Rogues - A slight problem.

Alex

Dalayan Beginner
My main char on the server now is a Monk.

Just a quick question. How can I draw aggro from a Rogue. Whenever I group with one I always end up loosing it within the first few strikes. I understand that Rogue do a lot of dmg and are quite speedy, but Monks are fast too (aren’t they?) Shouldn't I hold aggro if I pull and the Rogue in my group is 2 or 3 levels lower then me? It's insane how fast these guys steal aggro. They can hide and have the monster switch to me but as soon as they stab again, the monster is back on them. What makes this really hard is that they go down so easy. Even with Cleric buffs a Rogue is just not a tank, not as good as a Monk anyway and I would like to save his life a few times. Its annoying to wait while the Cleric rezes the Rogue.
This brings me to a suggestion. Are Rogue not supposed to be good at avoidance? Maybe take a slight amount of that DPS and channel it into having the Rogue dodge more? Or maybe give Monks some sort of Taunt stance at the expense of their damage?
 
How do I use it?

How do I use the Taunt on my Monk? I am currently lvl 23 and did not find a skill or key for it. Do I have to make a macro? (Or are you talking about one of the strikes acquiring a taunt discipline at a later level?)
Rogue hide is broken when they attack, and since it will most likely lead to a BS the mob is back on them.
If the Rogue does not attack, he is not living up to his DPS potential. Might as well make a Warrior. You will probably out damage a Rouge if they have to keep taking breaks from attacking. (Not too sure on this one, Rogue are MASSIVE damage dealers, even at my levels. I don’t even want to know how much dmg they do at their higher levels.)

Once again, thanks for the prompt response.
 
Intimidate can also make the mob turn to you (one of its various effects). Just take into account that it can fear the mob in fear enabled zones.
 
killspree said:
You should have a style that increases the hate generated by your attacks.

I don't remember seeing this on /s list on my monk or the thread on styles in tome of knowledge.

Use intimidate, 1h weapons, and have your friend evade during the fight.. if that doesnt work... tell your friend to chill for the first couple % and then turn off attack and back up if he gets aggro afterwards.
 
Have your healer root the mobbie. The tank should stand a close to the mobbie as he can and the dps should be at max melee range. When a mobbie is rooted it will attack the person that is nearest. Should solve your problem in most cases. The mobbies will die faster because the rogue can BS the whole time and the cleric wont have to heal/rez the rogue so he saves mana and time.
 
rouge

1. A red or pink cosmetic for coloring the cheeks or lips.
2. A reddish powder, chiefly ferric oxide, used to polish metals or glass.

Since when can we play a color?

-Farcy

PS. Normally I'm not the ball busting type (with those I don't know anyway), but it hurts my brain to keep reading about rouges instead or rogues. Everyone has the occasional spelling mistake (you can probably find one in a good portion of my posts), but this seems consistent. Just thought you should know.
 
I think the problem here may be the rogue is pickpocketing.

Pickpocketing works way different than live, it fails a lot more, doenst skill up as fast, and generates HUGE amounts of aggro on a fail. Also, it is nearly 100% fail rate on mobs higher lvl than yourself. On a fail, my rogue never failed to get aggro, and it took a warrior (with taunt skill) quite a bit of work to get the aggro back off me.

So, first things first, make sure the rogue isnt pickpocketing, then try all the other things people are sugesting.

EDIT--root will help here, as it will negate the hate list and the mob will hit whoever is closest, but it is a bit harder to pull off on SoD than on live, as the melee hit box is smaller on SoD. Still works though, at least till root breaks, gl with the fighting.
 
Lol

Whoops Lol ty for the correction Farcy. When I post, I usually end up watching TV as well. So it will be Rogue instead of Rouge now. But hey actually come to think of it, I think the class should be renamed to Rouge to make it easier on me. Hey everyone wants to make me happy right?

As for the solution, I took your guy’s advice and just told him to wait until I take the mob to about 80% hp. If he waits until that happens the mob usually switches back to him at about 20-30% and its too late by then.
As for the tank idea, that would be nice if we could find a tank willing to group with us. A few times we would have the occasional Troll SK as a tank but they have even more trouble pulling the mob of the Rogue then I do. I guess the solution here is that more people should play as pure tanks!
 
Lol

Hehe sorry Homogenn. I don't use Tiger Claw because it does quite a bit less damage then Eagle Strike and the times I did use it (at lower levels), it never drew aggro from the Rogue.
 
Re: Lol

Alex said:
Hehe sorry Homogenn. I don't use Tiger Claw because it does quite a bit less damage then Eagle Strike and the times I did use it (at lower levels), it never drew aggro from the Rogue.

Get the skill up... willfully not using it for the reason it doesnt do as much damage when you are asking to have aggro is contridictory.
 
Tiger strike like many skills works well when it is high level. At level 65 it still won't be as useful as a warriors taunt but is the monk's best chance to gain aggro much better than id is.
 
Re: Lol

iaeolan said:
Alex said:
Hehe sorry Homogenn. I don't use Tiger Claw because it does quite a bit less damage then Eagle Strike and the times I did use it (at lower levels), it never drew aggro from the Rogue.

Get the skill up... willfully not using it for the reason it doesnt do as much damage when you are asking to have aggro is contridictory.

My skill is up, its just that it does not taunt. I looked into it and the taunt on the skill kicks in at a higher level, untill then if you use it instead of the other strike you are missing on quite a bit of dmg.

Also Rogues hold aggro so well just because they do a lot more damage then a Monk, thus my theory was that if I could deal out some damage I would at least hold the mobs aggro a bit longer.
 
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