Runic 2 for mage/bst

The Runic pets for both Beastlords and Mages have had their HP reduced significantly. There was a bug in how HP was calculated for pets with levels above 58 that made them have around 4-5x of their previous incarnations

I can recognize Bull Shit when I am standing in it and this is prime grade A1 BS.

There is no way a pet would be created and not be instantly recognized as having that much extra HP.

There is no way that if the pets were that much OP that it would not be instantly recognized when they started to be used.

There is no way that the timing of this is not linked to the fact that people outside of FWF are about to get their runic pets.

Now I suggest that you stop treating us like idiots and get a Dev to come on here and tell us what is really going on here. It is no surprise that Devs have been conspicuous by their absence from this thread.

One very pissed off Mage.
 
You actually unironically believe this to be an act of conspiracy against your guild?
 
Well put it this way:-

Well over 6 months ago I predicted
(a) that this would happen
(b) that it would happen on or about the time people outside FWF get their runic

I offered to bet anyone a large sum on this outcome but no one would take me up on it because they thought it was so likely. The guild is already playing "spot the next item to be nerfed when it becomes available outside of FWF".

So do I think it is a conspiracy against my guild? - No.

Do I think there is a policy of having really good items the sole preserve of FWF? - Most definitely Yes.

The timing on this and the nerf on Vah Back for example was just SO predictable.
It is known within our guild as the FWF effect.
 
So who are the staff members involved in this plot and what are their motives?
 
Or maybe its,
(a) FWF Does content first and so they get the "unnerfed" Amazingly OP stuff first
(b) Things they can only do or have done or whatever have you NEVER get nerfed i mean its just never happened right? Horok Has NEVER been nerfed right?
(c) All this amazing OP stuff gets nerfed after awhile because the sample size of 1-2 people having it is kinda small and when all the sudden there's 10 or so, and alts Hi Tinkaa and Chaa, Inceases sample size and someone notices and goes oh hmm thats kinda well ridiculous lets change that

tl;dr Of course if you fucking do content first your going to see a few things that are wildly OP, and then after a little bit these things get nerfed its kinda what i would of thought common sense thing when someone is doing something first

God you and your guild never cease to amaze me at just how dull and dim witted you can be
 
Or maybe its,
(a) FWF Does content first and so they get the "unnerfed" Amazingly OP stuff first
(b) Things they can only do or have done or whatever have you NEVER get nerfed i mean its just never happened right? Horok Has NEVER been nerfed right?
(c) All this amazing OP stuff gets nerfed after awhile because the sample size of 1-2 people having it is kinda small and when all the sudden there's 10 or so, and alts Hi Tinkaa and Chaa, Inceases sample size and someone notices and goes oh hmm thats kinda well ridiculous lets change that
I thought about pointing this stuff out too, or how it's woldaff that changed pets and he has absolutely nothing to do with FWF but it's just wasted effort. Nobody is going to change his mind or make him look outside the groupthink his guild has going on, he will never objectively analyze things. He may not even realize the disservice he is doing to himself by bringing the level of discourse down to the point where nobody could be blamed for ignoring this thread and any input regarding the changes people who actually have the spell are giving.
 
If you want to make this thread productive start talking about why it even matters if a pet has a ton of HP because it apparently it does, maybe you can solo more hill giants with it or something, who knows. Why should pet classes be subject to an extra handicap via pet maintenance and possible death? Once again, who knows.
 
If you want to make this thread productive start talking about why it even matters if a pet has a ton of HP because it apparently it does, maybe you can solo more hill giants with it or something, who knows. Why should pet classes be subject to an extra handicap via pet maintenance and possible death? Once again, who knows.

VERY happy to agree with that.
The problem is there has been absolutely zero justification for this nerf making it impossible to challenge it.

Why no devs in here explaining why this was done?
 
I offered to bet anyone a large sum on this outcome but no one would take me up on it because they thought it was so likely. The guild is already playing "spot the next item to be nerfed when it becomes available outside of FWF".

This has never, ever come up in conversation, at least when I have been around. I don't think any of the guild's members really give a crap at all what items or spells other guilds are getting. Tell me what guild affiliated dev would have pushed for this? As far as I know all the recent "bugfix" changes that have gone in were put forth by someone not affiliated with the guild at all.
 
The real problem is that pet mitigation doesn't really scale up at all and all you can get are tiny boosts from the pet resist and armor tomes. Partly because mage pet heals are terrible and partly because the mitigation does not really scale, the added HP acted as a sort of buffer that allowed your pets to not constantly explode. This is true for lower tiers when you first get the relic pet as well. At the tier you get Runic 2 pets, I'm sure the relic pet is even more useless for anything but fragile DPS than the mage 63 pet is at the tier when you're itching to get the relic pet.
 
pet HP has a weird way of scaling in the code, and the number it was set to wouldn't make you think "okay this pet will have 36 thousand hp"

the arrogance it must take to assume that FWF gives two shits about your guild is pretty admirable though.
 
The real problem is that pet mitigation doesn't really scale up at all and all you can get are tiny boosts from the pet resist and armor tomes. Partly because mage pet heals are terrible and partly because the mitigation does not really scale, the added HP acted as a sort of buffer that allowed your pets to not constantly explode. This is true for lower tiers when you first get the relic pet as well. At the tier you get Runic 2 pets, I'm sure the relic pet is even more useless for anything but fragile DPS than the mage 63 pet is at the tier when you're itching to get the relic pet.

This right here couldn't be said any better, and I couldn't agree more. The additional 'abilities' of the runic 2 are nice as well but the best part was the large hps which allowed for ease in soloing/duoing, ability to aux a mob where 1 ripo and a ww will not kill it, and ae's not being a huge deal were the main draws to the new pet.
 
If pets are more susceptible to both AoE spells and WW due to the HP loss, then maybe there can be some work done to reduce one of these factors as a tradeoff? Maybe more inherent dodge for WW, or higher base resists to cut down on AoE?
 
The way I see this issue arising is as follows:-

I will take by way of example http://wiki.shardsofdalaya.com/index.php/Bane_of_the_Fallen_God/2HS

While there are only 4 or 5 people on the server there is no issue with this item.
It just so happens that by the nature of obtaining this, these people are likely to be FWF.

Now fast forward say 12 months.
It now looks like soon there are soon going to be say 20 toons with this item.

The Devs say Whay - This is going to be a threat to existing content.
So some reason is discovered and the item is nerfed.

Likely to be no problem for FWF as they will be moving on to the next super item anyway.
If however you are going to be the thirtieth person to obtain it you will forever experience the rug being pulled out from under you.

So, no skullduggery by FWF or Dev plots, but the effect is for "the good stuff" to remain forever out of reach.
 
This right here couldn't be said any better, and I couldn't agree more. The additional 'abilities' of the runic 2 are nice as well but the best part was the large hps which allowed for ease in soloing/duoing, ability to aux a mob where 1 ripo and a ww will not kill it, and ae's not being a huge deal were the main draws to the new pet.

And of course, that goes double for beastlords, whose pet is a larger part of the overall dps of the class. It seems a mixed message to say that SoD wants more endgame raiding beastlords, then significantly nerfing what is the single biggest needed upgrade for raiding beastlords.
 
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