AoE Charm

Ok..I say, as my paladin rips apart my shaman.
Well that sucks just you wait until my paladins uncharmed.
Its flashing.. almost off... flashing...Get ready to die Seedfather
Bam AoE Charm...

Jerk.. thats 2 in a row... grrrrr

This contiunes for 10 minutes.. I keep trying to hit my Stoic Stance.. with no luck.
After 20 minutes... I petition a GM about this.

20 Minutes now of being Perma charmed.. I get mad and start spaming my keyboard with /s 6 (stoic stance )

After 4 more cycles of his AoE Perma charm My style fires before the charm lands and I procceed to beat the crap out of the seedfather.

Now with 123 Magic Resistance I would think after 25+ Minutes I would have at least resisted 1 charm... If its checking other resistance I had 97 posion and 103 Disease as well.

Currently it seem his AoE charm is coded to fire the Moment the charms duration would wear off. This seem rather unfair as he can lock down any number of PC permently (since it seems his charm doesn't care about resistance). I can't imagine trying to do this guy in a correct level range with a group, as he would just move up and charm the entire party. Only thing I can think a lower level group could do is play the Root and burn game with him. Melee toons are basicly useless vs him unless they have a Charm immune stance (or High elfs).

The GM I talked to about this said she would put a bug report in on this, but I wanted to mention it here. If his charm is in fact not buged I think its time needs to be increase so when it fires it give players at least a 10-15 sec window to do something before being charmed again.
 
You only have ~20% of max magic resistance, I'm sot sure if "ignores resists" is an accurate assessment.

However if this mob is meant to be done by a group that he cons blue to, it's very possible that he is supposed to be tanked by a fearless tank, and ranged dpsed to death, the same way you would if he did some other party-crushing ae.

Now that you know he charms in advance, do you think you would have any trouble killing him in a duo or level-appropriate group if you went charmless before you engaged him?
 
Considering Resistance start at 25, I would think a 123 would be a decent Resistance stat (x5 beginning resistance stat), guess I was wrong.

Knowing He charms that way, a lower level group I think would still have issues with him. All he would have to is get alittle aggro issue, he runs towards the casters and bam.. AoE charm. So even if you had a Charm immune toon tanking him it only takes 1 Over Aggro to cause a basic group wipe. That in my book is a raid style encounter, not a normal xp mob encounter.

I wouldn't have any problem because my paladin can just beat him up solo. Having a Hard to resist AoE charm isn't so much the issue.. its having a Hard to resist AoE charm that the NPC uses to Perma charm you with out any chance of you doing anything. Thats why I am only asking for a big longer gap between his charms. Just to give a little breathing room if you screw up.


If this guy was a type of raid mob I could see it, as there are raid mobs that require extreme tactics to work. However this is a 50 levelish Named Mob, Having a Group Wiping ability like this that is very hard for a toon of that level range to deal with doesn't seem ok.



I honestly shouldn't care... I am not gonig to farm this guy like I see so many do (makes sense now why I always seen High elves down there farming him), and dont ever forsee myself useing Undercaverns for xping 50ish level toons.
 
You won't see a big return on resisting spells until you reach ~200 in resists for most groupable mobs depending on what they cast from what I noticed on Thaf.
 
Someone else mention that to me in game... Seems a bit out of wack if you need 200+ resistance to see any kind of return.

Is it because of the CHA stat being useful in SoD that resistance seem so out of wack compared to the Game?
 
High Lady in PoAir does this too and it's pretty funny


The charm may not even be resistible, but is most definitely not AoE
 
Are you sure its not a AoE? My Paladin and Shaman pet say otherwise, when they killed my Shaman.

Its also not a spell as there was never any animation of casting, it seemed more of a ability that just pulsed constantly at a set duration (that happens to match the duration of the charm wearing off).
 
iaeolan said:
High Lady charm is not ae and is the same way, pulsing whenever it fades

MMm.. dont know then what was up with pet. (that part might have just been a odd bug)

So with this High Lady, she only targets one person with a pulsing charm?
 
she targets the person who is highest on aggro.. which technically means that you can't be chain charmed, because when you are charmed you lose aggro.. this doesn't really apply to AE charms though
 
Prehaps if seedfather works the same way, the reason for perma charm was after my paladin killed my shaman (pet poofed) shaman dead, paladin is now the only target on seedfathers aggro list. Aka perma charm, this would mean unless you can resist the charm (and its not really unresistable) then Seedfather is SUPER hard to solo, next to impossible unless you have something that makes you charm immune.

(or if the Charm has a limited range and you can root park him)

I still believe some kind of delay after the charm effect wears off is in order just to stop any chance of perma charm.
 
Kirin Folken said:
Seedfather is SUPER hard to solo, next to impossible unless you have something that makes you charm immune.

What makes you think he's meant for soloing?
 
Some mobs will be more difficult to solo due to resists and spells, particularly for some classes that don't have a lot of innate resists or resist buffs.

I think it's also been established that this particular level 65 character has sub-par resists for his level.
 
Allielyn said:
I think it's also been established that this particular level 65 character has sub-par resists for his level.

Exactly what do you consider to be "par" resists? How is 125ish not "par"? How, exactly, do you achieve resists significantly higher than 125ish using standard gear, which is not exactly soaked in resists?

Now, certainly, if you are loaded with raid loot sporting +20 to all in addition to the stats you actually picked the loot for, then yes, I imagine it would seem to be low. However, this does not make his resists sub par, it makes yours exceptional.
 
Allielyn said:
I think it's also been established that this particular level 65 character has sub-par resists for his level.

Great now my gear is being insulted, not everyone raids 24/7 and has gear with +50 Resist ALL on it. (and you can ask my guild.. I have the worst luck with RNG and Randoming for loot)

Considering you start at 25 magic resistance I have stacked 100 pts of resistance onto him... I would call that sub par by a long shot.

Just means the game mechanics are designed more around people have 200+ Resistance.

Like someone mention :) bards shouldn't never talk about Sub Par resistance stats :) anything short of 250 is low to them hehe.
 
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