Rogue AA, Tome and gear DUMP!

If Rogues:

1. Had constant backstabs (100% hit chance without waiting for a message), their DPS would be up there with the best, or close to.

or

2. Had a super high chance to hit normally and an extra attack, it would work better for a class that has one attack feature and make them more of a wanted class in groups/raids outside the pick lock/disarm/trap bs.

or

3. Had weapons specifically made for them that are higher dmg.

or

4. This would be a awesome addition: Give rogues an innate chance to do a 'normal sneak attack' while behind a mob. So on a hidden cool down, there would be a % in which if successful the normal damage would be x4 or x8. Sort of like a crit roll, but this is a innate 'sneak attack' whilst behind a NPC.

If they had either of those options, then outside the other features a rogue have which are quite useful in very specific circumstances, they would be a decent dps class to add to a group or raid. As of right now, they can't solo ....anything worth while. Their stances are boring and offer no advantage to the class. (What about the crit stance!? Oh ya....the one that drains your stamina in 10 seconds then you are 'exhausted' which makes you useless?)
 
On fights where rogues can perform normally, they're already top tier dps. It's just that there are a lot of different things that can cause rogue dps on a given fight to be much lower (movement, mob bodytype, AEs or other effects that other classes can outrange, etc.)

Any of those things you suggest would make rogues perform closer to top tier on some fights and also put them way way above people on others. Considering the downsides and lack of any other contribution to a raid other than single target dps maybe that wouldn't be too imbalanced, but I wouldn't hold my breath.
 
Point taken. Thanks for the feedback.

However: I don't think a 'sneak attack' option 4 of my post would be crazy.

Rogues are sneaky. Sneak attack isn't and never was a one time thing in D&D. Even if it were a innate CD additional crit, but called 'sneak attack' ONLY if you are flanking or behind an NPC, that would fit the class type.
 
I have limited experience playing a rogue but i really enjoy maximizing clicky use and uptime on the mobs back and managing stamina and hitting backstab a bunch. Also rogues have the advantage of being able to fuck shit up literally FOR FUCKING EVER just like any other melee dps class, and i've seen good rogues put out some crazy burn DPS. Yeah sure Tevinter (the REAL #1 wizard) or some other caster dps can cast some utility spells like mez/root/slow/stuns etc and they can do DPS pretty good, but the advantage rogues have is that they are a top DPS that isnt really gated by any resource. Obviously they cant do as much DPS in /s 2 but the gap is much smaller than a wizard casting mooncomet vs a wizard casting 5 mana nukes. Or an oom necro/mage that doesnt really cast anything
 
Ya. Sorry to keep hitting this point but it is really eating at me. The inconsistency of dps outside auto attack is killing me. The only other thing they have is 2 stances and backstab. 1 stance doesn't make you go 'exhausted' and 1 does. And, back stab is ....so unpredictable and weird on the damage....it's just bad.

Example: I'm on my mage. I cast the 62 fire DD and it does 1200dmg to a mob, I cast it again on the same mob and it does....1200! omg! Consistent or at least it's close!

Example dmg with backstab on one fight I remember:
1200 (sneak attack), 900, 2000, 180 (WTF?), 440, 2400, 990, 230 (WTF?!).....

Similar to that....that's the craziness I see with it all the time. I don't understand how the mathematical formula has such a HUGE range like that. I swear something is screwed up somewhere on the formula(s), however it's written.

Don't get me wrong. Sometimes I see awesome stuff too.

1500, 2000, (4300) crit, 1870, 2300... and so on. (If this was consistent, then the dps output would be absolutely awesome) About 6 seconds between backstabs and getting that type of output is....damn near better than a wizard.

Anyway....I am done talking about it. I think I've made my point and some people understand. And, thank you all for your responses.
 
If there isn't an archaic druid in your groups/raids/or they are really lazy(bad) then you should use molten lead for more dps.

I once went into plane of monk , backstabbed a raid boss for 6k and he died. I then tried it again a week later hit him for 700 damage and got one rounded.


:(
 
For some reason that makes me laugh but I am sad at the same time. I need to work on my poison skills. Also, thanks for the heads up about the 'archaic druid'.
 
I have limited experience playing a rogue but i really enjoy maximizing clicky use and uptime on the mobs back and managing stamina and hitting backstab a bunch. Also rogues have the advantage of being able to fuck shit up literally FOR FUCKING EVER just like any other melee dps class, and i've seen good rogues put out some crazy burn DPS. Yeah sure Tevinter (the REAL #1 wizard) or some other caster dps can cast some utility spells like mez/root/slow/stuns etc and they can do DPS pretty good, but the advantage rogues have is that they are a top DPS that isnt really gated by any resource. Obviously they cant do as much DPS in /s 2 but the gap is much smaller than a wizard casting mooncomet vs a wizard casting 5 mana nukes. Or an oom necro/mage that doesnt really cast anything
What high tier fights have dps meters dominated by rogues and monks because all the casters go oom?
 
This guy was a Rogue in his day...

Shatner_as_Kirk.jpg


He has a +9001 back stab focus shirt on. And, no pants.
 
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