Runic: Veil of Kaezul

epyon230

Dalayan Beginner
An upgrade from veil of marlow, which is nice, but sks don't really need anymore hate generating spells. Veils are already very situational and for the amount of work you put in to get this runic doesn't really pay off.

Some suggestions for SKs runic 2:

1. A pet that is summoned for 30 seconds that gives the sk huge ds, ac, and each hit gives life back to the sk (someone else suggested this before but I forget who)

2. Merging succubus and vortex into one buff and make them slightly better then the current versions.
 
it's not bad in some situations but it's pretty disappointing to get an upgraded version of a spell you rarely use as your runic2. i really liked the old version of SK r2, a huge AC/atk buff + silence
 
Give them the same runic 2 that Paladins get but call it something different.

Edit: considering that this is an additional 50% of each recipient of this spell's aggro over Veil of Marlow I do not see the complaint. It is the same spell but twice as amazing. I wouldn't complain if my runic 2 was beneficial/an improvement/cool/useful.
 
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Runic: Veil of Kaezul

It's not that amazing when half of the group doesn't get it because their full on buffs or when your normal terrors out perform this spell because casting shadow assault on multiple targets is better snap aggro than waiting 5-6 seconds for your gems to refresh (while your group gets wrecked) due to client / server lag after casting this.
 
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It's not that amazing when half of the group doesn't get it because their full on buffs or when your normal terrors out perform this spell because casting shadow assault on multiple targets is better snap aggro than waiting 5-6 seconds for your gems to refresh (while your group gets wrecked) due to client / server lag after casting this.

The purpose of this spell is for anticipating when you will need aoe aggro (as such the group receiving the buff should be notified to make room). For example, you are looking at a 5-6 pull of mobs -- you load this spell which will allow you to keep the mobs off the healers/enchanter while you hit each with a terror. Remember this spell stays up for 18 seconds, you can cast it, wait for gems to refresh, then pull. This seems like an amazing tool to me if used properly. Runics are meant to be situational spells, this seems to fit that mold perfectly.
 
Let me go out on a limb and say this. Rather than constantly making posts every time a new runic 2 is acquired by our guild; why don't we just ask for a general pass over on runic 2's and compile a list of the good/bad runic 2's and why? I understand peoples frustration, but it's gotten to the point every time a new runic is acquired a post is made.
 
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When Otcho and I exp'd, we'd just veil, I'd cast cataclysm, and he'd end up with insane amounts of aggro on multipulls.

Basically, cast this on me.
 
Runic: Veil of Kaezul

Sure and that's why I said it was situational and it those situations it works very well. I never said it was a terrible spell, I just said sks don't really need anymore hate generating abilities. Marlow works fine for what it needs to do, it would be nice though after spending months obtaining this spell we would have something we could use more frequently that enhances sks tanking abilities.

And yeah, maybe a main thread for all the Runic 2s is the way to go.
 
I also think about how much less Reinhardt, Solosolki, Tarutao, and the like would have to worry about aggro. That could be a very nice hidden DPS boost.
 
I also think about how much less Reinhardt, Solosolki, Tarutao, and the like would have to worry about aggro. That could be a very nice hidden DPS boost.

They don't have to worry about it already. The spell is an upgrade to what is a situational thing. It just gives more aggro which isn't necessary at the point in the game that you acquire this spell. If the spell had a lower cooldown it might be useful but alas it doesn't.
 
They don't have to worry about it already. The spell is an upgrade to what is a situational thing. It just gives more aggro which isn't necessary at the point in the game that you acquire this spell. If the spell had a lower cooldown it might be useful but alas it doesn't.

Yeah I agree having instant aggro on 6 mobs upon pulling is pretty terrible.
 
this thread is too much about the mechanic of veil spells and not enough about how having a straight rank upgrade on a rarely-used spell as a runic2 kinda sucks
 
Like I said, and this has been mentioned in more than one runic thread in this subforum.. all runics are meant to be situational. Is this spell situational? Yes, it perfectly fits any situation where you have a pull of more than 3 mobs making it substantially easier on the SK. I seem to recall every SK on the server whining to no end about lack of AOE aggro.. well here it is.. on a silver platter no less. Sure it has a 2 minute cooldown, but in a typical EXP group how often do you really have 4+ pulls? Most are single and double unless you are bad. If you already pulled and get multiple adds after-the-fact this is not snap aoe aggro -- that is what Shout of Agony is for.

this thread is too much about the mechanic of veil spells and not enough about how having a straight rank upgrade on a rarely-used spell as a runic2 kinda sucks

Yeah I mean if I had this extremely useful and vastly underrated spell and I got an upgrade that is 200% more effective I would be complaining/bitter...

For every SK that posts that they rarely use any of the spells in this line I will write their name down in my little pink hellokitty diary and they will forever be remembered in history as saying such..
 
Just out of curiosity - if Paladin runic 2 was a 200% heal version of Taraztu's with the same CD - would anyone complain?
 
Yeah I mean if I had this extremely useful and vastly underrated spell and I got an upgrade that is 200% more effective I would be complaining/bitter...

Descending judgement.

I think the issue is it is not that useful anymore with terrors having no cd. since it greys out your bar for 2 whole ticks, you could cast what? 6+ terrors in that time? seems a bit silly.
 
Really, this looks like an upgrade to what was implemented as an "Oh shit" spell.

SK's arn't supposed to have good AoE aggro, but as it stands they can lock 4-6 mobs np. This spell seems to be for the situation where the SK loses control, or sees a big pull coming up. Situational as hell, but it will definatly either allow the SK to regain control, or give people lie Faelus a hard on since he can now just toss out cataclysm without worrying about aggro!
 
Runic: Veil of Kaezul

In situations that I lose control Mez stance / shout of agony / spamming SA (which doesn't block out your spells) is a lot more effective. The last thing I would want to do is cast a spell that blocks out my spells for a good amount of time and who knows if people in the group would even get.

And I agree, Sks aren't suppose to have good AOE aggro so changing this spell would be nice :p
 
Runic: Veil of Kaezul

The only thing I'm really asking is for the two suggestions I recommanded to be atleast looked at. I could of just said this spell is terrible and hope devs change it.
 
In situations that I lose control Mez stance / shout of agony / spamming SA (which doesn't block out your spells) is a lot more effective. The last thing I would want to do is cast a spell that blocks out my spells for a good amount of time and who knows if people in the group would even get.

And I agree, Sks aren't suppose to have good AOE aggro so changing this spell would be nice :p

Out of curisoity, how often is it that people in your group don't get it? Even then, it just seems like thats them being bad at pushing buttons.

SK's arn't supposed to have good AoE aggro, with the terror changes they can lock down 4-6 mobs xping np np np. With this, it is a situational oh shit for when people arn't bad at pushing buttons, as well as a free pass to burn for dps. It seems pretty dam awesome.
 
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