Rogue or Monk-Playstyle, damage, etc:

apdosp01

Dalayan Beginner
As the title says, I am inbetween a rogue or monk. I feel as if rogue might get boring to play after awhile with just one combat skill. Monk seems to have a bit more active playstyle. Does one do noticeably more damage? What are your thoughts?
 
I'd guess a rogue does more damage, although I couldn't confirm, but as far as population on the server by class I'd say there are roughly 900million monks to every rogue. (/sarcasm off ...imo make a rogue)
 
Rogue does a lot more damage, but monks come with a little more utility, for instance you could solo/duo (especially duo) with a monk MUCH easier than a rogue. The only thing that keeps rogues exciting at all is finding ways to make bigger numbers (raid-game, anyway). I could do things with my scummy monk alt when it was poorly geared that I couldn't do with my tier oh-my-god rogue without severe buff and clicky abuse.

If you just wanna raid, rogues are great because there's no over-lap on a raid roster, 3 rogues is fine. Monks CAN stack just fine on raids, but a lot of raids prefer only one in most situations because a rogue will put out more DPS.

If you want to farm, nothing wrong with a monk/shm or monk/dru combo. Don't expect near the mileage out of a rogue in the same setting. Farming as a rogue means groups or painful progress, but as a rogue you also don't spend near the cash nearly as fast as other classes. A rogue can take a Charm of The Nemesis clear to nearly end-game without catching any flak at all, where other classes benefit HUGELY from having the best charm you can get as soon as you can get it.

(me bragging) when I still played I dominated (#1 DPS on the server!) the DPS charts with a halfling rogue with a charm of the nemesis and a searfire aug. Throwing down the gauntlet here, yes better than the #1 rogue on the class top 5, yes better than team germany, and in more than a few situations, better than the other 17 toons mashed together on thaz raids (suck it folks)

Of course I'm now in-game-retired so nobody can ever prove me wrong (suck it!)

Also something to consider, like I said raid slots are easier to come by with a rogue, but if you manage to nail down the monk spot on a raid, you usually get tank-like loot priority.

tl;dr: If you just wanna hurt things the best in a raid and most groups (and spend most of your solo life hoping green cons don't splat you): rogue. If you want to hurt things really well and be able to do amazing things on the side (like farm things without being godzilla-in-smurf-village-tier or tank groups): monk
 
Be a rogue if you want to do better dps and not be Generic Monk 006 LFG

I'm sure being Generic Rogue 013 is better though. Dimmi's post is pretty accurate. Rogues push two buttons monks push maybe three buttons.
 
they have very different scaling curves, rogues get good much earlier on and are the best dps class for a long time, but by the absolute endgame i'll bet you wish you were a monk :)
 
(me bragging) when I still played I dominated (#1 DPS on the server!) the DPS charts with a halfling rogue with a charm of the nemesis and a searfire aug. Throwing down the gauntlet here, yes better than the #1 rogue on the class top 5, yes better than team germany, and in more than a few situations, better than the other 17 toons mashed together on thaz raids (suck it folks)

Nwaij must really be bad if he didn't out dps you. Of course it varies by encounter and wizard dps is always pretty spikey, but I am without doubt the #1 dps on the server. (And wizards probably should be since we are total glass cannons). If you want to debate it post some parse #s, I'd assume there are some laying around on TU forums? Also wizards absolutely OWN spires, since 90% of the fights there its near impossible to OOM (which was the endgame zone when you last played).

Wiz/Nec/Mage/Monk/Rogue/ are all really awesome dps at the end game, and I see some fights where each of these classes tops the charts. I don't know why rangers are slacking, and we don't have an active BST to compare.
 
they have very different scaling curves, rogues get good much earlier on and are the best dps class for a long time, but by the absolute endgame i'll bet you wish you were a monk :)

wizard*, but only at the ultra endgame.

Rogues own from t0-t13

Monks are good T0-11 and own T12-13

Wizards are good T0-2, terrible T2-9, good T9-11, and superown t12-13
 
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Up until through the end of spires/early tur-ruj, nwaij topped the parses on the ward come alive and that golem on the island thing in yclist, aside from that, dimmi topped the charts at an average of 1k-1200 DPS on just about every fight, with reinhardt sneaking above him on a trash fight now and again. I'm sure with the tomes that have come out since then and the augs/etc that have come available things have changed some.

At the end of the day, what matters is what you enjoy. Monks on the whole will give a lot more satisfaction than rogues unless you just have a certain personality and a solid pool of people to play with. I don't have a lot of experience with playing a wizard. There's a huge tendancy (sp?) on SoD to call anything other than "best in slot" awful, but tbh nothing in the game is awful. Mad props to BSTs btw, b/c not only can they pull their weight, a good BST (lookin at you bob) is irreplaceable and amazing.

PS - Solo I wish you were around the high tiers when I was playing so I could embarrass you :( :p The only wizard we had to pick on was Nwaij and he sounded like a little european with chocolate stains on his mouth giggling when he managed to beat me

And screw necros, people can be all "necros are mathmatically the best DPS ever" all they want, but even with FINALLY reliable parses on custodian etc, progue DPS triumphed
 
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I've been a wizard in spires at nwaij's tier (without vah back at the time), and my parses from then are generally 1100-1500, and then you have the occasional:

Solosolki + pets
--- DMG: 144375 (24.4%) @ 2946 dps (2724 sdps)
--- DMG to PC: 12471 @271dps

On our current ultra long fights which tend to be bad for wizards I'll still put out 1100-1300 generally. A rogue might match me overall on the fight, but the cool thing about a wizard is that I did 800 dps for the first 80%, then 2000 dps during the final ultra important 20%

Both classes are pretty one dimensional. Playing a monk can be a lot more fun, but as others have said they are more gear/charm dependent, and there are tons of monks so its harder to find raid spots.
 
this may shock some people but the #1 dps on a lot of our fights is a guy with a floaty pet
 
And screw necros, people can be all "necros are mathmatically the best DPS ever" all they want, but even with FINALLY reliable parses on custodian etc, progue DPS triumphed
"Missing" damage was being attributed to necromancers, and probably still is in some places.
 
It's worth pointing out that GoG and AoD have drastic effects on damage outputs.

It seems like half the time I outparse Solosolki, I end up overhearing "yeah, he was in range, so I AoD'd him instead".

It's difficult to compare the comparisons of Dimmi and Nwaij with the enchanter they had at the time with the comparisons of Solosolki and Reinhardt with Zorlon as enchanter (or whoever takes his place, with hopefully 99.99999999% less drunkenness).
 
*shrugs* As long as it's getting done and benefitting the raid's DPS, it's not really important who it gets casted on. It does show, though, that there's somewhat of an apples and oranges comparison between FWF and old TU.
 
I'm pretty sure I'm the only rogue that demanded and received AoD AND GoG when AoD first came out. It's LOVE AND SEX AND HONEY AND SPRINKLES
 
Mad props to BSTs btw, b/c not only can they pull their weight, a good BST (lookin at you bob) is irreplaceable and amazing.
to bad you were never on a raid with me and him, even the warrior was getting Sav if he had a slot open.
 
Man sad but true, the day Gwaine found out Savagery did more than +ATK, I had to start resorting to dirty underhanded tricks and graphic sexting to get savagery for Dimmi over him.
 
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