Runic: Veil of Kaezul

Really, this looks like an upgrade to what was implemented as an "Oh shit" spell.

I agree to a certain extent.. I mean this is 95% transferred aggro so in theory you could cast it while being overwhelmed (as opposed to before hand) and it should work outside of maybe some proxy aggro issues (I wouldn't say the same about the prior 2 versions in the line). But I don't think that was the intention for the spell..

Also, I tend to agree with Thade.. instead of 1 person's initial reaction to their new runic maybe you should try using it in a number of different scenarios and maybe get the opinions of the SK population on the server as I am sure they could weigh in on this spell's usefulness/lack of since it is a direct upgrade to the Veil line..
 
You should literally just cast it on a caster group on engage, let them nuke the living hell out of something while you cast a couple terrors, then afk the entire rest of the fight. I'm pretty sure this spell was designed to let the sk take bathroom breaks during boss fights.
 
If this spell really is overkill and completely unnecessary then this would be an amazing thing:

Merging succubus and vortex into one buff and make them slightly better then the current versions.

I am not sure if stepping into the realm of additional mitigation is really the best direction as that will only increase the disparity between Paladins and Shadow Knights..
 
Runic: Veil of Kaezul

Increasing the disparity between Paladins and Shadow Knights? Pretty sure Pallies break every 6 man encounter out there. Just press the win button = group hot.

Not sure why this became a pally vs sk post all the sudden.
 
Paladins are a more suitable tank for a Cleric/Shaman healing group, and SKs are great for a Cleric/Druid healing group. Niches in 6 mans, etc.

I like the succubus/vortex idea the most.
 
Not sure why this became a pally vs sk post all the sudden.

When you propose ideas for one class you have to keep in mind balance amongst archetypes. If you solely focus on the current scope of abilities and direction for an individual class you might miss the big picture of how things fit together. That's why~
 
Increasing the disparity between Paladins and Shadow Knights? Pretty sure Pallies break every 6 man encounter out there. Just press the win button = group hot.

SK mitigation is far and away superior to Paladins and that is exactly what I said and exactly what I said should be avoided with this runic. No where did I bring up Paladins being better in 6 mans (note: SKs are 100% preferred to tank any raid mob over a Paladin).. that is something unique between their class roles.
 
It's safe to assume anyone in a position to alter or tweak runic spells also has a passing grasp of balance between the classes so debating knight vs knight here is pointless beyond adding many posts that are not directly about the topic.
 
It's safe to assume anyone in a position to alter or tweak runic spells also has a passing grasp of balance between the classes so debating knight vs knight here is pointless beyond adding many posts that are not directly about the topic.

Yes, because staff are the only ones that need to be concerned with such matters.. Checks and Balances.. not saying that the playerbase is always right but oftentimes the playerbase has been the driving force behind a lot of Good Changes.

Edit: with that said there will be no more comments from me regarding this.
 
all runics are meant to be situational.
I've seen you say this repeatedly and I'm sure you are just repeating what has been related. But a relatively cursory review of runics show this is not true, and can only be argued as a reductio ad absurdum. As all spells are situational, so the statement is both true and meaningless.

Frawg said:
Let me go out on a limb and say this. Rather than constantly making posts every time a new runic 2 is acquired by our guild; why don't we just ask for a general pass over on runic 2's and compile a list of the good/bad runic 2's and why? I understand peoples frustration, but it's gotten to the point every time a new runic is acquired a post is made.
All that is needed is that players who complete the line be asked to wait two weeks prior to posting anything about them. Really all that needs to happen is the situation where the player sees shining "S" on their chest for that moment when they are superman and saved the day.

Though bad spells should be compiled.
 
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I've seen you say this repeatedly and I'm sure you are just repeating what has been related. But a relatively cursory review of runics show this is not true, and can only be argued as a reductio ad absurdum. As all spells are situational, so the statement is both true and meaningless.

Just here to point out that this is incorrect.

Considering the amount things are tweaked here and there, especially with new content, if (as iirc he is) Bango is working off something that was said by those developing the spells - saying that "There are some spells that arn't situational, therefore this is a reductio ad absurdum" (if i'm reading your intent there correctly) doesn't necessarily follow.
 
Runic: Veil of Kaezul

Suggestion:
Runic: Guard of Kaezul

Mana cost: 400
Cast time: 1 seconds
Recharge time: 300 seconds
Duration: 5 ticks (30 seconds)

Effect:

Summons a minion at the Shadow Knights side that gives the following benefit.

Increases Armor Class by 150
Minion heals the Shadow Knight with every hit
Minion explodes at the end of the last tick, dealing 1000 magic damage
Increases Damage Shield of Shadow Knight by 75

Tome: Servant Training and its line

Increases the Armor Class, healing. magic damage and damage shield of Veil of Kaezul
 
it would be really cool if SKs did utilize their pets somehow, i believe that was similar to the original intent of runic1 but they couldn't get it working right
 
Making the pet more useful than a once a fight bomb gimmick, sure. That spell as posted, is way, way, over-powered. I realize runics are a pain to get, and you want it to be useful and special, but that is over-the-top.
 
Runic: Veil of Kaezul

Yeah, I liked the pet idea too.

At the minimum, the runic 2 can be a pet that does low amount of damage but has a chance to heal the sk for a small amount. It would always attack the same target as the SK and it would have to be immune to damage so it doesn't die every other pull.

The Servant Training tome can improve the healing effect and damage of the pet since the current state of the tome is quite useless.
 
Yeah, I liked the pet idea too.

At the minimum, the runic 2 can be a pet that does low amount of damage but has a chance to heal the sk for a small amount. It would always attack the same target as the SK and it would have to be immune to damage so it doesn't die every other pull.

The Servant Training tome can improve the healing effect and damage of the pet since the current state of the tome is quite useless.

Yo... get off my full damage pvp nuke..
I would like to see a pet because shadowknights are forced by everquest client to have one of their useless class aas be pet hold.
 
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